← all games
C
2002 · 2-99 players · 20min · weight 1.27 · 1,007 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.68
Users rated
1,007
Owned
2,243
Wishing
51
At a glance
What playing it feels like, broken down.
Core loop
Roll die for clue type, flip timer, pick a card and give clues via drawing, alliteration, acting, or size comparison until teammates guess.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
0
Narrative
0
Challenge
1
Fellowship
3
Discovery
0
Expression
3
Submission
1
How it works (4 mechanics)
- [3]time_pressure_realtime— “another 8 cards are added to a common Play Pile; starting the timer”
- [3]_other:multi_mode_clue_giving— “four types of clues: Cloodle, Tongue-Tied, Soundstage, Tweener”
- [2]semantic_overloading— “trying to get the other players to guess what is on that card as quickly as possible”
- [2]communication_constraint— “Soundstage - act out or provide sound effects for clues (but you can't use words!)”
Under-the-radar score: -0.32
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (4)
Categories (5)
Card GameParty GameReal-timeTriviaWord Game