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A
2008 · 3-7 players · 30min · weight 1.22 · 1,170 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.77
Users rated
1,170
Owned
1,500
Wishing
155
At a glance
What playing it feels like, broken down.
Core loop
Roll colored dice, choose one to move that rat color forward or back; water rises periodically, drowning last rats.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
1
Narrative
1
Challenge
1
Fellowship
1
Discovery
0
Expression
0
Submission
2
How it works (4 mechanics)
- [3]info_asymmetry_stable— “each player gets secretly assigned three colors — these are their rats”
- [2]dice_mitigation— “players roll colored dice, one for each rat and one neutral die; active player chooses one to move”
- [2]escalating_threat— “the ship sinks a number of fields according to a token drawn; water level reaches a rat, rat is taken out”
- [2]attrition_clock— “when there is only one die left the ship sinks; rising water eliminates rats progressively”
Under-the-radar score: -0.75
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (2)
Categories (3)
AnimalsBluffingNautical