← all games
W
2008 · 2-4 players · 45min · weight 1.90 · 4,917 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.534Deep dive
Bayes
6.16
Users rated
4,917
Owned
5,048
Wishing
906
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Draw ingredient tile, place it on board extending existing lines, complete sushi recipes matching your quota cards.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
1
Narrative
0
Challenge
2
Fellowship
2
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (5)
- [3]spatial_adjacency_scoring— “play them one at a time onto the board, building off of each other's previously-placed ingredients”
- [3]set_collection_concentrating— “compete against other players to assemble your quota of unique sushi recipes”
- [2]attrition_clock— “Victory comes as soon as the board fills up with ingredients”
- [2]on_play_trigger— “Completing a recipe earns you your choice of special actions from the kitchen to perform later”
- [1]action_blocking— “compete against other players in a rapidly dwindling space”
discovery_score: -0.510
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop Adversarial recipe-race on shared board; could plausibly be reframed as coop kitchen-team-fills-orders. But canonical loop is competitive; reframe is a redesign. | 5.10 | 6.0 | 7 | 4 | 6 | 4 | 7 | 6 |
| Cozy Tonal-cozy: Tile Placement + Pattern Building + spatial_adjacency_scoring + set_collection_concentrating + no anti-cozy primitives (no escalating threat, no time pressure). Scores nicely cozy. Sushi cooking aesthetic is the right comfort register. | 4.90 | 6.0 | 5 | 4 | 6 | 4 | 7 | 7 |
| Balatro style_bonus_completion + kitchen_action_card_reward gives mild mid-game cascade (complete a recipe → earn an action that helps next recipe), but it's bounded by board-fill, not run-scaling. | 4.80 | 5.0 | 5 | 4 | 6 | 4 | 7 | 7 |
| Snap Shared-board placement with hand-management — open-information at play, no hidden lane reveal. | 4.60 | 6.0 | 4 | 4 | 6 | 4 | 6 | 6 |
| Wordle Single-recipe daily puzzle could work as a Wordle-shape, but the multiplayer shared-board ingredient_adjacency_chain is the actual hook and it doesn't compress to a sub-90s solve. | 4.50 | 6.0 | 4 | 3 | 5 | 4 | 7 | 6 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.016
wish_norm×0.180.524
compress_norm×0.170.500
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.534= 0.534
Difficulty reasoning
Tile placement onto a shared grid with pattern-matching suits touch input well; the competitive filling pressure creates urgency that works in real-time digital.
Closest loop translation
none yet
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG comments0.75LLM memory0.65
BGG tags
Categories (1)
Territory Building