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T
2019 · 3-6 players · 30min · weight 1.25 · 1,249 ratings
port: no port
BGGv4 widev4v4 deep5Sources1Rules cardCandidateDeep dive
Bayes
5.96
Users rated
1,249
Owned
2,214
Wishing
389
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Seer sees blueprint and gestures to relay player who verbally conveys to blind builder; race to construct 3D structure matching blueprint before opponents.
MDA aesthetic vector (0–3)
Sensation
2
Fantasy
0
Narrative
0
Challenge
2
Fellowship
3
Discovery
0
Expression
1
Submission
1
Mechanic-interaction primitives (4)
- [3]communication_constraint— “monkey who can't speak can communicate only in gestures; monkey who can't see must play with eyes closed”
- [3]forced_table_talk— “monkey in the middle must interpret gestures and relay them to the monkey who can't see”
- [2]time_pressure_realtime— “building blueprints are coming in quick; monkeys have to work together to complete their blueprints before time runs out”
- [3]_other:physical_construction_task— “monkey who can't see is the only one who can touch the pieces; responsible for building the structure”
discovery_score: 1.018
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop communication_constraint and forced_table_talk are textbook Hanabi-shape info-asymmetry — the load-bearing coop signal. But physical_construction_task and 3D tactile build don't survive a 5-inch glass screen. | 5.20 | 7.0 | 4 | 4 | 7 | 3 | 3 | 4 |
| Wordle Single 5-min blueprint puzzle has clear win/lose moment compatible with daily-seed shape; blueprint generation is procedurally extensible. But physical_construction_task doesn't translate — touch alone can't replace eyes-closed assembly. | 4.40 | 6.0 | 6 | 1 | 6 | 4 | 4 | 5 |
| Cozy Tonal-cozy tier fails: time_pressure_realtime is an explicit anti-cozy primitive. Race + real-time + competing teams pulls this firmly out of cozy tone. | 3.30 | 4.0 | 5 | 1 | 3 | 2 | 4 | 5 |
| Balatro physical_construction_task and forced_table_talk are inert without table presence; no engine_growth or combo_chaining primitives — the loop is execution under constraint, not solo combo scaling. | 2.90 | 3.0 | 3 | 1 | 3 | 2 | 4 | 4 |
| Snap No card_synergies or factional decks; the communication_constraint loop is real-time team-vs-team dexterity, not asynchronous reveal-based PvP. | 2.90 | 4.0 | 4 | 1 | 3 | 2 | 3 | 3 |
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.65
BGG tags
Mechanisms (3)
Categories (1)
Action / Dexterity