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D
2019 · 1-6 players · 60min · weight 1.86 · 1,217 ratings
port: no port
BGGv4 widev4v4 deep5Sources2Rules cardCandidateDeep dive
Bayes
5.96
Users rated
1,217
Owned
2,565
Wishing
166
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v2.
Core loop (micro)
Cooperatively flip and read puzzle cards, combine objects or solve riddles using the deck itself as the game board.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
1
Narrative
2
Challenge
2
Fellowship
3
Discovery
3
Expression
0
Submission
1
Mechanic-interaction primitives (3)
- [3]object_combination_puzzle— “Escape room — combine numbered cards/items to unlock new ones; Unlock!/Exit-style mechanic”
- [2]forced_table_talk— “Cooperative Game — group discusses puzzle solutions together; verbal coordination drives progression”
- [2]branching_narrative_choice— “paragraph choices unlock subsequent cards; narrative branches through escape-room puzzle sequence”
discovery_score: 0.588
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop BGG Cooperative Game + attrition_clock + partial_observability + shared escape arc make this the strongest coop-shape in the batch; bluff_info_asymmetry is load-bearing as players combine partial puzzle clues. | 6.40 | 7.0 | 8 | 5 | 9 | 4 | 7 | 7 |
| Wordle Single-puzzle arc and screenshot-friendly scoring fit Wordle's shape, but 30-60min escape-room scenarios are way longer than the 60-90s daily slot, and content is hand-crafted — extensibility 0. | 4.40 | 6.0 | 4 | 1 | 7 | 5 | 6 | 6 |
| Balatro Puzzle_deduction_sequential gives narrative arc but no combo scaling — once solved, cards don't replay. Content_extensibility 0 kills the run-again loop central to Balatro. | 4.20 | 3.0 | 5 | 2 | 7 | 4 | 7 | 6 |
| Cozy Coop-or-Solo tier (Cooperative Game tag) lifts the loss cap, but anti-cozy primitives escalating_threat + attrition_clock are present, plus real-time tension — wrong tone for cozy. | 3.80 | 4.0 | 4 | 2 | 5 | 4 | 6 | 5 |
| Snap Cooperative escape-room is structurally orthogonal to async PvP — no factional decks, no lane reveals, single-use puzzle content. | 3.20 | 3.0 | 3 | 2 | 4 | 3 | 5 | 4 |
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
Wikipedia0.70LLM memory0.10
BGG tags
Mechanisms (2)
Categories (3)
Card GamePuzzleReal-time