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Deckscape: Behind the Curtain

#3415BGG ↗

2019 · 1-6 players · 60min · weight 1.86 · 1,217 ratings

port: no port
BGGv4 widev4v4 deep5Sources2Rules cardCandidateDeep dive
Bayes
5.96
Users rated
1,217
Owned
2,565
Wishing
166

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v2.

Core loop (micro)

Cooperatively flip and read puzzle cards, combine objects or solve riddles using the deck itself as the game board.

MDA aesthetic vector (0–3)
Sensation
1
Fantasy
1
Narrative
2
Challenge
2
Fellowship
3
Discovery
3
Expression
0
Submission
1
Mechanic-interaction primitives (3)
  • [3]object_combination_puzzle— “Escape room — combine numbered cards/items to unlock new ones; Unlock!/Exit-style mechanic
  • [2]forced_table_talk— “Cooperative Game — group discusses puzzle solutions together; verbal coordination drives progression
  • [2]branching_narrative_choice— “paragraph choices unlock subsequent cards; narrative branches through escape-room puzzle sequence
discovery_score: 0.588

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
BGG Cooperative Game + attrition_clock + partial_observability + shared escape arc make this the strongest coop-shape in the batch; bluff_info_asymmetry is load-bearing as players combine partial puzzle clues.
6.407.0859477
Wordle
Single-puzzle arc and screenshot-friendly scoring fit Wordle's shape, but 30-60min escape-room scenarios are way longer than the 60-90s daily slot, and content is hand-crafted — extensibility 0.
4.406.0417566
Balatro
Puzzle_deduction_sequential gives narrative arc but no combo scaling — once solved, cards don't replay. Content_extensibility 0 kills the run-again loop central to Balatro.
4.203.0527476
Cozy
Coop-or-Solo tier (Cooperative Game tag) lifts the loss cap, but anti-cozy primitives escalating_threat + attrition_clock are present, plus real-time tension — wrong tone for cozy.
3.804.0425465
Snap
Cooperative escape-room is structurally orthogonal to async PvP — no factional decks, no lane reveals, single-use puzzle content.
3.203.0324354

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

Wikipedia0.70LLM memory0.10

BGG tags

Categories (3)
Card GamePuzzleReal-time