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Project: ELITE

Project: ELITE

#689BGG ↗

2020 · 1-6 players · 60min · weight 2.46 · 3,114 ratings

port: no portdifficulty: Medium
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.626Deep dive
Bayes
6.85
Users rated
3,114
Owned
5,498
Wishing
2,643

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Roll dice under timer, move squad, shoot aliens with real-time dice rolls, then enemies react in waves.

MDA aesthetic vector (0–3)
Sensation
2
Fantasy
2
Narrative
1
Challenge
2
Fellowship
2
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (4)
  • [3]time_pressure_realtime— “speedily roll dice as they take part in real-time, two-minute combat rounds against waves of terrifying enemies
  • [2]variable_player_powers— “players are members of the ELITE squad on a mission to stop the invading forces of an alien empire
  • [2]escalating_threat— “the game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth
  • [2]dice_mitigation— “real-time, two-minute combat rounds against waves of terrifying enemies

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
Genuine cooperative shooter with shared fail-state and realtime communication-constraint shape (call out targets, share dice). Inter-player coordination is load-bearing. But sprawling minis-on-hex map fails 5-inch legibility hard, and realtime is synchronous-only — this is a synchronous-coop fingerprint.
5.106.0757334
Balatro
Realtime dice-roll shooting with character upgrades has mild combo-stacking, but 60min coop session and minis-on-hex board overshoot Balatro's solo 15-30 frame and 5-inch legibility.
4.606.0447334
Snap
Coop only — no PvP, no factional-deck-vs-deck shape. Snap pillars structurally absent.
3.605.0235334
Cozy
Hard tier — direct combat / opponent damage shape (alien shooter). Cap 3. Realtime time_pressure and combat tone are decisively anti-cozy.
3.103.0235233
Wordle
60min minis coop — wrong category for Wordle.
2.604.0114233

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.319
wish_norm×0.180.972
compress_norm×0.170.500
diff_norm×0.200.600
port_headroom×0.151.000
fit_score (total)0.626= 0.626
Difficulty reasoning

Real-time dice + grid combat is digital-natural, but the in-person table panic is hard to recreate solo on a phone — closer to a Vermintide-shape game digitally.

Closest loop translation
none yet

Rules card

Synthesized from sources below. Readiness: needs-source. Confidence: 0.36.

Readiness

needs-source (confidence=0.36, rules=0.10, fun=0.85). BGG rank: 689; year: 2020; weight: 2.46; playtime: 60 min

SourceQualityRoleNote
bgg_comments0.75player voicepositive/player-voice sample
llm_memory0.10draft synthesissonnet-self-rated-3-unknown

Core Loop

In Project: ELITE, players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion requires players to speedily roll dice as they take part in real-time, two-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn, the aliens react. The game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth.

This new edition of Project: ELITE will have new art, new miniatures, new card designs, new weapons, new ELITE members, new enemies, and more.

Turn Structure and State

  • No manual/BGA/transcript source is present; card relies on memory plus BGG context.
  • BGG description anchor: In Project: ELITE, players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion requires players to speedily roll dice as they take part in real-time, two-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn, the aliens react. The game continues in this fast-yet-tactical series of rounds until the scenario [...]

Win Condition and Arc

Win/scoring arc needs verification from a rules authority.

Decision Primitives

BGG mechanisms: Cooperative Game, Dice Rolling, Elapsed Real Time Ending, Grid Movement, Line of Sight, Real-Time, Scenario / Mission / Campaign Game, Variable Player Powers

v4 controlled primitives: time_pressure_realtime, variable_player_powers, escalating_threat, dice_mitigation

Top iOS archetype fits: coop 5.1, balatro 4.6, snap 3.6.

Why It Is Fun

Fun read needs player-voice synthesis.

Player-voice evidence:

  • Light, fun and accessible game! Short playtime, super easy to play two games in a row.
  • Fast-paced chaos. I was surprised by how much tension this game creates with its real-time element.
  • A fun and hectic game. The more players the more fun and chaotic it gets.
  • Exciting fast paced dice chucker. Not the cleanest game in the world, and rulebook could be better...but its undeniable that this game is just a heck of a lot of FUN. Closest thing to a video game as you can get. Love it
  • 2000er Jahren. Obwohl ich das Design der Packung und Charaktere anfangs noch gewöhnungsbedürftig fand, ist nach der ersten Testrunde klar: Hier wurde richtig gut Thematisch gearbeitet. Das passt irgendwie alles richtig gut zusammen. Der...

Friction and Failure Modes

  • Treat Sonnet-memory edge rules as draft until confirmed by manual, BGA, or transcript.
  • Needs at least one stronger rules authority before final extraction use.

Translation and Design Hooks

  • Use this card to ask: which primitive carries the fun if theme/licensing is removed?
  • For iOS, look for short-session compression, clear state visualization, and a digital-only twist.
  • For new tabletop design, look for the tension source and decide whether to preserve or invert it.

Edge Rules and Gotchas

No verified edge-rule section yet.

Sources Used

[
  {
    "kind": "bgg_comments",
    "path": "data/bgg_comments/256999.txt",
    "quality": 0.75,
    "note": "positive/player-voice sample"
  },
  {
    "kind": "llm_memory",
    "path": "data/llm_memory_sonnet/256999.md",
    "quality": 0.1,
    "note": "sonnet-self-rated-3-unknown"
  }
]

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG comments0.75LLM memory0.10