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2018 · 2-5 players · 15min · weight 1.04 · 5,644 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.566Deep dive
Bayes
6.34
Users rated
5,644
Owned
9,395
Wishing
719
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Look at a card showing colored shapes, estimate what percentage of the area is a given color, insert it in ranked order.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
0
Narrative
0
Challenge
2
Fellowship
2
Discovery
1
Expression
0
Submission
2
Mechanic-interaction primitives (3)
- [3]_other:perceptual_estimation— “can you trust your eyes? How much color do you really see? These questions drive gameplay in Illusion”
- [2]simultaneous_action_selection— “rules that allow for gameplay to start immediately — who has the right perspective not to be fooled”
- [1]attrition_clock— “Illusion — 15 minute playtime, pattern recognition mechanism”
discovery_score: -0.082
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Wordle Strong Wordle fit: visual estimation puzzle + ≤30s onboarding + low loss-stakes + share-emoji-output potential (e.g., ranked-guess grid). content_extensibility 8 from procgen color-card generation. | 6.80 | 9.0 | 9 | 2 | 8 | 7 | 8 | 10 |
| Snap 60s rounds match Snap's match-length tempo and the stop-and-challenge mechanic echoes Snap's reveal moment. visual_legibility_5in_fit 8 because card-on-screen with sequence below is phone-native. | 6.00 | 7.0 | 7 | 3 | 7 | 5 | 8 | 8 |
| Cozy Tonal-cozy tier — Pattern Recognition mechanism, no PvP combat, no anti-cozy primitives — no cap. Loss is gentle; perceptual delight is cozy-adjacent. solo_decision_density modest because rounds are short observation+place. | 5.60 | 8.0 | 8 | 2 | 5 | 3 | 8 | 9 |
| Coop No shared fail-state nor information-asymmetry constraint in the base game. Could re-skin as 'team-of-2 estimates against the deck' but the loop shape isn't there. | 5.30 | 7.0 | 6 | 3 | 5 | 4 | 7 | 8 |
| Balatro Pure perceptual_estimation — no engine growth, no combo stacking. Quick rounds suit short sessions but combo_scaling_depth caps at 2. | 5.10 | 6.0 | 6 | 2 | 5 | 4 | 7 | 8 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.095
wish_norm×0.180.097
compress_norm×0.171.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.566= 0.566
Difficulty reasoning
Visual estimation card game with stop-and-check mechanic is a perfect mobile party format; no current port.
Closest loop translation
none yet
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG comments0.75LLM memory0.65
BGG tags
Mechanisms (1)
Categories (1)
Card Game