← all games
S
2017 · 2-4 players · 30min · weight 2.06 · 1,120 ratings
port: no port
BGGv4 widev4v4 deep5Sources1Rules cardCandidateDeep dive
Bayes
5.79
Users rated
1,120
Owned
2,494
Wishing
180
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Cooperatively play action cards from queued sets to move witnesses toward safehouse before real-time timer expires.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
1
Narrative
3
Challenge
2
Fellowship
3
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (4)
- [3]time_pressure_realtime— “elapsed real time ending; nerve-racking chase through five game maps; time is running out”
- [3]escalating_threat— “get rid of your pursuer and get yourselves to safety; the way to the safehouse is still far”
- [3]_other:sequential_map_progression— “nerve-racking chase through five game maps, which are packaged as a book”
- [2]communication_constraint— “play together and reach the safehouse before time runs out; cooperative action queue”
discovery_score: 0.859
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop communication_constraint + time_pressure_realtime + escalating_threat hit the coop sweet spot — 30min shared-fail-state chase with tense climax; only 5 fixed maps is the content_extensibility ceiling. | 5.80 | 7.0 | 8 | 5 | 8 | 4 | 6 | 7 |
| Wordle Sharp time-pressure arc gives Wordle-like single-puzzle resolution and a shareable success/fail beat, but 30min session and only 5 hand-crafted maps blocks daily-seed extensibility. | 4.40 | 5.0 | 4 | 2 | 7 | 5 | 6 | 5 |
| Balatro time_pressure_realtime + escalating_threat give a tight arc but the loop has no engine_growth or combo_chaining — purely action-queue resource matching, not run-scaling. | 4.20 | 4.0 | 6 | 2 | 7 | 3 | 6 | 6 |
| Snap Coop loop with no factional PvP shape and only 5 fixed maps — sequential_map_progression is the opposite of Snap's randomized lane reveal. | 3.50 | 4.0 | 4 | 2 | 5 | 3 | 5 | 4 |
| Cozy Coop-or-Solo tier (Cooperative Game) gives no cap, but anti-cozy primitives time_pressure_realtime + escalating_threat dominate tone — the loop is explicitly nerve-racking, scoring low against cozy feel. | 3.50 | 3.0 | 4 | 2 | 4 | 3 | 6 | 5 |
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Categories (3)
Card GameMurder / MysteryReal-time