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Sebastian Fitzek Safehouse

#4902BGG ↗

2017 · 2-4 players · 30min · weight 2.06 · 1,120 ratings

port: no port
BGGv4 widev4v4 deep5Sources1Rules cardCandidateDeep dive
Bayes
5.79
Users rated
1,120
Owned
2,494
Wishing
180

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Cooperatively play action cards from queued sets to move witnesses toward safehouse before real-time timer expires.

MDA aesthetic vector (0–3)
Sensation
1
Fantasy
1
Narrative
3
Challenge
2
Fellowship
3
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (4)
  • [3]time_pressure_realtime— “elapsed real time ending; nerve-racking chase through five game maps; time is running out
  • [3]escalating_threat— “get rid of your pursuer and get yourselves to safety; the way to the safehouse is still far
  • [3]_other:sequential_map_progression— “nerve-racking chase through five game maps, which are packaged as a book
  • [2]communication_constraint— “play together and reach the safehouse before time runs out; cooperative action queue
discovery_score: 0.859

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
communication_constraint + time_pressure_realtime + escalating_threat hit the coop sweet spot — 30min shared-fail-state chase with tense climax; only 5 fixed maps is the content_extensibility ceiling.
5.807.0858467
Wordle
Sharp time-pressure arc gives Wordle-like single-puzzle resolution and a shareable success/fail beat, but 30min session and only 5 hand-crafted maps blocks daily-seed extensibility.
4.405.0427565
Balatro
time_pressure_realtime + escalating_threat give a tight arc but the loop has no engine_growth or combo_chaining — purely action-queue resource matching, not run-scaling.
4.204.0627366
Snap
Coop loop with no factional PvP shape and only 5 fixed maps — sequential_map_progression is the opposite of Snap's randomized lane reveal.
3.504.0425354
Cozy
Coop-or-Solo tier (Cooperative Game) gives no cap, but anti-cozy primitives time_pressure_realtime + escalating_threat dominate tone — the loop is explicitly nerve-racking, scoring low against cozy feel.
3.503.0424365

Sources (1)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

LLM memory0.10

BGG tags

Categories (3)
Card GameMurder / MysteryReal-time