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H
2017 · 2-4 players · 30min · weight 1.83 · 1,057 ratings
port: no port
BGGv4 widev4v4 deep5Sources1Rules cardCandidateDeep dive
Bayes
5.74
Users rated
1,057
Owned
2,995
Wishing
185
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Secretly queue action cards, simultaneously reveal, move or sabotage on modular board as robbers try to outplan the bank.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
1
Challenge
2
Fellowship
2
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (4)
- [3]simultaneous_action_selection— “take turns planning actions by playing cards—keep strategies secret; then reveal actions by moving”
- [3]_other:asymmetric_team_roles— “one player is the bank controlling guards; other players are a team of robbers”
- [2]action_blocking— “triggering alarms and more; suspenseful game of teamwork and competition”
- [2]simultaneous_reveal_drama— “keep your strategies secret; then take turns revealing your actions by moving, picking up money bags”
discovery_score: 0.428
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop Robber team coordinates against the bank — partial coop fit. Visual legibility weak: modular board + multiple action queues clutter a 5-inch screen. | 5.30 | 7.0 | 7 | 5 | 7 | 3 | 5 | 5 |
| Cozy `action_blocking` and asymmetric-conflict plus heist combat tone — Hard tier (anti-cozy primitive `action_blocking` + take-that shape). Cap 3 applied; theme also too tense for cozy. | 4.40 | 4.0 | 7 | 3 | 5 | 3 | 5 | 5 |
| Balatro No solo run, no engine — asymmetric team game. | 4.20 | 4.0 | 5 | 3 | 6 | 3 | 5 | 4 |
| Snap Simultaneous secret action with reveal echoes Snap rhythm but board layout is too sprawling for 3-min phone matches. | 4.20 | 5.0 | 5 | 3 | 6 | 3 | 4 | 4 |
| Wordle Multi-player asymmetric heist has no daily puzzle shape. | 2.60 | 4.0 | 3 | 1 | 3 | 2 | 4 | 3 |
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (3)
Categories (2)
BluffingCard Game