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C
2006 · 2-5 players · 60min · weight 1.80 · 1,445 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.76
Users rated
1,445
Owned
1,993
Wishing
140
At a glance
What playing it feels like, broken down.
Core loop
Take money or buy tile from shop, place tile to furnish and renovate rooms, attract neighbor visitors to earn bonus gift sets.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
1
Narrative
1
Challenge
2
Fellowship
1
Discovery
1
Expression
2
Submission
2
How it works (4 mechanics)
- [2]polyomino_packing— “buy tiles from shops to place in the house; renewing rooms with most exclusive furniture”
- [3]set_collection_diversifying— “collection of gifts; bonus cards gained being first to furnish rooms with particular combination of objects”
- [2]tableau_personal_board— “players have inherited a house; make it habitable by renewing rooms with exclusive furniture”
- [2]incremental_economy— “take money from bank or buy tiles from shops; better and more friendly house attracts more neighbors”
Under-the-radar score: -0.22
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (3)
Categories (1)
Economic