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Tiny Epic Quest

#1157BGG ↗

2017 · 1-4 players · 60min · weight 2.69 · 8,000 ratings

port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources3Rules cardCandidate0.523Deep dive
Bayes
6.57
Users rated
8,000
Owned
20,929
Wishing
1,994

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v2.

Core loop (micro)

By day move heroes by terrain type across modular map; by night push-luck dice to complete quests before sleeping.

MDA aesthetic vector (0–3)
Sensation
1
Fantasy
3
Narrative
1
Challenge
2
Fellowship
1
Discovery
2
Expression
1
Submission
1
Mechanic-interaction primitives (4)
  • [3]push_your_luck_escalation— “push_your_luck_quest_resolve — each additional dice roll risks losing progress vs gaining quest reward
  • [2]variable_setup_per_game— “Modular Board — day/night loop on procedurally arranged tile board changes each play
  • [2]area_movement_with_blocking— “movement_type_per_terrain — sail vs ride heroes; terrain type constrains available movement paths
  • [2]dice_mitigation— “item_meeple_equipment — items grant dice faces or rerolls, mitigating night quest dice outcomes
discovery_score: -0.628

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
Day/night phase loop and shared overworld goblin threat could naturally reskin to coop scenario play (multiple TE games have coop variants); BGG users praise the dice-piggyback sharing. But base game is competitive, so coop fit requires a mode pivot. visual_legibility on phone is rough.
5.107.0756444
Balatro
push_your_luck_escalation on quest dice + item_meeple_equipment hero progression has the shape of a roguelite gear/run loop, and BGG users explicitly call out solid solo play. But 60-min sessions, multiplayer-default design, and table-hog component sprawl crash session_length and visual_legibility against Slay the Spire fidelity.
4.506.0446443
Snap
60-min spatial map adventure has none of Snap's 3-min lane-majority shape; no factional asymmetry between players (rated as a Tiny Epic strength by BGG users). Loop is wrong category.
4.005.0345433
Cozy
Tonal-cozy tier doesn't trigger — escalating_threat goblin invasion + push_your_luck_quest_resolve are anti-cozy primitives; 60-min commitment too long for cozy session window. Itemeeple charm partially redeems tone.
3.805.0345433
Wordle
60-min spatial quest with branching victory paths is two orders of magnitude beyond Wordle's 60-90s window; no compact-output puzzle hook. Onboarding cliff (BGG users complain about rules complexity) is the opposite of Wordle's gold-standard ≤30s.
3.005.0124332

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.196
wish_norm×0.180.160
compress_norm×0.170.500
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.523= 0.523
Difficulty reasoning

Push-your-luck quest dice plus map traversal is a great fit for mobile, but only a Tabletop Simulator DLC exists today, no native app.

Closest loop translation
none yet

Sources (3)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG tags

Categories (5)
AdventureExplorationFantasyFightingVideo Game Theme