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T
2017 · 1-4 players · 60min · weight 2.69 · 8,000 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources3Rules cardCandidate0.523Deep dive
Bayes
6.57
Users rated
8,000
Owned
20,929
Wishing
1,994
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v2.
Core loop (micro)
By day move heroes by terrain type across modular map; by night push-luck dice to complete quests before sleeping.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
3
Narrative
1
Challenge
2
Fellowship
1
Discovery
2
Expression
1
Submission
1
Mechanic-interaction primitives (4)
- [3]push_your_luck_escalation— “push_your_luck_quest_resolve — each additional dice roll risks losing progress vs gaining quest reward”
- [2]variable_setup_per_game— “Modular Board — day/night loop on procedurally arranged tile board changes each play”
- [2]area_movement_with_blocking— “movement_type_per_terrain — sail vs ride heroes; terrain type constrains available movement paths”
- [2]dice_mitigation— “item_meeple_equipment — items grant dice faces or rerolls, mitigating night quest dice outcomes”
discovery_score: -0.628
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop Day/night phase loop and shared overworld goblin threat could naturally reskin to coop scenario play (multiple TE games have coop variants); BGG users praise the dice-piggyback sharing. But base game is competitive, so coop fit requires a mode pivot. visual_legibility on phone is rough. | 5.10 | 7.0 | 7 | 5 | 6 | 4 | 4 | 4 |
| Balatro push_your_luck_escalation on quest dice + item_meeple_equipment hero progression has the shape of a roguelite gear/run loop, and BGG users explicitly call out solid solo play. But 60-min sessions, multiplayer-default design, and table-hog component sprawl crash session_length and visual_legibility against Slay the Spire fidelity. | 4.50 | 6.0 | 4 | 4 | 6 | 4 | 4 | 3 |
| Snap 60-min spatial map adventure has none of Snap's 3-min lane-majority shape; no factional asymmetry between players (rated as a Tiny Epic strength by BGG users). Loop is wrong category. | 4.00 | 5.0 | 3 | 4 | 5 | 4 | 3 | 3 |
| Cozy Tonal-cozy tier doesn't trigger — escalating_threat goblin invasion + push_your_luck_quest_resolve are anti-cozy primitives; 60-min commitment too long for cozy session window. Itemeeple charm partially redeems tone. | 3.80 | 5.0 | 3 | 4 | 5 | 4 | 3 | 3 |
| Wordle 60-min spatial quest with branching victory paths is two orders of magnitude beyond Wordle's 60-90s window; no compact-output puzzle hook. Onboarding cliff (BGG users complain about rules complexity) is the opposite of Wordle's gold-standard ≤30s. | 3.00 | 5.0 | 1 | 2 | 4 | 3 | 3 | 2 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.196
wish_norm×0.180.160
compress_norm×0.170.500
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.523= 0.523
Difficulty reasoning
Push-your-luck quest dice plus map traversal is a great fit for mobile, but only a Tabletop Simulator DLC exists today, no native app.
Closest loop translation
none yet
Sources (3)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (4)
Categories (5)
AdventureExplorationFantasyFightingVideo Game Theme