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Bandido

#2515BGG ↗

2016 · 1-4 players · 15min · weight 1.13 · 7,422 ratings

port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources5Rules cardCandidate0.529Deep dive
Bayes
6.13
Users rated
7,422
Owned
14,272
Wishing
818

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v2.

Core loop (micro)

Play a tunnel card from hand to match and close open exits of the prison tunnel network, cooperating to dead-end all paths.

MDA aesthetic vector (0–3)
Sensation
0
Fantasy
0
Narrative
0
Challenge
2
Fellowship
2
Discovery
1
Expression
0
Submission
2
Mechanic-interaction primitives (4)
  • [3]network_building— “connect nodes to close all escape paths from the prisoner's central cell before deck runs out
  • [2]tile_orientation_choice— “players place tunnel cards matching open exits; orientation of connections matters
  • [3]closing_window— “game ends when deck runs out; all exits must be closed before that happens
  • [2]hand_management_under_draw— “hand of three choices; winning depends on which cards are drawn relative to available exits
discovery_score: 0.169

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Balatro
closing_window arc and 15-min length are Balatro-shaped, but tile_orientation_choice is purely additive spatial puzzle — no compounding combos.
5.909.0837499
Coop
Genuine shared fail-state and inter-player tile coordination; bluff_info_asymmetry is moderate (open hands but limited card view). 15-min target is on the short side of the coop window.
5.808.0757478
Wordle
15-min coop spatial puzzle is closer to Wordle than most — daily-seeded tile draw could work; lacks the emoji-grid output and is 10x too long for the 60-90s target.
5.408.0727489
Cozy
Coop-or-Solo tier (Cooperative + Solo). No cap; gentle no-fail-tone with shared puzzle. Tile-orientation cozy primitive present.
5.408.0836389
Snap
Coop tile placement has no PvP lane shape; small adversarial-vs-board, not faction-vs-faction.
4.106.0325377

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.001
wish_norm×0.180.047
compress_norm×0.171.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.529= 0.529
Difficulty reasoning

Tile-placement network puzzle with a hand of 3 cards is perfectly compact for mobile solo or cooperative play; simple enough to be a great commute game.

Closest loop translation
none yet

Rules card

Synthesized from sources below. Readiness: ready. Confidence: 0.94.

Readiness

ready (confidence=0.94, rules=0.90, fun=1.00). BGG rank: 2515; year: 2016; weight: 1.13; playtime: 15 min

SourceQualityRoleNote
llm_memory0.90draft synthesissonnet-self-rated-9
llm_memory_sonnet_h2h0.90sourcesonnet-self-rated-9
bga_tutorial0.85rules authorityBGA implementation rules summary
bgg_comments0.75player voicepositive/player-voice sample
llm_memory_opus_h2h0.65sourcesonnet-self-rated-8

Core Loop

A light-security prisoner is trying to escape through tunnels starting underneath his cell. Will you be able to join forces and cards to stop him? Bandido is a cooperative game of strategy and observation for the entire family.

Can be combined with the sequel, Bandida.

Turn Structure and State

  • BGA tutorial is present; useful for exact turn flow and implementation gotchas.
  • BGG description anchor: A light-security prisoner is trying to escape through tunnels starting underneath his cell. Will you be able to join forces and cards to stop him? Bandido is a cooperative game of strategy and observation for the entire family. Can be combined with the sequel, Bandida.

Win Condition and Arc

Win/scoring arc needs verification from a rules authority.

Decision Primitives

BGG mechanisms: Cooperative Game, Network and Route Building, Solo / Solitaire Game, Tile Placement

v4 controlled primitives: network_building, tile_orientation_choice, closing_window, hand_management_under_draw

Why It Is Fun

Fun read needs player-voice synthesis.

Player-voice evidence:

  • Quick and simple. Good one to play while waiting for another game to finish or for someone to set one up. Fits in your pocket so can be taken anywhere really. Needs a lot of table space though... Think I might well look into Bandida to...
  • A really nice concept for a co-operative game with one fairly substantial flaw: you can win really early by pure luck of the draw AND you can lose largely caused by rotten card draws and just generating masses of exits.
  • October 2021 Fast filler game. Takes up WAY more space than it lets on
  • A pretty clever game. The rules are so incredibly simple, but the strategy is very hard to figure out. Is it just me, or is the game pretty hard? I can imagine if you have just one player that doesn't really get it (and keeps opening new...

Friction and Failure Modes

  • Treat Sonnet-memory edge rules as draft until confirmed by manual, BGA, or transcript.

Translation and Design Hooks

  • Use this card to ask: which primitive carries the fun if theme/licensing is removed?
  • For iOS, look for short-session compression, clear state visualization, and a digital-only twist.
  • For new tabletop design, look for the tension source and decide whether to preserve or invert it.

Edge Rules and Gotchas

No verified edge-rule section yet.

Sources Used

[
  {
    "kind": "llm_memory",
    "path": "data/llm_memory_sonnet/191925.md",
    "quality": 0.9,
    "note": "sonnet-self-rated-9"
  },
  {
    "kind": "llm_memory_sonnet_h2h",
    "path": "data/llm_memory_sonnet_h2h/191925.md",
    "quality": 0.9,
    "note": "sonnet-self-rated-9"
  },
  {
    "kind": "bga_tutorial",
    "path": "data/bga_tutorials/191925.md",
    "quality": 0.85,
    "note": "BGA implementation rules summary"
  },
  {
    "kind": "bgg_comments",
    "path": "data/bgg_comments/191925.txt",
    "quality": 0.75,
    "note": "positive/player-voice sample"
  },
  {
    "kind": "llm_memory_opus_h2h",
    "path": "data/llm_memory_opus_h2h/191925.md",
    "quality": 0.65,
    "note": "sonnet-self-rated-8"
  }
]

Sources (5)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

LLM memory0.90LLM memory (Sonnet h2h)0.90BGA tutorial0.85BGG comments0.75LLM memory (Opus h2h)0.65

BGG tags