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C
2015 · 2-5 players · 60min · weight 1.89 · 1,170 ratings
no digital port yet
BGGEnrichedDeep analysis5Sources1RulesPickDeep dive
Rating
5.74
Users rated
1,170
Owned
1,969
Wishing
261
At a glance
What playing it feels like, broken down.
Core loop
Each turn choose two order cards; strength of action scales with how many others picked same action; spend resources to develop inventions scoring happiness.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
1
Narrative
1
Challenge
2
Fellowship
1
Discovery
1
Expression
2
Submission
1
How it works (4 mechanics)
- [3]simultaneous_action_selection— “each turn, every player chooses two order cards; strength depends on how many others chose that action”
- [2]engine_growth— “players manage their resources to develop ideas; inventions, tools, buildings, ideologies”
- [2]set_collection_diversifying— “Set Collection, Hand Management mechanisms; accumulate happiness points to win”
- [2]tech_tree_unlock— “choose which orders to give and which inventions, tools, buildings and ideologies to develop”
Under-the-radar score: 0.56
Archetype fits
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro engine_growth via inventions has compound shape; simultaneous reveal adds Snap-style read-the-room layer rather than solo combo stacking. | 4.50 | 5.0 | 5 | 5 | 5 | 3 | 5 | 5 |
| Snap simultaneous_action_selection where strength depends on others' picks is exactly Snap's reveal-bluff loop; 60-min session is too long but the verb is a strong Snap match. | 4.40 | 5.0 | 4 | 4 | 4 | 3 | 5 | 5 |
| Cozy Tier table: no Hard/Open/Coop-Solo trigger fires (Set Collection is the only cozy-shape primitive present, and Hand Management isn't a cozy trigger). Tonal-cozy unmet; default to Unknown, ltf scored against tone (~5). | 4.10 | 5.0 | 4 | 4 | 4 | 3 | 5 | 5 |
| Wordle PvP civ-building, no daily-puzzle shape or shareable result. | 3.50 | 5.0 | 3 | 3 | 3 | 2 | 5 | 4 |
| Coop Pure PvP simultaneous-action; no shared fail-state, no communication constraint. | 3.50 | 5.0 | 4 | 3 | 3 | 2 | 5 | 4 |
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (5)
Categories (3)
Card GameCivilizationHumor