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Stellar Conflict

#4877BGG ↗

2015 · 2-4 players · 10min · weight 1.23 · 1,038 ratings

port: no port
BGGv4 widev4v4 deepSources2Rules cardCandidateDeep dive
Bayes
5.79
Users rated
1,038
Owned
2,032
Wishing
316

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Real-time deploy ships face-down in timed phase, then resolve combat round by round as ships fire and trigger abilities.

MDA aesthetic vector (0–3)
Sensation
2
Fantasy
2
Narrative
1
Challenge
2
Fellowship
1
Discovery
1
Expression
2
Submission
1
Mechanic-interaction primitives (4)
  • [3]simultaneous_action_selection— “deployment phase: players choose which ships to deploy in a time-limited real-time phase
  • [3]variable_player_powers— “each race has its own power and abilities which grants it different advantages in combat
  • [3]time_pressure_realtime— “time-limited real-time phase; fast-paced space combat game with real-time elements
  • [2]on_play_trigger— “each round different ships fire their weapons and perform their abilities
discovery_score: -0.695

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

Wikipedia0.70LLM memory0.10

BGG tags

Categories (5)
Action / DexterityCard GameFightingReal-timeScience Fiction