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2014 · 2-4 players · 20min · weight 1.10 · 5,604 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources2Rules cardCandidate0.624Deep dive
Bayes
6.61
Users rated
5,604
Owned
12,140
Wishing
1,343
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Roll dice cooperatively, move investigator tokens to gather clues, then use evidence scanner to eliminate fox suspects.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
2
Challenge
1
Fellowship
3
Discovery
2
Expression
0
Submission
1
Mechanic-interaction primitives (4)
- [3]partial_observability— “use the special evidence scanner to rule out suspects; guilty fox high-tailing towards exit”
- [3]escalating_threat— “the guilty fox is high-tailing it towards the exit; must halt the hungry hooligan before it flies the coop”
- [2]attrition_clock— “you have to work together quickly because the guilty fox is high-tailing it towards the exit”
- [1]dice_mitigation— “Dice Rolling, Die Icon Resolution listed in BGG mechanisms; cooperative use of rolls”
discovery_score: 0.361
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop Coop game with shared fail-state and shared deduction — but no genuine info-asymmetry constraint (Hanabi-style); all clues are public. Inter-player payoff is light. Strong for the kids slice of the coop archetype, weak vs Hanabi/The Crew shape. | 5.90 | 8.0 | 8 | 4 | 7 | 4 | 8 | 8 |
| Wordle Kids' deduction shape is closer to Wordle than to a roguelike — narrow each guess by clue elimination toward a single answer. Daily seeded suspect grid would translate cleanly. Onboarding is genuinely <30s. | 5.70 | 8.0 | 7 | 2 | 7 | 5 | 8 | 9 |
| Cozy Coop-or-Solo tier — Cooperative Game trigger, no cap. Kid-friendly tone, gentle losing condition (fox escapes is a soft 'oh no'). Tonal-cozy. | 5.40 | 8.0 | 8 | 3 | 5 | 3 | 8 | 9 |
| Balatro 20-min sessions fit the window but combo_scaling_depth is near-zero — pure dice-drafting deduction with no engine compounding. Solo_decision_density is light because dice luck dominates over tactical compounding. | 5.00 | 7.0 | 8 | 2 | 5 | 3 | 8 | 8 |
| Snap Cooperative shape — not adversarial — so Snap's PvP factional combo loop doesn't translate; no hidden card play between opponents. Visual legibility is strong (small clue grid). | 4.80 | 6.0 | 6 | 2 | 6 | 3 | 8 | 7 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.211
wish_norm×0.180.227
compress_norm×0.171.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.624= 0.624
Difficulty reasoning
Children's deduction with simple state — naturally a tablet game. Mastermind-style elimination is trivial digitally.
Closest loop translation
none yet
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG comments0.75LLM memory0.65
BGG tags
Mechanisms (7)
Categories (4)
AnimalsChildren's GameDeductionDice