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Drakon (Fourth Edition)

#4885BGG ↗

2015 · 2-6 players · 60min · weight 1.46 · 1,150 ratings

port: no port
BGGv4 widev4v4 deepSources1Rules cardCandidateDeep dive
Bayes
5.79
Users rated
1,150
Owned
2,129
Wishing
275

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Move hero to adjacent room collecting gold, or place a new chamber tile from hand to benefit yourself and hinder opponents.

MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
1
Challenge
2
Fellowship
1
Discovery
2
Expression
2
Submission
1
Mechanic-interaction primitives (5)
  • [3]tile_orientation_choice— “expand the labyrinth by playing a new chamber tile from your hand
  • [2]variable_player_powers— “Variable Player Powers listed as mechanism; unique hero abilities shape play
  • [2]area_movement_with_blocking— “navigate these deadly corridors; chambers of Drakon's labyrinth filled with danger
  • [2]action_blocking— “throwing your opponents into harm's way; place beneficial chambers in your own path
  • [2]attrition_clock— “first hero to discover ten gold pieces will go free
discovery_score: -0.511

Sources (1)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

LLM memory0.10