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Portal: The Uncooperative Cake Acquisition Game

#5946BGG ↗

2015 · 2-4 players · 45min · weight 2.12 · 1,542 ratings

no digital port yet
BGGEnrichedDeep analysis5Sources1RulesPickDeep dive
Rating
5.72
Users rated
1,542
Owned
4,503
Wishing
682

At a glance

What playing it feels like, broken down.

Core loop

Move test subjects into chambers; at turn end, the rearmost chamber collapses — majority holder scores cake.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
2
Narrative
0
Challenge
2
Fellowship
1
Discovery
0
Expression
1
Submission
1
How it works (5 mechanics)
  • [3]region_majority— “should your test subjects have numbered greater than all others in the falling chamber, they earn parting gifts
  • [3]attrition_clock— “at the end of each player's turn, one of the chambers on the end of the lab gives way
  • [2]escalating_threat— “the Lab is an ever-changing conveyor belt of death and dismemberment
  • [2]area_movement_with_blocking— “players move and Portal their test subjects to various chambers in the lab
  • [2]_other:spatial_attrition_shrink— “chambers on the end of the lab gives way, plunging all test subjects on it into oblivion
Under-the-radar score: 0.22

Archetype fits

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Snap
The attrition_clock + region_majority loop maps well to Snap's lane-scoring — each chamber collapse is a base breaking. Area_movement_with_blocking creates lane control tension. Bluff_info_asymmetry is moderate: opponents' unit positions are visible but movement intentions are hidden. Loss is Open tier (Area Majority, cap 5).
5.305.0738578
Balatro
Attrition_clock (strength 3) driving the shrinking board plus region_majority create a tight arc per session (setup→collapsing chambers→final score), but combo_scaling is additive not multiplicative — area_movement_with_blocking does not compound like Slay the Spire relics. Session at 10-15min (session_length_tolerance_min=10) fits the Balatro window.
5.106.0737477
Coop
Portal is explicitly competitive ('Uncooperative' in the title) — there is no shared fail-state or communication constraint, which are the load-bearing coop primitives. Area_movement_with_blocking is purely adversarial. Coop fit is poor despite the coop-friendly IP surface.
4.606.0627378
Wordle
At ~15min the session is too long for Wordle's 60-90s target, and there's no natural emoji-grid output. The collapsing-board structure doesn't compress into a guessing/deduction puzzle format.
4.406.0616477
Cozy
Cozy tier: Hard — escalating_threat (strength 2) and attrition_clock (strength 3) with spatial_attrition_shrink are anti-cozy primitives; the board literally collapses each turn creating escalating_threat. Capped at 3 for loss_tolerance_fit. The Portal dark humor and chamber-death theme are also tonally mismatched.
4.403.0726378

Sources (1)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

LLM memory0.10

BGG tags

Categories (3)
PuzzleScience FictionVideo Game Theme