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T
2015 · 1-4 players · 30min · weight 1.82 · 2,983 ratings
port: no port
BGGv4 widev4v4 deep5Sources1Rules cardCandidateDeep dive
Bayes
5.89
Users rated
2,983
Owned
7,593
Wishing
565
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Spend action points to move and defend locations, draw threat cards each round, coordinate to stop the Epic Foe from destroying the Capital.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
1
Challenge
2
Fellowship
2
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (4)
- [3]escalating_threat— “Lose: Let the Capital City get destroyed; fast paced co-op with a unique turn-deck mechanic”
- [2]variable_player_powers— “cooperative, 1-4 players, fantasy set in the world of Tiny Epic Kingdoms, factions from all over the world”
- [2]cascading_failure— “A great storm is coming and in the darkness of the mist, there be demons; Capital City chosen”
- [2]attrition_clock— “30 minutes; fast paced portable co-op, Win: Defeat the Epic Foe, Lose: Let the Capital City get destroyed”
discovery_score: 0.617
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop Cooperative Game + escalating_threat + chit-pull + Capital climax = Pandemic-shape arc_tightness. But open-information turns mean bluff_info_asymmetry — the strongest coop signal — sits at 3, well below Hanabi/Crew shape. | 5.40 | 7.0 | 8 | 5 | 8 | 3 | 5 | 6 |
| Balatro escalating_threat (strength 3) + chit-pull threat deck delivers a clear roguelike arc, and named solo mode gives Balatro DNA. But combo_scaling_depth is moderate — variable_player_powers stack additively, no joker-style multiplication. | 5.30 | 7.0 | 7 | 4 | 7 | 4 | 5 | 5 |
| Cozy Coop-or-Solo tier (Cooperative Game + Solo / Solitaire Game) removes the cap, but escalating_threat + cascading_failure + attrition_clock drive an anti-cozy tone — losing the Capital is punitive. | 4.10 | 5.0 | 7 | 3 | 5 | 3 | 4 | 4 |
| Snap Pure cooperative tower defense — no PvP, no on_play_trigger, no factional decks. cascading_failure threat resolution doesn't compress to Snap's 3-min match cadence. | 3.90 | 5.0 | 5 | 3 | 5 | 3 | 4 | 4 |
| Wordle 15-min co-op tower defense can't compress to a 60-90s daily. The AP-spending + threat-pulling loop has too many turns for a single-screen Wordle puzzle. | 3.40 | 5.0 | 3 | 2 | 5 | 3 | 4 | 3 |
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (7)
Categories (2)
FantasyMedieval