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T
1983 · 1-8 players · 20min · weight 1.49 · 3,479 ratings
port: no portdifficulty: Easy
BGGv4 widev4v4 deep5Sources4Rules cardCandidate0.536Deep dive
Bayes
6.14
Users rated
3,479
Owned
5,114
Wishing
372
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Hear a tile called, choose which empty hex on your personal board to place it, score completed same-number lines.
MDA aesthetic vector (0–3)
Sensation
0
Fantasy
0
Narrative
0
Challenge
2
Fellowship
1
Discovery
0
Expression
2
Submission
3
Mechanic-interaction primitives (4)
- [2]polyomino_packing— “Each player individually completes a hexagon-shaped board with spots for 19 hexagon tiles”
- [3]attribute_alignment_scoring— “Complete same-numbered lines across your board; multiplying the number on the tile by tiles in the line”
- [2]simultaneous_action_selection— “One person draws a tile randomly and tells the others; each player then chooses which spot on their board”
- [3]_other:called_tile_placement— “Caller draws a tile and announces it; all players simultaneously place it on their own independent board”
discovery_score: -0.772
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro line_completion_multiplication is a real multiplicative scoring primitive — late completed lines multiply tile×count, the closest thing to joker-stacking in this batch. Multi-player solitaire decouples from opponents so solo-shape translation is direct. Capped on combo_scaling at 5 because it's tile×count not exponential. | 6.50 | 7.0 | 8 | 5 | 7 | 6 | 9 | 8 |
| Wordle Strong Wordle-fit candidate: solo daily-seeded tile sequence (everyone gets the same draw), parallel-solitaire is exactly the daily-puzzle competitive frame, and the hex-board completion grid IS the share-emoji output. Loss is mild ('better tomorrow'). | 6.50 | 8.0 | 7 | 3 | 7 | 7 | 9 | 8 |
| Cozy Tonal-cozy: Pattern Building + tableau_personal_board + attribute_alignment_scoring + no anti-cozy primitives — clean cozy register. No cap on loss_tolerance, score to feel: 8 (multi-player solitaire = no opponent sting). One of the strongest cozy-fits in this batch. | 6.10 | 8.0 | 8 | 4 | 6 | 6 | 9 | 8 |
| Snap Open-information parallel-solo — no hidden play, no factional roster, no lane reveal beat. Wrong shape for Snap. | 5.70 | 7.0 | 6 | 4 | 6 | 6 | 9 | 7 |
| Coop Parallel-solo, not coop — no info channel, no shared fail-state. The coop-load-bearing dimensions all miss. | 5.50 | 7.0 | 7 | 3 | 5 | 5 | 8 | 8 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
bayes_norm×0.300.004
wish_norm×0.180.082
compress_norm×0.171.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.536= 0.536
Difficulty reasoning
Multi-player solitaire with a caller and simultaneous placement is a direct mobile fit; the puzzle is purely spatial and works perfectly on touchscreen.
Closest loop translation
none yet
Sources (4)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (3)
Categories (2)
Abstract StrategyPuzzle