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C
2004 · 2-4 players · 60min · weight 2.33 · 1,232 ratings
no digital port yet
BGGEnrichedDeep analysis5SourcesRulesPickDeep dive
Rating
5.67
Users rated
1,232
Owned
2,197
Wishing
170
At a glance
What playing it feels like, broken down.
Core loop
Play knight and action cards, send characters to locations, complete quests to score, block rival factions.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
3
Narrative
2
Challenge
2
Fellowship
1
Discovery
1
Expression
1
Submission
1
How it works (4 mechanics)
- [3]region_majority— “rival knights endeavor to surmount difficult challenges at each location; knights capture victory”
- [2]shared_objective_card— “players create factions who attempt to complete quests and overcome enemies at locations”
- [2]hand_management_under_draw— “fast-paced non-collectible card game; 100 different cards; strategic card play”
- [2]action_blocking— “rival knights endeavor to surmount difficult challenges arising at each location”
Under-the-radar score: 0.58
Archetype fits
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Snap Three-location area majority + hand_management has Snap shape, but 60-min session is far over Snap's 3-min target and content extensibility is fixed at 100 cards. | 3.90 | 5.0 | 3 | 4 | 3 | 3 | 5 | 4 |
| Balatro Region_majority/area control is fundamentally additive, not the multiplicative engine_growth Balatro demands; PvP-driven so loss bites instead of inviting retry. | 3.50 | 4.0 | 4 | 3 | 4 | 2 | 4 | 4 |
| Coop Pure PvP factional area control; no shared fail-state, no info-asymmetry communication constraint that defines coop archetype. | 3.20 | 4.0 | 4 | 3 | 3 | 2 | 4 | 4 |
| Cozy action_blocking + region_majority are anti-cozy primitives; tier table classifies as Open (Area Majority) capping ltf at 5, but anti-cozy primitives push toward 3. | 3.00 | 3.0 | 3 | 3 | 3 | 2 | 4 | 3 |
| Wordle 60-min PvP card game with no daily-puzzle structure or shareable-grid output; no fit. | 2.80 | 4.0 | 2 | 2 | 3 | 2 | 4 | 3 |
BGG tags
Categories (3)
AdventureCard GameMedieval