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2001 · 3-4 players · 75min · weight 2.68 · 4,684 ratings
no digital port yetdifficulty: Medium
BGGEnrichedDeep analysisSources3RulesPick0.439Deep dive
Rating
6.60
Users rated
4,684
Owned
5,087
Wishing
991
At a glance
What playing it feels like, broken down.
Core loop
Divide your card hand into piles; opponents pick first; play remaining cards to place or move aristocrats in Venice districts.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
0
Narrative
0
Challenge
3
Fellowship
2
Discovery
1
Expression
2
Submission
0
How it works (5 mechanics)
- [3]i_cut_you_choose— “two players draw cards and divide them up; other two players pick one group, remaining goes to dividers”
- [3]region_majority— “players build up influence in districts of Venice via aristocrats; majority game like El Grande”
- [2]hand_management_under_draw— “agonizing decisions; you split cards into two piles, other player gets first pick”
- [1]closing_window— “entire game lasts three Passages; each Passage may contain several turns”
- [1]steal_from_opponent— “Banishment action; some players don't like the backstabbing”
Translation pick
Why this is on the shortlist for a digital build, and how each signal contributes.
Rating quality×0.300.211
Demand (wish/own)×0.180.588
Plays in one sitting×0.170.000
Easy to translate×0.200.600
No existing port×0.151.000
Total fit0.439= 0.439
Difficulty reasoning
I-cut-you-choose plus area majority is well-suited to async, but no published digital port (BGA or first-party) exists for this Knizia title.
Closest loop translation
none yet
Sources (3)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (3)
Categories (2)
MedievalPolitical