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v4_vocab_review_20260429

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generated_by: scripts/review_v4_primitives.py generated_at: 2026-04-29T13:57:17Z sqlite_snapshot: 2026-04-29 05:50:08 v4_features_rows_total: 1501 other_primitive_occurrences: 732 distinct_other_labels: 663 plan: docs/plans/v4-archetype-fit-pipeline.md

1501 rows in game_llm_features_v4. 732 _other: occurrences across 663 distinct labels.

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Sorted by occurrence count. Each row lists count, suggested canonical name, overlap warnings (existing primitives sharing tokens), and 3 example evidence quotes.

_other:dexterity_stacking — 10 occurrences

  • Suggested canonical name: dexterity_stacking
  • Overlap warnings: shares tokens with dexterity_flicking, dexterity_placement_balance, dexterity_placement_constraint, multiplier_stacking_additive_vs_mult
  • Examples:
    • Bandu (strength 3): "When a player's structure falls, they are out of the game. Last player standing wins"
    • Chairs (strength 3): "take turns adding a chair to the stack; don't topple the Chairs or you're out; stacking chairs can be harder than it looks"
    • Rhino Hero (strength 3): "players take turns adding walls and roofs to a single building. Keep your hands steady!"

_other:dexterity_flicking — 8 occurrences

  • Suggested canonical name: dexterity_flicking
  • Overlap warnings: shares tokens with dexterity_placement_balance, dexterity_placement_constraint, dexterity_stacking
  • Examples:
    • Elk Fest (strength 3): "players take turns flicking 2 stones; moose front and back hooves must rest atop the stones"
    • Subbuteo (strength 3): "Players are made to kick the ball by flicking their bases, which causes them to slide around on the pitch"
    • Tumblin' Dice (strength 3): "players take turns sliding, rolling, or flicking one of their dice down stepped surface"

_other:roll_and_move_race — 5 occurrences

  • Suggested canonical name: roll_and_move_race
  • Overlap warnings: none
  • Examples:
    • Barbarossa (strength 1): "Roll / Spin and Move — take turns moving around board by rolling die or spending gems"
    • Enchanted Forest (strength 2): "players race to reach the castle with the right information when king asks"
    • Fireball Island (strength 3): "Roll / Spin and Move, Race — roll to move explorer up mountain paths to grab ruby and flee"

_other:ladder_climbing — 4 occurrences

  • Suggested canonical name: ladder_climbing
  • Overlap warnings: none
  • Examples:
    • The Great Dalmuti (strength 3): "Each player in turn must play same number of cards of a better rank or pass; last to play leads the next round."
    • Gang of Four (strength 3): "if a player leads with three 4s the next player must play three of a kind of equal or higher value"
    • Custom Heroes (strength 3): "next player must play three of a kind of equal or higher value — climbing trick mechanic"

_other:deduction_grid_elimination — 4 occurrences

  • Suggested canonical name: deduction_grid_elimination
  • Overlap warnings: none
  • Examples:
    • Clue (strength 3): "through deductive reasoning each player must figure out which character, weapon, location are in secret file"
    • The Mysteries of Peking (strength 2): "visit rest of witnesses to get description: does he have glasses, a scar, a mustache or a hat"
    • Clue (strength 3): "by making more and more suggestions players uncover what cards other players are holding"

_other:i_cut_you_choose — 4 occurrences

  • Suggested canonical name: i_cut_you_choose
  • Overlap warnings: none
  • Examples:
    • Hanamikoji (strength 3): "I Cut, You Choose — give opponent choice of three cards"
    • Animals on Board (strength 3): "player has two options: split a collective of animals into two groups and take a food crate, or take one collective"
    • Junk Art (strength 3): "a player presents their left-hand neighbor with two cards... neighbor takes one card in hand, takes the other part"

_other:dexterity_placement_balance — 3 occurrences

  • Suggested canonical name: dexterity_placement_balance
  • Overlap warnings: shares tokens with dexterity_placement_constraint
  • Examples:
    • Hamster Roll (strength 3): "place one of your pieces somewhere within the wheel, which might move and rotate as a result"
    • Riff Raff (strength 3): "Stacking and Balancing — cargo placed on ship body and three yardarms; ship will sway"
    • Menara (strength 3): "use pillars and wondrously-shaped temple floors to build a spectacularly soaring structure"

_other:elimination_deduction — 3 occurrences

  • Suggested canonical name: elimination_deduction
  • Overlap warnings: shares tokens with board_elimination_by_fill, deduction_grid_elimination
  • Examples:
    • Clue Master Detective (strength 3): "ten suspects, eight weapons, twelve locations; narrow down by elimination to make final accusation"
    • Clue: Discover the Secrets (strength 3): "player must secretly reveal one of the cards mentioned; play continues until someone identifies missing cards"
    • Sherlock 13 (strength 3): "players try to figure out which disguise Arsene has chosen; player may announce suspected character"

_other:trick_avoidance — 3 occurrences

  • Suggested canonical name: trick_avoidance
  • Overlap warnings: shares tokens with exact_bid_trick_taking, negative_set_avoidance, trick_taking_trump
  • Examples:
    • Cliffhanger (strength 2): "winner of the game is the player who collected the most goat's heads without going over the limit"
    • Seas of Strife (strength 3): "you want to avoid taking tricks as skillfully as you can"
    • Gorus Maximus (strength 1): "Players compete to collect gladiators with positive crowd favor and avoid those with negative favor"

_other:chronological_ordering — 3 occurrences

  • Suggested canonical name: chronological_ordering
  • Overlap warnings: none
  • Examples:
    • Timeline: Events (strength 3): "If the card was placed correctly with the date in chronological order with all other cards on the table"
    • Timeline: General Interest (strength 3): "If the card was placed correctly with the date in chronological order with all other cards on the table"
    • Timeline: Music & Cinema (strength 3): "Placing card correctly with date in chronological order with all other cards; incorrect placement means drawing another card."

_other:once_around_auction — 2 occurrences

  • Suggested canonical name: once_around_auction
  • Overlap warnings: none
  • Examples:
    • Ra (strength 3): "once_around_auction — each player bids once in turn order; highest bid wins the lot"
    • Medici (strength 3): "highest bid taking all cards"

_other:auction_for_goods — 2 occurrences

  • Suggested canonical name: auction_for_goods
  • Overlap warnings: shares tokens with once_around_auction, turn_order_auction
  • Examples:
    • MarraCash (strength 2): "Players buy various shops as color-coded tourists start showing up; auction elements drive shop acquisition."
    • The Golden City (strength 2): "Auction / Bidding mechanism; buy the best goods, load on ships, sail away to sell for profits."

_other:dexterity_placement_constraint — 2 occurrences

  • Suggested canonical name: dexterity_placement_constraint
  • Overlap warnings: shares tokens with dexterity_placement_balance
  • Examples:
    • Bamboleo (strength 3): "assortment of oddly shaped wooden blocks placed on round platter with cork ball on conical stand; remove one by one"
    • Catch the Moon (strength 3): "must touch one other ladder, two other ladders, or be the highest point; ladders shift as more pieces added"

_other:board_elimination_by_fill — 2 occurrences

  • Suggested canonical name: board_elimination_by_fill
  • Overlap warnings: none
  • Examples:
    • The Mole in the Hole (strength 3): "when one board is complete (all holes occupied), the board, and any moles remaining on it, are removed from play"
    • Vineta (strength 2): "after eight rounds of play, only one district will remain"

_other:trick_taking_with_trump — 2 occurrences

  • Suggested canonical name: trick_taking_with_trump
  • Overlap warnings: shares tokens with exact_bid_trick_taking, trick_taking_trump
  • Examples:
    • Spades (strength 3): "Trick-taking game; follow suit if you can; spades are always trump"
    • Euchre (strength 3): "Trick-taking game; players follow suit if they can; spade-like trump suit determines card hierarchy"

_other:partnership_bidding — 2 occurrences

  • Suggested canonical name: partnership_bidding
  • Overlap warnings: shares tokens with bidding_for_priority, bidding_with_secret_stake
  • Examples:
    • Spades (strength 3): "Each player bids the number of tricks they'll take; partners collectively attempt to take at least as many bid"
    • Euchre (strength 3): "Best with four playing as partners; player fixing trump has option of playing alone or with their partner"

_other:positional_race_track — 2 occurrences

  • Suggested canonical name: positional_race_track
  • Overlap warnings: none
  • Examples:
    • Formula Motor Racing (strength 3): "maneuver their team of 2 racing cars into the podium positions over series of races by playing cards"
    • Tiki Topple (strength 3): "nine colorful carvings all competing to be the top Polynesian Idol; Tiki Topple sends opponents tumbling to back"

_other:card_activated_unit_selection — 2 occurrences

  • Suggested canonical name: card_activated_unit_selection
  • Overlap warnings: shares tokens with action_selection_via_card
  • Examples:
    • Battle Masters (strength 3): "players move and fight armies based upon what card is turned over from the deck"
    • Axis & Allies Miniatures (strength 2): "players move and fight their armies based upon what card is turned over from the deck"

_other:multi_activity_party_challenge — 2 occurrences

  • Suggested canonical name: multi_activity_party_challenge
  • Overlap warnings: none
  • Examples:
    • Cranium (strength 3): "Creative Cat, Data Head, Word Worm, Star Performer — must successfully complete activities in each"
    • Cranium WOW (strength 3): "four distinct decks with players performing, answering trivia, sculpting, and using knowledge of popular culture"

_other:exact_bid_trick_taking — 2 occurrences

  • Suggested canonical name: exact_bid_trick_taking
  • Overlap warnings: shares tokens with trick_taking_trump
  • Examples:
    • Oh Hell! (strength 3): "Each player bids the number of tricks they think they can take; points awarded only for making the bid exactly."
    • Wizard (strength 3): "Players then state how many tricks they expect to win in the round — score 20 per correct bid, lose 10 per miss"

_other:trick_taking_trump — 2 occurrences

  • Suggested canonical name: trick_taking_trump
  • Overlap warnings: shares tokens with exact_bid_trick_taking
  • Examples:
    • Rook (strength 3): "trump-based trick-taking game; highest card of color led wins unless trumped; Rook card always wins"
    • Tarot (strength 3): "21 suitless trump cards in ascending rank; taker plays against all other players"

_other:capture_by_enclosure — 2 occurrences

  • Suggested canonical name: capture_by_enclosure
  • Overlap warnings: none
  • Examples:
    • Othello (strength 3): "Enclosure — pieces sandwiched horizontally or vertically between two opponent discs flip"
    • Hnefatafl (strength 3): "pieces taken by sandwiching — move so opponent piece is trapped between two of yours"

_other:3d_spatial_placement — 2 occurrences

  • Suggested canonical name: 3d_spatial_placement
  • Overlap warnings: none
  • Examples:
    • Pueblo (strength 2): "work with other players to create a mighty home for the Chieftain, stone by stone — three-dimensional building structure"
    • The Climbers (strength 3): "move and rotate blocks — three-dimensional movement across colorful stacked block structure to climb highest"

_other:pattern_match_grab — 2 occurrences

  • Suggested canonical name: pattern_match_grab
  • Overlap warnings: none
  • Examples:
    • Jungle Speed (strength 3): "If two cards are identical, those players must make a grab for the Totem; faster player gives cards to adversary"
    • Cobra Paw (strength 3): "dice feature six unique symbols; race to grab tile with matching pattern before anyone else"

_other:sectioned_board_activation — 2 occurrences

  • Suggested canonical name: sectioned_board_activation
  • Overlap warnings: none
  • Examples:
    • Memoir '44 (strength 3): "Play a section card to order left/center/right units, move on hexes, roll custom terrain-modified dice"
    • Commands & Colors: Ancients (strength 3): "Play a command card to activate units in a board section, move on hexes, roll custom battle dice"

_other:collectible_squad_building — 2 occurrences

  • Suggested canonical name: collectible_squad_building
  • Overlap warnings: none
  • Examples:
    • Star Wars Miniatures (strength 3): "squads are point-based and are usually formed around one of nine factions; pre-painted figures with stats cards"
    • Dreamblade (strength 3): "squads are point-based and formed around one of nine factions; figures were released in multiple sets"

_other:action_point_movement — 2 occurrences

  • Suggested canonical name: action_point_movement
  • Overlap warnings: none
  • Examples:
    • Mesopotamia: Cradle of Civilization (strength 3): "Each turn, you can move 5 places, placing new tiles if you go off the map, seeding stones or timber."
    • Bombay (strength 2): "each player must make use of a limited number of Action Points each turn"

_other:shifting_win_condition — 2 occurrences

  • Suggested canonical name: shifting_win_condition
  • Overlap warnings: shares tokens with summoner_kill_win_condition
  • Examples:
    • Monty Python Fluxx (strength 3): "most importantly how to win the game; random chaotic nature makes it perfect vehicle for Python"
    • Cthulhu Fluxx (strength 3): "changing numerous aspects of gameplay including of course how to win the game"

_other:steal_from_opponent — 2 occurrences

  • Suggested canonical name: steal_from_opponent
  • Overlap warnings: none
  • Examples:
    • Sushizock im Gockelwok (strength 3): "3 chopsticks allows you to take the top tile from appropriate pile from another player"
    • El Gaucho (strength 2): "swing your lasso to abduct one of their animals; snatching the most valuable cattle from under their noses"

_other:negative_set_avoidance — 2 occurrences

  • Suggested canonical name: negative_set_avoidance
  • Overlap warnings: none
  • Examples:
    • Parade (strength 3): "these cards count as negative points in the end — you want fewest cards collected, especially duplicates"
    • 10 Minute Heist: The Wizard's Tower (strength 2): "be careful not to accumulate too many cursed items because they're worth negative points"

_other:trivia_estimation — 2 occurrences

  • Suggested canonical name: trivia_estimation
  • Overlap warnings: none
  • Examples:
    • Wits & Wagers Family (strength 3): "a question is asked; everyone writes down a guess; you score if your guess is closest or if your meeple bet wins"
    • Wits & Wagers Party (strength 3): "someone reads a question; everyone writes down a guess; players score one poker chip for a correct bet"

_other:summoner_kill_win_condition — 2 occurrences

  • Suggested canonical name: summoner_kill_win_condition
  • Overlap warnings: shares tokens with shifting_win_condition
  • Examples:
    • Summoner Wars: Guild Dwarves vs Cave Goblins (strength 3): "Summoner Wars: Guild Dwarves vs. Cave Goblins"
    • Summoner Wars: Phoenix Elves vs Tundra Orcs (strength 3): "Will you play the Phoenix Elves, whose magic and ferocity burn as brightly as their anger"

_other:rondel_action_selection — 2 occurrences

  • Suggested canonical name: rondel_action_selection
  • Overlap warnings: shares tokens with action_selection_via_card, simultaneous_action_selection
  • Examples:
    • Milestones (strength 3): "Rondel mechanism drives resource procurement and action selection in each player's turn"
    • Maharani (strength 3): "tiles come into play through a rotating rondel, enabling players to place in different palace areas"

_other:trivia_placement — 2 occurrences

  • Suggested canonical name: trivia_placement
  • Overlap warnings: shares tokens with 3d_spatial_placement, dexterity_placement_balance, dexterity_placement_constraint, trivia_estimation
  • Examples:
    • Timeline (strength 3): "placing card correctly in chronological order with all other cards; correct stays, wrong draws replacement"
    • Timeline: Americana (strength 3): "players take turns trying to place cards correctly into the growing timeline; guess correctly to win"

_other:telephone_chain_drawing — 2 occurrences

  • Suggested canonical name: telephone_chain_drawing
  • Overlap warnings: none
  • Examples:
    • Telestrations: 12 Player Party Pack (strength 3): "telephone_chain_drawing — prompt_to_sketch_to_guess: combining the telephone game with a drawing game."
    • Telestrations: After Dark (strength 3): "Adult version of award winning Telestrations. Gameplay is the same, but word content has changed to more adult fare."

_other:expanding_board_via_play — 2 occurrences

  • Suggested canonical name: expanding_board_via_play
  • Overlap warnings: none
  • Examples:
    • Temporum (strength 2): "board shows possible paths history can take; on turn you can change history, travel through time"
    • 13 Minutes: The Cuban Missile Crisis, 1962 (strength 2): "each card you play turns into a new battleground, so the world map is ever-changing"

_other:rondel_movement — 2 occurrences

  • Suggested canonical name: rondel_movement
  • Overlap warnings: shares tokens with action_point_movement, area_movement_with_blocking, rondel_action_selection
  • Examples:
    • Queen's Architect (strength 3): "rondel mechanism — assume role of architect assemble a competent band of craftsmen raise buildings"
    • Space Park (strength 3): "rockets symbolize what destinations are available; once a player travels, that rocket moves to next open destination clockwise"

_other:speed_recognition_race — 2 occurrences

  • Suggested canonical name: speed_recognition_race
  • Overlap warnings: none
  • Examples:
    • Braintopia (strength 3): "race to be the first to match symbols, remember objects, find route out of mazes"
    • Do De Li Do (strength 3): "calls out the characteristic which is seen most frequently in the center; if you play faultlessly, you win"

_other:branching_narrative_choice — 2 occurrences

  • Suggested canonical name: branching_narrative_choice
  • Overlap warnings: none
  • Examples:
    • Call to Adventure (strength 2): "each challenge has two possible paths; e.g., train as spy or train as killer"
    • Choose Your Own Adventure: House of Danger (strength 3): "Narrative Choice/Paragraph mechanism; make risky choices, collect items as you explore, face dire challenges"

_other:object_combination_puzzle — 2 occurrences

  • Suggested canonical name: object_combination_puzzle
  • Overlap warnings: none
  • Examples:
    • Unlock!: Secret Adventures – Tombstone Express (strength 3): "combining objects and solving puzzles; entered correct code into app to escape and win"
    • Unlock!: Heroic Adventures (strength 3): "simple system which allows you to search scenes, combine objects, and solve riddles"

_other:physical_construction_task — 2 occurrences

  • Suggested canonical name: physical_construction_task
  • Overlap warnings: none
  • Examples:
    • TEAM3 PINK (strength 3): "monkey who can't see is the only one who can touch the pieces; responsible for building the structure"
    • TEAM3 GREEN (strength 3): "monkey who can't see is the only one who can touch the pieces; responsible for building the structure"

_other:personal_sheet_optimization — 2 occurrences

  • Suggested canonical name: personal_sheet_optimization
  • Overlap warnings: none
  • Examples:
    • Rolling Ranch (strength 3): "each player working on their own ranch sheet to construct buildings and receive bonuses"
    • Lanterns Dice: Lights in the Sky (strength 3): "roll dice and choose which colored lanterns players can fill on their scoresheets"

_other:action_auction_conflict — 1 occurrence

  • Suggested canonical name: action_auction_conflict
  • Overlap warnings: none
  • Examples:
    • Basari (strength 2): "if 3 or 4 players all chose the same action card, that action is cancelled"

_other:bottleneck_score_axis — 1 occurrence

  • Suggested canonical name: bottleneck_score_axis
  • Overlap warnings: none
  • Examples:
    • Tigris & Euphrates (strength 3): "final score is the count of cubes in your smallest color, ties broken next-lowest"

_other:trick_winner_penalty — 1 occurrence

  • Suggested canonical name: trick_winner_penalty
  • Overlap warnings: none
  • Examples:
    • David & Goliath (strength 3): "the winner of the trick is the highest card played; the winner gets all cards from the trick, minus the card he won it with"

_other:scoring_inversion — 1 occurrence

  • Suggested canonical name: scoring_inversion
  • Overlap warnings: shares tokens with attribute_alignment_scoring, border_scoring, spatial_adjacency_scoring
  • Examples:
    • David & Goliath (strength 3): "Players score the face-value of cards in suits that they only collected one or two of, and one point per card for suits with more than two"

_other:ascending_sequence_lock — 1 occurrence

  • Suggested canonical name: ascending_sequence_lock
  • Overlap warnings: none
  • Examples:
    • Lost Cities (strength 3): "cards played to expeditions must be in ascending order; once you play a red 4 you may not play 2 or 3"

_other:real_time_bidding — 1 occurrence

  • Suggested canonical name: real_time_bidding
  • Overlap warnings: none
  • Examples:
    • Ricochet Robots (strength 3): "players are seeking a sequence of moves for the robots that will enable them to move the required robot"

_other:player_judge_adjudication — 1 occurrence

  • Suggested canonical name: player_judge_adjudication
  • Overlap warnings: none
  • Examples:
    • Apples to Apples (strength 3): "active player chooses Thing card that in his opinion best matches Description card; judge picks winner"

_other:three_d_height_scoring — 1 occurrence

  • Suggested canonical name: three_d_height_scoring
  • Overlap warnings: none
  • Examples:
    • Torres (strength 3): "height_times_base_scoring; three_d_stacking; score points each turn based on height of castle"

_other:row_lane_racing — 1 occurrence

  • Suggested canonical name: row_lane_racing
  • Overlap warnings: none
  • Examples:
    • Igel Ärgern (strength 3): "move any hedgehog in the row your rolled forward one space; first player to get three hedgehogs to end wins"

_other:resource_as_piece — 1 occurrence

  • Suggested canonical name: resource_as_piece
  • Overlap warnings: shares tokens with variable_resource_conversion
  • Examples:
    • TAMSK (strength 3): "sand timers as playing pieces; moving depletes the timer; flip on arrival is the action"

_other:pick_up_deliver_racing — 1 occurrence

  • Suggested canonical name: pick_up_deliver_racing
  • Overlap warnings: none
  • Examples:
    • Auf Achse (strength 2): "delivering loads of commodities to various German and other European cities; speed is essential"

_other:multiplicative_edge_scoring — 1 occurrence

  • Suggested canonical name: multiplicative_edge_scoring
  • Overlap warnings: none
  • Examples:
    • Ta Yü (strength 3): "Score is the product of spots reached on one edge times the other; zero times anything is still zero"

_other:multi_format_auction — 1 occurrence

  • Suggested canonical name: multi_format_auction
  • Overlap warnings: none
  • Examples:
    • Modern Art (strength 3): "five different auction types"

_other:called_tile_placement — 1 occurrence

  • Suggested canonical name: called_tile_placement
  • Overlap warnings: none
  • Examples:
    • Take it Easy! (strength 3): "Caller draws a tile and announces it; all players simultaneously place it on their own independent board"

_other:word_generation_constraint — 1 occurrence

  • Suggested canonical name: word_generation_constraint
  • Overlap warnings: none
  • Examples:
    • Pass the Bomb (strength 3): "players try to come up with a word that contains a certain sequence of letters before the ticking time-bomb explodes"

_other:physical_dexterity_skill — 1 occurrence

  • Suggested canonical name: physical_dexterity_skill
  • Overlap warnings: none
  • Examples:
    • PitchCar (strength 3): "players use finger-flicks to send small pucks around the track, a la Carrom"

_other:trick_taking_team_bid — 1 occurrence

  • Suggested canonical name: trick_taking_team_bid
  • Overlap warnings: shares tokens with exact_bid_trick_taking, trick_taking_trump
  • Examples:
    • Mü & More (strength 3): "Mü is regarded as one of the best offerings in the trick-taking genre; players reveal cards to declare bids"

_other:dynamic_team_formation — 1 occurrence

  • Suggested canonical name: dynamic_team_formation
  • Overlap warnings: none
  • Examples:
    • Mü & More (strength 3): "Team-Based Game mechanic; teams shift each round based on who bids highest"

_other:row_claim_avoidance — 1 occurrence

  • Suggested canonical name: row_claim_avoidance
  • Overlap warnings: none
  • Examples:
    • Take 5! (strength 3): "fifth card claims the entire row, reducing the number of rows in play; some cards having green bullheads positive and others red negative"

_other:positional_advance_retreat — 1 occurrence

  • Suggested canonical name: positional_advance_retreat
  • Overlap warnings: none
  • Examples:
    • En Garde (strength 3): "each turn you play one or more cards to advance or retreat your fencer, or perform a direct or indirect attack"

_other:capture_and_convert — 1 occurrence

  • Suggested canonical name: capture_and_convert
  • Overlap warnings: shares tokens with capture_by_enclosure
  • Examples:
    • The Rose King (strength 2): "the judge lets you move onto a previously placed opposition marker and reverse it — each judge used only once"

_other:physical_dispensing_mechanic — 1 occurrence

  • Suggested canonical name: physical_dispensing_mechanic
  • Overlap warnings: none
  • Examples:
    • A la carte (strength 3): "spicing done by up-ending small bottles filled with little colored wood pellets; when pellets tumble out of the bottle"

_other:hand_passing — 1 occurrence

  • Suggested canonical name: hand_passing
  • Overlap warnings: shares tokens with hand_management_under_draw
  • Examples:
    • Space Beans (strength 3): "passing your entire hand to the player on your right"

_other:fog_of_war_movement — 1 occurrence

  • Suggested canonical name: fog_of_war_movement
  • Overlap warnings: none
  • Examples:
    • Mississippi Queen (strength 2): "twists and turns of river unknown at start; only revealed as ships progress downstream"

_other:line_of_sight_blocking — 1 occurrence

  • Suggested canonical name: line_of_sight_blocking
  • Overlap warnings: none
  • Examples:
    • Kill Doctor Lucky (strength 3): "you need to make your attempt in secret; if anybody can see you, let the Doctor live"

_other:self_modifying_rules — 1 occurrence

  • Suggested canonical name: self_modifying_rules
  • Overlap warnings: none
  • Examples:
    • Fluxx (strength 3): "cards themselves determine the current rules of the game"

_other:one_way_draft_trail — 1 occurrence

  • Suggested canonical name: one_way_draft_trail
  • Overlap warnings: none
  • Examples:
    • Tutankhamen (strength 3): "can never turn back to choose a tile they have already passed"

_other:bad_pile_conversion — 1 occurrence

  • Suggested canonical name: bad_pile_conversion
  • Overlap warnings: none
  • Examples:
    • Bargain Hunter (strength 2): "at end of each hand you can convert one value of cards from your bad pile onto the good pile"

_other:word_construction_from_hand — 1 occurrence

  • Suggested canonical name: word_construction_from_hand
  • Overlap warnings: none
  • Examples:
    • Quiddler (strength 3): "challenges players to create words from an ever-increasing number of letter cards in their hand"

_other:ladder_climbing_animal_hierarchy — 1 occurrence

  • Suggested canonical name: ladder_climbing_animal_hierarchy
  • Overlap warnings: shares tokens with ladder_climbing
  • Examples:
    • Frank's Zoo (strength 3): "ranks are different kinds of animals. Each is scared away only by certain other animals"

_other:resource_to_move_cost — 1 occurrence

  • Suggested canonical name: resource_to_move_cost
  • Overlap warnings: none
  • Examples:
    • Hare & Tortoise (strength 3): "Fuel (carrots) must practically run out — all but 10 or fewer — at the moment you hit the finish line."

_other:dual_extremes_scoring — 1 occurrence

  • Suggested canonical name: dual_extremes_scoring
  • Overlap warnings: none
  • Examples:
    • Relationship Tightrope (strength 3): "highest card played will take the blue sticks and the lowest card will take the red sticks"

_other:parallel_formation_building — 1 occurrence

  • Suggested canonical name: parallel_formation_building
  • Overlap warnings: none
  • Examples:
    • Schotten Totten (strength 3): "In front of each, you build poker-like formations of three cards on a side"

_other:dexterity_magnetic_balance — 1 occurrence

  • Suggested canonical name: dexterity_magnetic_balance
  • Overlap warnings: shares tokens with dexterity_placement_balance
  • Examples:
    • Polarity (strength 3): "bring it to bear against one of your foundations; carefully balance new piece in the air"

_other:pickup_deliver_race — 1 occurrence

  • Suggested canonical name: pickup_deliver_race
  • Overlap warnings: none
  • Examples:
    • Pirateer (strength 2): "steal the treasure with one of your ships and get it to your home port before anyone else"

_other:collision_cancels_move — 1 occurrence

  • Suggested canonical name: collision_cancels_move
  • Overlap warnings: none
  • Examples:
    • Worm Up! (strength 3): "all players who chose the same number as someone else lose their movement for that turn"

_other:maze_tile_slide — 1 occurrence

  • Suggested canonical name: maze_tile_slide
  • Overlap warnings: none
  • Examples:
    • Master Labyrinth (strength 3): "players mutate the maze by sliding a tile onto the board from the side to enable travel to next ingredient"

_other:roll_move_avoidance — 1 occurrence

  • Suggested canonical name: roll_move_avoidance
  • Overlap warnings: shares tokens with roll_and_move_race
  • Examples:
    • Escape from the Hidden Castle (strength 3): "rolls a special die; if he gets a number, moves pieces; if Phantom symbol, Phantom moves"

_other:jump_chain_racing — 1 occurrence

  • Suggested canonical name: jump_chain_racing
  • Overlap warnings: none
  • Examples:
    • Billabong (strength 3): "multiple jumps on a turn as long as each jump is along a straight line; cannot pass over the billabong"

_other:leapfrog_track_movement — 1 occurrence

  • Suggested canonical name: leapfrog_track_movement
  • Overlap warnings: none
  • Examples:
    • Galloping Pigs (strength 3): "if the space in front is occupied, the moving pig leapfrogs and this continues until pig takes the lead"

_other:scoring_contingent_on_final_move — 1 occurrence

  • Suggested canonical name: scoring_contingent_on_final_move
  • Overlap warnings: none
  • Examples:
    • Galloping Pigs (strength 2): "to keep the food you collect, your final movement for the round must score some more food"

_other:chain_gate_mechanic — 1 occurrence

  • Suggested canonical name: chain_gate_mechanic
  • Overlap warnings: none
  • Examples:
    • Web of Power (strength 3): "chain_length_unlocks_advisor — total advisors in region limited by majority player's monastery count."

_other:physical_flick_dexterity — 1 occurrence

  • Suggested canonical name: physical_flick_dexterity
  • Overlap warnings: none
  • Examples:
    • Crokinole (strength 3): "The flick is the entire game — angle, force, English/spin, contact point; feedback is instant and visceral."

_other:cancellation_scoring — 1 occurrence

  • Suggested canonical name: cancellation_scoring
  • Overlap warnings: shares tokens with attribute_alignment_scoring, border_scoring, spatial_adjacency_scoring
  • Examples:
    • Crokinole (strength 2): "Score the round by cancellation — higher score minus lower; match: typically 4 rounds or first to 100."

_other:positional_dominance_threat — 1 occurrence

  • Suggested canonical name: positional_dominance_threat
  • Overlap warnings: none
  • Examples:
    • Abalone (strength 2): "With six possible directions, it's difficult to defend yourself perfectly on the board."

_other:line_capture_pushout — 1 occurrence

  • Suggested canonical name: line_capture_pushout
  • Overlap warnings: none
  • Examples:
    • GIPF (strength 3): "players introduce one piece until achieving four-in-a-row; remove row and capture extending opponent pieces"

_other:forced_capture_rule — 1 occurrence

  • Suggested canonical name: forced_capture_rule
  • Overlap warnings: none
  • Examples:
    • ZÈRTZ (strength 3): "jumping one ball over one or more others, Checkers-style — forced_capture_rule when jumps are possible."

_other:shrinking_play_area — 1 occurrence

  • Suggested canonical name: shrinking_play_area
  • Overlap warnings: none
  • Examples:
    • ZÈRTZ (strength 3): "placing any color ball and removing an empty space from the edge — play space continually shrinks."

_other:creative_object_creation — 1 occurrence

  • Suggested canonical name: creative_object_creation
  • Overlap warnings: none
  • Examples:
    • Barbarossa (strength 3): "players use modeling clay to make objects that can be guessed by other players"

_other:deduction_via_questions — 1 occurrence

  • Suggested canonical name: deduction_via_questions
  • Overlap warnings: none
  • Examples:
    • Barbarossa (strength 3): "ask general questions or make a single guess; letter-position clues narrow the answer"

_other:nil_bid_gamble — 1 occurrence

  • Suggested canonical name: nil_bid_gamble
  • Overlap warnings: none
  • Examples:
    • Spades (strength 2): "Nil bid means you personally won't take any tricks but your partner still plays as normal"

_other:dynamic_trump_threshold — 1 occurrence

  • Suggested canonical name: dynamic_trump_threshold
  • Overlap warnings: none
  • Examples:
    • The Bottle Imp (strength 3): "any card of value lower than current price of the bottle is trump; card closest to price takes the trick AND THE BOTTLE"

_other:column_front_exposure — 1 occurrence

  • Suggested canonical name: column_front_exposure
  • Overlap warnings: none
  • Examples:
    • Hera and Zeus (strength 2): "cards on the leading edges of opposing columns can be used to attack"

_other:region_card_assignment — 1 occurrence

  • Suggested canonical name: region_card_assignment
  • Overlap warnings: none
  • Examples:
    • Castle (strength 2): "Cards must be played to a specific position; played into one of four regions"

_other:opponent_chooses_your_piece — 1 occurrence

  • Suggested canonical name: opponent_chooses_your_piece
  • Overlap warnings: none
  • Examples:
    • Quarto (strength 3): "the twist is that your opponent gets to choose the piece you place on the board each turn"

_other:table_manipulation_rearrange — 1 occurrence

  • Suggested canonical name: table_manipulation_rearrange
  • Overlap warnings: none
  • Examples:
    • Rummikub (strength 3): "game may start rather uneventfully, but when the players start putting more and more tiles on the table things get interesting"

_other:timeline_flip_paradox — 1 occurrence

  • Suggested canonical name: timeline_flip_paradox
  • Overlap warnings: none
  • Examples:
    • Chrononauts (strength 3): "players travel through history, changing pivotal events and altering the course of history itself; paradoxes of time travel"

_other:bidirectional_movement_economy — 1 occurrence

  • Suggested canonical name: bidirectional_movement_economy
  • Overlap warnings: none
  • Examples:
    • Cartagena (strength 3): "move a pirate backwards to the first space that holds one or two pirates, drawing one or two cards"

_other:area_conflict_trigger — 1 occurrence

  • Suggested canonical name: area_conflict_trigger
  • Overlap warnings: none
  • Examples:
    • Attila (strength 3): "if a province now contains 5 tribal markers in total, war breaks out between the tribes"

_other:timeline_placement — 1 occurrence

  • Suggested canonical name: timeline_placement
  • Overlap warnings: shares tokens with 3d_spatial_placement, dexterity_placement_balance, dexterity_placement_constraint
  • Examples:
    • Chronology (strength 3): "each player builds a timeline of cards; must indicate position on own timeline where new card should be placed"

_other:dial_damage_tracking — 1 occurrence

  • Suggested canonical name: dial_damage_tracking
  • Overlap warnings: none
  • Examples:
    • Mage Knight (strength 3): "figures' stats kept track of via dials on their bases, which change depending on how much damage they've taken"

_other:roll_and_move_category_select — 1 occurrence

  • Suggested canonical name: roll_and_move_category_select
  • Overlap warnings: shares tokens with roll_and_move_race
  • Examples:
    • Cranium (strength 2): "it's a party game that borrows from a host of other popular party games of recent times"

_other:role_contest_bid — 1 occurrence

  • Suggested canonical name: role_contest_bid
  • Overlap warnings: none
  • Examples:
    • Meuterer (strength 3): "side which played the most conflict points gets the final word on the ship's destination"

_other:positional_sequence_building — 1 occurrence

  • Suggested canonical name: positional_sequence_building
  • Overlap warnings: none
  • Examples:
    • Rack-O (strength 3): "players aim to arrange numbered cards in ascending order within a rack"

_other:fixed_slot_replacement — 1 occurrence

  • Suggested canonical name: fixed_slot_replacement
  • Overlap warnings: none
  • Examples:
    • Rack-O (strength 3): "cards dealt one at a time into the slots, locking them into their initial positions"

_other:shared_unit_movement — 1 occurrence

  • Suggested canonical name: shared_unit_movement
  • Overlap warnings: none
  • Examples:
    • Top Race (strength 3): "plays speed card to move all pawns as card shows; pawn can only move ahead, never backwards"

_other:speed_puzzle_solving — 1 occurrence

  • Suggested canonical name: speed_puzzle_solving
  • Overlap warnings: none
  • Examples:
    • Turbo Taxi (strength 3): "first one to complete a valid network wins the centre tile; similar in feel to Ricochet Robot"

_other:simultaneous_speed_racing — 1 occurrence

  • Suggested canonical name: simultaneous_speed_racing
  • Overlap warnings: none
  • Examples:
    • Ligretto (strength 3): "playing at the same time, each player tries to empty their Ligretto stack; race to empty first ends the round"

_other:shared_tile_multi_color_placement — 1 occurrence

  • Suggested canonical name: shared_tile_multi_color_placement
  • Overlap warnings: none
  • Examples:
    • The Gardens of the Alhambra (strength 3): "each tile has all four colors on it; players place them onto the board in fixed locations"

_other:forced_placement_rule — 1 occurrence

  • Suggested canonical name: forced_placement_rule
  • Overlap warnings: none
  • Examples:
    • Tantrix (strength 3): "any hole with at least three tiles bordering it is a required play; must fill these before free placement"

_other:light_shadow_mechanic — 1 occurrence

  • Suggested canonical name: light_shadow_mechanic
  • Overlap warnings: none
  • Examples:
    • Shadows in the Forest (strength 3): "lantern illuminates forest and trees, casting real shadows on the game board; played in the dark"

_other:shared_mechanism_interference — 1 occurrence

  • Suggested canonical name: shared_mechanism_interference
  • Overlap warnings: none
  • Examples:
    • Downspin (strength 3): "the knobs operate differently on each side of the screen; what moves your disc forward might inadvertently help or sabotage your opponent"

_other:meta_negotiation_via_elimination — 1 occurrence

  • Suggested canonical name: meta_negotiation_via_elimination
  • Overlap warnings: none
  • Examples:
    • Nyet! (strength 3): "players take turns crossing out possible choices for trump, super trump, number of discards"

_other:auction_with_dice_supply — 1 occurrence

  • Suggested canonical name: auction_with_dice_supply
  • Overlap warnings: none
  • Examples:
    • Big Shot (strength 3): "a set of colored cubes is put up for auction each round based on a random die roll"

_other:building_height_race — 1 occurrence

  • Suggested canonical name: building_height_race
  • Overlap warnings: none
  • Examples:
    • Capitol (strength 2): "players decide on the height of the buildings; building finished when it has a roof; first roof in prefecture determines shape"

_other:multi_attribute_matching — 1 occurrence

  • Suggested canonical name: multi_attribute_matching
  • Overlap warnings: none
  • Examples:
    • Blink (strength 3): "matching the color, shape, or number of symbols on a card to the top card of either discard pile"

_other:map_deformation_agency — 1 occurrence

  • Suggested canonical name: map_deformation_agency
  • Overlap warnings: none
  • Examples:
    • Labyrinth (strength 3): "Players take this extra tile and slide it into a row of the labyrinth, moving all those tiles and pushing one out."

_other:partnership_coordination — 1 occurrence

  • Suggested canonical name: partnership_coordination
  • Overlap warnings: shares tokens with partnership_bidding
  • Examples:
    • Rook (strength 2): "standard game is a 4-player partnership game; amount of tricks is not important, count cards score points"

_other:shared_construction_claim — 1 occurrence

  • Suggested canonical name: shared_construction_claim
  • Overlap warnings: none
  • Examples:
    • Medina (strength 3): "augmenting an existing building or starting a new building if the current building of that color is finished"

_other:identity_flip_mechanic — 1 occurrence

  • Suggested canonical name: identity_flip_mechanic
  • Overlap warnings: none
  • Examples:
    • Mystery Rummy: Jekyll & Hyde (strength 3): "Flip the identity card; any melds that match the identity card when scoring count double."

_other:word_finding_grid — 1 occurrence

  • Suggested canonical name: word_finding_grid
  • Overlap warnings: none
  • Examples:
    • Boggle (strength 3): "find as many connected words as possible from face up letters resting in a 16 cube grid"

_other:capture_by_sandwich — 1 occurrence

  • Suggested canonical name: capture_by_sandwich
  • Overlap warnings: shares tokens with capture_by_enclosure
  • Examples:
    • Pente (strength 3): "Capturing takes place when exactly two pieces are sandwiched between pieces of the opposite color"

_other:multi_card_simultaneous_placement — 1 occurrence

  • Suggested canonical name: multi_card_simultaneous_placement
  • Overlap warnings: shares tokens with multi_use_card
  • Examples:
    • Café International: Das Kartenspiel (strength 2): "multiple scoring opportunities occur when a guest card is placed between tables with several guests"

_other:dungeon_crawl_risk_reward — 1 occurrence

  • Suggested canonical name: dungeon_crawl_risk_reward
  • Overlap warnings: none
  • Examples:
    • Dungeon! (strength 3): "as players venture deeper into dungeon, monsters more difficult and treasure more valuable"

_other:constrained_bidding_with_payout_echo — 1 occurrence

  • Suggested canonical name: constrained_bidding_with_payout_echo
  • Overlap warnings: none
  • Examples:
    • Serengeti (strength 3): "players owning a card whose number matches the ones digit of a bid stand to gain a share of that bid"

_other:shared_outcome_betting — 1 occurrence

  • Suggested canonical name: shared_outcome_betting
  • Overlap warnings: none
  • Examples:
    • Winner's Circle (strength 3): "players bet on several of seven horses — multiple players may bet on same horse, creating shared incentives"

_other:resource_recapture — 1 occurrence

  • Suggested canonical name: resource_recapture
  • Overlap warnings: shares tokens with variable_resource_conversion
  • Examples:
    • Pylos (strength 3): "player can remove one or two of his balls from anywhere on the board and place them in reserve"

_other:roll_and_move_track — 1 occurrence

  • Suggested canonical name: roll_and_move_track
  • Overlap warnings: shares tokens with roll_and_move_race
  • Examples:
    • Careers (strength 3): "Roll / Spin and Move, Track Movement"

_other:order_fulfillment_race — 1 occurrence

  • Suggested canonical name: order_fulfillment_race
  • Overlap warnings: none
  • Examples:
    • Lord of the Fries (strength 3): "players choose orders from the figuratively colorful Friedey's menu and try to fill them with cards"

_other:shared_pot_economy — 1 occurrence

  • Suggested canonical name: shared_pot_economy
  • Overlap warnings: none
  • Examples:
    • Unexploded Cow (strength 3): "putting money in the pot, then try to discover bombs with your own cows to take money out"

_other:physical_hazard_component — 1 occurrence

  • Suggested canonical name: physical_hazard_component
  • Overlap warnings: none
  • Examples:
    • Fireball Island (strength 3): "fireball marbles physically roll down mountain, plowing through explorer pawns in their path"

_other:yes_no_questioning — 1 occurrence

  • Suggested canonical name: yes_no_questioning
  • Overlap warnings: none
  • Examples:
    • Hedbanz for Adults! (strength 3): "the first player to accurately guess what he or she are wins"

_other:dice_as_army_units — 1 occurrence

  • Suggested canonical name: dice_as_army_units
  • Overlap warnings: none
  • Examples:
    • Dragon Dice (strength 3): "players use colorful dice to represent armies of different fantasy races which battle to control terrain"

_other:rank_combat_resolution — 1 occurrence

  • Suggested canonical name: rank_combat_resolution
  • Overlap warnings: none
  • Examples:
    • Stratego (strength 3): "attack adjacent enemy; higher rank wins, equal ranks both eliminated, special rules for spy and bomb"

_other:physical_decoder_tool_reveal — 1 occurrence

  • Suggested canonical name: physical_decoder_tool_reveal
  • Overlap warnings: none
  • Examples:
    • The Mysteries of Peking (strength 3): "three decoders to decipher clues: red filter for general clues, mirror for wise man clue, mask for culprit"

_other:respawn_attrition_score — 1 occurrence

  • Suggested canonical name: respawn_attrition_score
  • Overlap warnings: none
  • Examples:
    • Frag (strength 3): "when players are killed they respawn on their next turn; first player to score three kills wins"

_other:pickup_card_advantage — 1 occurrence

  • Suggested canonical name: pickup_card_advantage
  • Overlap warnings: none
  • Examples:
    • Frag (strength 2): "pick up weapon and gadget cards; cheat cards can gain advantage on other players"

_other:overwatch_reaction_fire — 1 occurrence

  • Suggested canonical name: overwatch_reaction_fire
  • Overlap warnings: none
  • Examples:
    • Space Hulk (strength 2): "Terminator armor and their seemingly endless numbers"

_other:simulation_card_lookup — 1 occurrence

  • Suggested canonical name: simulation_card_lookup
  • Overlap warnings: none
  • Examples:
    • Strat-O-Matic Baseball (strength 3): "Pitcher and batter cards constructed with statistical probabilities to realistically reproduce real-life performance."

_other:anchor_connectivity_cull — 1 occurrence

  • Suggested canonical name: anchor_connectivity_cull
  • Overlap warnings: none
  • Examples:
    • DVONN (strength 3): "If pieces or stacks lose contact with the DVONN-pieces, they must be removed from the board"

_other:stack_height_movement — 1 occurrence

  • Suggested canonical name: stack_height_movement
  • Overlap warnings: none
  • Examples:
    • DVONN (strength 3): "A single piece may be moved 1 space in any direction, a stack of two pieces may be moved two spaces"

_other:physical_performance_clue — 1 occurrence

  • Suggested canonical name: physical_performance_clue
  • Overlap warnings: none
  • Examples:
    • Guesstures (strength 3): "active player gets four cards, picks one word from each, communicates words to teammates via acting"

_other:unique_answer_scoring — 1 occurrence

  • Suggested canonical name: unique_answer_scoring
  • Overlap warnings: none
  • Examples:
    • Scattergories (strength 3): "if no other player matches your answers, you score points; duplicates cancel, rewarding creative divergence"

_other:doubling_cube_stakes — 1 occurrence

  • Suggested canonical name: doubling_cube_stakes
  • Overlap warnings: none
  • Examples:
    • Backgammon (strength 2): "more recent addition to the game is the doubling cube, which allows players to up the stakes of the game"

_other:pegging_arithmetic_scoring — 1 occurrence

  • Suggested canonical name: pegging_arithmetic_scoring
  • Overlap warnings: none
  • Examples:
    • Cribbage (strength 3): "card_score_combo_pegging — scoring runs, fifteens, and pairs as you peg; fifteen_count_arithmetic."

_other:mancala_sowing — 1 occurrence

  • Suggested canonical name: mancala_sowing
  • Overlap warnings: none
  • Examples:
    • Kalah (strength 3): "player takes all seeds from one pit and distributed one by one counterclockwise in pits and Kalah"

_other:last_seed_capture — 1 occurrence

  • Suggested canonical name: last_seed_capture
  • Overlap warnings: none
  • Examples:
    • Kalah (strength 3): "if last seed into empty pit owned by player, captures all contents of opposite pit and puts in Kalah"

_other:auction_resource_drafting — 1 occurrence

  • Suggested canonical name: auction_resource_drafting
  • Overlap warnings: none
  • Examples:
    • Industrial Waste (strength 3): "game features bidding for resources, hand management and drafting of cards to gain actions"

_other:predator_prey_resolution — 1 occurrence

  • Suggested canonical name: predator_prey_resolution
  • Overlap warnings: none
  • Examples:
    • Pick Picknic (strength 3): "fox eats all incautious fowl; multiple foxes at same pile cancel; lone chicken eats corn safely"

_other:hot_potato_pressure — 1 occurrence

  • Suggested canonical name: hot_potato_pressure
  • Overlap warnings: none
  • Examples:
    • Catch Phrase! (strength 3): "keep talking and keep passing; if buzzer goes off while you're holding the disk, other team scores"

_other:physical_extraction_balance — 1 occurrence

  • Suggested canonical name: physical_extraction_balance
  • Overlap warnings: none
  • Examples:
    • Villa Paletti (strength 3): "Remove some of those columns holding up the first floor and rebuild them further up to support new floors."

_other:partner_synchrony — 1 occurrence

  • Suggested canonical name: partner_synchrony
  • Overlap warnings: none
  • Examples:
    • Compatibility (strength 3): "Teams score points for choosing the same pictures, score extra points for putting pictures in same order"

_other:pieces_as_board — 1 occurrence

  • Suggested canonical name: pieces_as_board
  • Overlap warnings: shares tokens with board_elimination_by_fill, expanding_board_via_play, sectioned_board_activation, tableau_personal_board
  • Examples:
    • Hive (strength 3): "As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board)"

_other:social_deduction_mild — 1 occurrence

  • Suggested canonical name: social_deduction_mild
  • Overlap warnings: none
  • Examples:
    • Loaded Questions (strength 2): "active player guesses which player wrote which answer"

_other:parasitic_network_sharing — 1 occurrence

  • Suggested canonical name: parasitic_network_sharing
  • Overlap warnings: none
  • Examples:
    • TransAmerica (strength 3): "once network connects with another player's, they can place anywhere along the combined network"

_other:self_deduction_loop — 1 occurrence

  • Suggested canonical name: self_deduction_loop
  • Overlap warnings: none
  • Examples:
    • Confusion: Espionage and Deception in the Cold War (strength 3): "at start neither player knows how their own pieces move; opponent can see what your spies can do but you cannot"

_other:slide_row_dislodge — 1 occurrence

  • Suggested canonical name: slide_row_dislodge
  • Overlap warnings: none
  • Examples:
    • Quixo (strength 3): "take a cube from outer ring, add it to grid by pushing into row from which it was removed"

_other:negative_scoring_avoidance — 1 occurrence

  • Suggested canonical name: negative_scoring_avoidance
  • Overlap warnings: shares tokens with negative_set_avoidance
  • Examples:
    • Pueblo (strength 3): "you cannot let the Chieftain see your trademark stones or you will be penalized — points are bad in Pueblo"

_other:positional_timing — 1 occurrence

  • Suggested canonical name: positional_timing
  • Overlap warnings: shares tokens with positional_race_track
  • Examples:
    • Dschunke (strength 2): "In order to make the best deals is it important to be at right Junk at the right time"

_other:stacking_penalty_sharing — 1 occurrence

  • Suggested canonical name: stacking_penalty_sharing
  • Overlap warnings: none
  • Examples:
    • Mahé (strength 2): "if piece lands on another, bottom piece must carry top one; owner of top piece dictates dice count"

_other:sports_simulation_positioning — 1 occurrence

  • Suggested canonical name: sports_simulation_positioning
  • Overlap warnings: none
  • Examples:
    • StreetSoccer (strength 3): "calculate chances for opponent and yourself, try to have players in good positions for later situations"

_other:stat_degradation_dial — 1 occurrence

  • Suggested canonical name: stat_degradation_dial
  • Overlap warnings: none
  • Examples:
    • HeroClix (strength 3): "Combat dial to reflect change in characters' combat values, powers over time as worn down by battle."

_other:mancala_distribution — 1 occurrence

  • Suggested canonical name: mancala_distribution
  • Overlap warnings: none
  • Examples:
    • Emerald (strength 2): "Mancala mechanic governs how resources distribute along the track as players advance"

_other:movement_gate_by_memory — 1 occurrence

  • Suggested canonical name: movement_gate_by_memory
  • Overlap warnings: none
  • Examples:
    • Chicken Cha Cha Cha (strength 3): "If the tile matches the next egg tile ahead of your chicken, advance one space; otherwise flip ends."

_other:sports_simulation_ruleset — 1 occurrence

  • Suggested canonical name: sports_simulation_ruleset
  • Overlap warnings: none
  • Examples:
    • Subbuteo (strength 2): "Rules simulate nearly all details of a soccer game including possession, throw-ins, goal kicks, corner kicks"

_other:word_description_under_time — 1 occurrence

  • Suggested canonical name: word_description_under_time
  • Overlap warnings: none
  • Examples:
    • Alias (strength 3): "hourglass is set just before the team member starts explaining the word"

_other:mill_formation_scoring — 1 occurrence

  • Suggested canonical name: mill_formation_scoring
  • Overlap warnings: none
  • Examples:
    • Nine Men's Morris (strength 3): "players take turns placing their pieces on the board, attempting to make a line of three"

_other:color_match_movement — 1 occurrence

  • Suggested canonical name: color_match_movement
  • Overlap warnings: none
  • Examples:
    • Monza (strength 3): "Move your car according to the colors obtained; must avoid obstacle squares, can only move ahead."

_other:menhir_bonus_chain — 1 occurrence

  • Suggested canonical name: menhir_bonus_chain
  • Overlap warnings: none
  • Examples:
    • Carcassonne: Hunters and Gatherers (strength 2): "menhir_bonus_tile_chain; completing a forest with gold nugget grants immediate bonus tile draw"

_other:multi_mode_clue_giving — 1 occurrence

  • Suggested canonical name: multi_mode_clue_giving
  • Overlap warnings: none
  • Examples:
    • Cranium: Hoopla (strength 3): "four types of clues: Cloodle, Tongue-Tied, Soundstage, Tweener"

_other:one_vs_many_scoring — 1 occurrence

  • Suggested canonical name: one_vs_many_scoring
  • Overlap warnings: none
  • Examples:
    • Tarot (strength 2): "one player the taker playing against all other players as the defense"

_other:reflex_slap_racing — 1 occurrence

  • Suggested canonical name: reflex_slap_racing
  • Overlap warnings: none
  • Examples:
    • Attribute (strength 2): "players must try to slap a topic-matching attribute card played by another player who also played a green sheep"

_other:trick_taking_forced_trump — 1 occurrence

  • Suggested canonical name: trick_taking_forced_trump
  • Overlap warnings: shares tokens with exact_bid_trick_taking, trick_taking_trump
  • Examples:
    • Pinochle (strength 3): "Players are required to trump when void and over trump if they can"

_other:meld_scoring_upfront — 1 occurrence

  • Suggested canonical name: meld_scoring_upfront
  • Overlap warnings: none
  • Examples:
    • Pinochle (strength 3): "Before playing the hands, players form melds (runs, marriages, pinochle, sets) which are added to their score"

_other:list_matching_blurt — 1 occurrence

  • Suggested canonical name: list_matching_blurt
  • Overlap warnings: none
  • Examples:
    • Outburst! (strength 3): "fast-paced party game of rapid-fire brainstorming and team competition"

_other:trivia_av_clip — 1 occurrence

  • Suggested canonical name: trivia_av_clip
  • Overlap warnings: none
  • Examples:
    • Scene It?: The DVD Movie Game (strength 3): "there is also a visual component; you can roll a My Play or All Play category which will play a short movie clip"

_other:dexterity_flicking_precision — 1 occurrence

  • Suggested canonical name: dexterity_flicking_precision
  • Overlap warnings: shares tokens with dexterity_flicking
  • Examples:
    • Carrom (strength 3): "players flick a large weighted disc at smaller wooden discs to sink carrom-men in corner pockets"

_other:positional_card_placement — 1 occurrence

  • Suggested canonical name: positional_card_placement
  • Overlap warnings: none
  • Examples:
    • Light Speed (strength 3): "trying to position them so that their laser beams will hit either the asteroid or other players"

_other:enclosure_territory_claiming — 1 occurrence

  • Suggested canonical name: enclosure_territory_claiming
  • Overlap warnings: none
  • Examples:
    • Domaine (strength 3): "Enclosure listed as mechanism — players form domaines by placing walls to enclose territory on modular board"

_other:cooperative_dice_race — 1 occurrence

  • Suggested canonical name: cooperative_dice_race
  • Overlap warnings: none
  • Examples:
    • Orchard (strength 2): "all players work together to harvest the fruits before the raven arrives"

_other:take_or_grow_dilemma — 1 occurrence

  • Suggested canonical name: take_or_grow_dilemma
  • Overlap warnings: none
  • Examples:
    • Coloretto (strength 3): "Either draw a card to play to a row, or take a row of cards to add them to your collection"

_other:market_manipulation — 1 occurrence

  • Suggested canonical name: market_manipulation
  • Overlap warnings: shares tokens with card_market_replenish_variance, tableau_market_refresh, tableau_shared_market
  • Examples:
    • Queen's Necklace (strength 3): "jeweler who sells most precious gems and builds largest fortune receives coveted title of King's Jeweler"

_other:exact_change_bonus_turn — 1 occurrence

  • Suggested canonical name: exact_change_bonus_turn
  • Overlap warnings: none
  • Examples:
    • Alhambra (strength 2): "exact_change_extra_turn; paying exact amount earns a bonus action on that turn"

_other:king_reference_constraint — 1 occurrence

  • Suggested canonical name: king_reference_constraint
  • Overlap warnings: none
  • Examples:
    • King's Breakfast (strength 3): "king will serve all his guests before taking any portion from each course; dragon steals food"

_other:secret_deployment_conflict — 1 occurrence

  • Suggested canonical name: secret_deployment_conflict
  • Overlap warnings: none
  • Examples:
    • Eketorp (strength 3): "Secret Unit Deployment — secretly assign vikings to resource spaces before simultaneous reveal"

_other:construction_victory — 1 occurrence

  • Suggested canonical name: construction_victory
  • Overlap warnings: shares tokens with physical_construction_task
  • Examples:
    • Eketorp (strength 2): "game ends when one player finishes their fortress; collect most valuable blocks to build it"

_other:dexterity_extraction — 1 occurrence

  • Suggested canonical name: dexterity_extraction
  • Overlap warnings: shares tokens with dexterity_flicking, dexterity_placement_balance, dexterity_placement_constraint, dexterity_stacking
  • Examples:
    • Gulo Gulo (strength 3): "try to pull an egg of a particular color — if you set off the alarm or knock eggs out, sent back to previous tile"

_other:inductive_rule_deduction — 1 occurrence

  • Suggested canonical name: inductive_rule_deduction
  • Overlap warnings: none
  • Examples:
    • Zendo (strength 3): "one player creates a secret rule that the rest of the players try to figure out by building and studying configurations"

_other:packing_puzzle_solving — 1 occurrence

  • Suggested canonical name: packing_puzzle_solving
  • Overlap warnings: none
  • Examples:
    • Katamino (strength 3): "take sets of 4 up to the whole set of 12 pieces and form them into a 5 block by X rectangle"

_other:multi_event_scoring_across_rounds — 1 occurrence

  • Suggested canonical name: multi_event_scoring_across_rounds
  • Overlap warnings: none
  • Examples:
    • Reiner Knizia's Decathlon (strength 2): "series of 10 short dice games with the loose theme of the events of an Olympic Decathlon"

_other:self_weakening_victory — 1 occurrence

  • Suggested canonical name: self_weakening_victory
  • Overlap warnings: none
  • Examples:
    • YINSH (strength 3): "every five-in-a-row you complete strips you of a ring — scoring is self-handicapping"

_other:polarity_flip_chain — 1 occurrence

  • Suggested canonical name: polarity_flip_chain
  • Overlap warnings: none
  • Examples:
    • YINSH (strength 3): "every marker it jumped is flipped to its opposite color — marker_polarity_flip is load-bearing"

_other:pattern_five_in_row — 1 occurrence

  • Suggested canonical name: pattern_five_in_row
  • Overlap warnings: none
  • Examples:
    • YINSH (strength 3): "pattern_completion_5_in_row — first player to score three rings wins; make 5-in-a-row to claim a ring"

_other:warband_building — 1 occurrence

  • Suggested canonical name: warband_building
  • Overlap warnings: shares tokens with collectible_squad_building, network_building
  • Examples:
    • Dungeons & Dragons Miniatures (strength 2): "winner is player whose war band eliminates enemy creatures equal to its own cost"

_other:free_chain_building — 1 occurrence

  • Suggested canonical name: free_chain_building
  • Overlap warnings: none
  • Examples:
    • Attika (strength 2): "players seek to organize their building in an order that allows building for free"

_other:rotating_auctioneer — 1 occurrence

  • Suggested canonical name: rotating_auctioneer
  • Overlap warnings: none
  • Examples:
    • Industria (strength 3): "The auctioneer can accept the highest bid or take the card himself, but then he is no longer the auctioneer."

_other:exact_bid_penalty — 1 occurrence

  • Suggested canonical name: exact_bid_penalty
  • Overlap warnings: shares tokens with exact_bid_trick_taking
  • Examples:
    • Sluff Off! (strength 3): "if you have any colored chips left at end of round they're worth -2; black chips worth -3; white chips worth -4"

_other:bridge_destruction_map_reduction — 1 occurrence

  • Suggested canonical name: bridge_destruction_map_reduction
  • Overlap warnings: none
  • Examples:
    • The Bridges of Shangri-La (strength 3): "the mystical powers of Shangri-La mysteriously cause the bridges to collapse, separating villages forever"

_other:trail_border_creation — 1 occurrence

  • Suggested canonical name: trail_border_creation
  • Overlap warnings: none
  • Examples:
    • Alexandros (strength 3): "when the figure of Alexandros is moved, it leaves a trail of borders behind it"

_other:pick_up_deliver_card_resolution — 1 occurrence

  • Suggested canonical name: pick_up_deliver_card_resolution
  • Overlap warnings: none
  • Examples:
    • Ninja Burger (strength 2): "now you can join the elite Ninja Burger delivery team; deliver tasty burgers and fries anywhere"

_other:run_declaration_challenge — 1 occurrence

  • Suggested canonical name: run_declaration_challenge
  • Overlap warnings: none
  • Examples:
    • Corsari (strength 3): "after your turn you can claim you have the best hand; best hand scores a point, first to 4 wins"

_other:sensory_estimation — 1 occurrence

  • Suggested canonical name: sensory_estimation
  • Overlap warnings: shares tokens with trivia_estimation
  • Examples:
    • Igloo Pop (strength 3): "takes a steady hand and well-trained ear to determine how many beads are inside an igloo"

_other:multi_modality_clue_giving — 1 occurrence

  • Suggested canonical name: multi_modality_clue_giving
  • Overlap warnings: none
  • Examples:
    • Activity (strength 3): "Depending on the category of field they are currently standing at, one player has to act or to describe or to paint a phrase"

_other:dexterity_holding — 1 occurrence

  • Suggested canonical name: dexterity_holding
  • Overlap warnings: shares tokens with dexterity_flicking, dexterity_placement_balance, dexterity_placement_constraint, dexterity_stacking
  • Examples:
    • Dancing Eggs (strength 3): "White die indicates the location of the egg; between your cheek and your shoulder, your chin and the breast, between your knees."

_other:deductive_code_breaking — 1 occurrence

  • Suggested canonical name: deductive_code_breaking
  • Overlap warnings: none
  • Examples:
    • Da Vinci Code (strength 3): "common sense, intuition and your detective skills will guide you; guess opponent's secret number"

_other:trap_tile_state_change — 1 occurrence

  • Suggested canonical name: trap_tile_state_change
  • Overlap warnings: none
  • Examples:
    • Funny Bunny (strength 3): "rotate the carrot which will cause holes to open and close on the game board; any bunny on an open hole drops under the board"

_other:stacking_carrier_movement — 1 occurrence

  • Suggested canonical name: stacking_carrier_movement
  • Overlap warnings: none
  • Examples:
    • Ribbit (strength 3): "When a turtle moves on a space where another turtle is waiting, it is placed on top; carried when bottom moves"

_other:tug_of_war_bidding — 1 occurrence

  • Suggested canonical name: tug_of_war_bidding
  • Overlap warnings: none
  • Examples:
    • Blue Moon (strength 3): "game consists of independent consecutive fights; building up power in fire or earth until opponent retreats"

_other:min_score_constraint — 1 occurrence

  • Suggested canonical name: min_score_constraint
  • Overlap warnings: none
  • Examples:
    • Ingenious (strength 3): "a player's score is equal to their worst-scoring color, not their best"

_other:physical_construction_challenge — 1 occurrence

  • Suggested canonical name: physical_construction_challenge
  • Overlap warnings: shares tokens with physical_construction_task
  • Examples:
    • Make 'n' Break (strength 3): "uncover and copy building plans each showing 10 colored blocks in a particular arrangement"

_other:duplicate_elimination — 1 occurrence

  • Suggested canonical name: duplicate_elimination
  • Overlap warnings: shares tokens with board_elimination_by_fill, deduction_grid_elimination
  • Examples:
    • Big Boggle (strength 3): "players compare list of words and remove any shared words; points awarded for remaining words"

_other:pick_up_and_deliver_combat — 1 occurrence

  • Suggested canonical name: pick_up_and_deliver_combat
  • Overlap warnings: none
  • Examples:
    • Pirates of the Spanish Main (strength 3): "sail to different islands looking for treasure; obtained by digging or sending opponents to Davy Jones"

_other:judge_selection_social — 1 occurrence

  • Suggested canonical name: judge_selection_social
  • Overlap warnings: none
  • Examples:
    • Apples to Apples Junior (strength 3): "judge picks favorite red card; winner is who best knows what judge finds funny or apt"

_other:spatial_memory_matching — 1 occurrence

  • Suggested canonical name: spatial_memory_matching
  • Overlap warnings: none
  • Examples:
    • Dawn Under (strength 2): "turn over a grave lid; if color matches vampire at line-end, entomb it; requires remembering lid positions"

_other:speed_reaction_trigger — 1 occurrence

  • Suggested canonical name: speed_reaction_trigger
  • Overlap warnings: none
  • Examples:
    • Snorta! (strength 3): "when a card placed down matches one of the cards already on the table, those two players rush"

_other:color_driven_action_selection — 1 occurrence

  • Suggested canonical name: color_driven_action_selection
  • Overlap warnings: shares tokens with action_selection_via_card, rondel_action_selection, simultaneous_action_selection
  • Examples:
    • Cranium Zigity (strength 3): "The color of the card defines what to do"

_other:convergent_association_scoring — 1 occurrence

  • Suggested canonical name: convergent_association_scoring
  • Overlap warnings: none
  • Examples:
    • Unanimo (strength 3): "extra points for the number of players who shared your words; maximize overlap with group thinking"

_other:roll_and_move — 1 occurrence

  • Suggested canonical name: roll_and_move
  • Overlap warnings: shares tokens with roll_and_move_race
  • Examples:
    • Spooky Stairs (strength 3): "players roll an enchanted die to see how fast they climb the stairs"

_other:piece_swap_hidden — 1 occurrence

  • Suggested canonical name: piece_swap_hidden
  • Overlap warnings: none
  • Examples:
    • Spooky Stairs (strength 2): "two ghosts may be exchanged; figures disappear under ghost pieces"

_other:stock_majority_dividend — 1 occurrence

  • Suggested canonical name: stock_majority_dividend
  • Overlap warnings: none
  • Examples:
    • Goldbräu (strength 2): "invest in businesses and try to get people in management positions in breweries where you own stock"

_other:map_rotation_manipulation — 1 occurrence

  • Suggested canonical name: map_rotation_manipulation
  • Overlap warnings: none
  • Examples:
    • Dungeon Twister (strength 3): "8 rooms that can be moved and rotated by the players"

_other:nesting_piece_capture — 1 occurrence

  • Suggested canonical name: nesting_piece_capture
  • Overlap warnings: none
  • Examples:
    • Gobblers (strength 3): "pieces can nest into each other; larger piece can cover any smaller piece on board"

_other:pick_up_and_deliver_contested — 1 occurrence

  • Suggested canonical name: pick_up_and_deliver_contested
  • Overlap warnings: none
  • Examples:
    • Caribbean (strength 2): "lure pirates to deliver treasure crates to one of their own safe havens, not opponents'"

_other:dexterity_flick_precision — 1 occurrence

  • Suggested canonical name: dexterity_flick_precision
  • Overlap warnings: none
  • Examples:
    • PitchCar Mini (strength 3): "A mini version of Pitchcar with smaller track pieces; 8 wooden cars flicked around racing circuits"

_other:offer_and_acceptance_economy — 1 occurrence

  • Suggested canonical name: offer_and_acceptance_economy
  • Overlap warnings: none
  • Examples:
    • Tower of Babel (strength 3): "When it's someone else's turn, you offer cards to the active player, and by good offers, can earn points."

_other:action_retrieval — 1 occurrence

  • Suggested canonical name: action_retrieval
  • Overlap warnings: shares tokens with action_blocking, action_point_movement, action_selection_via_card, rondel_action_selection, simultaneous_action_selection
  • Examples:
    • Sardegna (strength 2): "action retrieval listed as mechanism; each player has identical set of character cards with unique abilities"

_other:meld_layoff_extension — 1 occurrence

  • Suggested canonical name: meld_layoff_extension
  • Overlap warnings: none
  • Examples:
    • Rummy (strength 3): "once a person lays down a group, other players can now lay off cards to that group"

_other:arithmetic_capture — 1 occurrence

  • Suggested canonical name: arithmetic_capture
  • Overlap warnings: shares tokens with capture_by_enclosure
  • Examples:
    • Scopa (strength 3): "may capture face-up cards if the sum of cards captured equals the value of the card played"

_other:shared_rail_opportunism — 1 occurrence

  • Suggested canonical name: shared_rail_opportunism
  • Overlap warnings: none
  • Examples:
    • Trans Europa (strength 2): "Players place rails that other players can also use for their own networks"

_other:stat_constraint_network — 1 occurrence

  • Suggested canonical name: stat_constraint_network
  • Overlap warnings: none
  • Examples:
    • Funny Friends (strength 3): "excess cancels another stat — smoke too much you get thin; drink too much you lose wisdom"

_other:line_of_sight_targeting — 1 occurrence

  • Suggested canonical name: line_of_sight_targeting
  • Overlap warnings: none
  • Examples:
    • Khet: The Laser Game (strength 3): "beam bounces from mirror to mirror; challenge is to protect own pharaoh while maneuvering to light up opponent's"

_other:line_manipulation — 1 occurrence

  • Suggested canonical name: line_manipulation
  • Overlap warnings: none
  • Examples:
    • Sitting Ducks Gallery (strength 3): "gameplay is similar to Guillotine in the way that the line can be manipulated and special effect cards"

_other:discard_pile_pickup_gamble — 1 occurrence

  • Suggested canonical name: discard_pile_pickup_gamble
  • Overlap warnings: none
  • Examples:
    • Canasta (strength 2): "players may take entire discard pile; risk vs reward of enabling opponents by discarding"

_other:path_shrink_collection — 1 occurrence

  • Suggested canonical name: path_shrink_collection
  • Overlap warnings: none
  • Examples:
    • That's Life! (strength 3): "if your token is the only one on a tile when you leave it, you collect that tile, which shrinks the path"

_other:rock_paper_scissors_resolution — 1 occurrence

  • Suggested canonical name: rock_paper_scissors_resolution
  • Overlap warnings: none
  • Examples:
    • Pizza Box Football (strength 3): "rock-paper-scissors mechanism: defense picks run/short/long coverage, offense picks matching play type"

_other:blame_passing_storytelling — 1 occurrence

  • Suggested canonical name: blame_passing_storytelling
  • Overlap warnings: none
  • Examples:
    • Aye, Dark Overlord! The Red Box (strength 3): "all about telling lies and shifting the blame on poor fellow ones; righteous wrath gives them what they deserve"

_other:improv_narrative_constraint — 1 occurrence

  • Suggested canonical name: improv_narrative_constraint
  • Overlap warnings: none
  • Examples:
    • Aye, Dark Overlord! The Red Box (strength 3): "roleplaying game about telling lies and shifting the blame; single loser game mechanic"

_other:tug_of_war_scoring — 1 occurrence

  • Suggested canonical name: tug_of_war_scoring
  • Overlap warnings: none
  • Examples:
    • Sun Tzu (strength 2): "The game has a feel of tug-of-war as the scoring marker starts in the middle"

_other:deductive_questioning — 1 occurrence

  • Suggested canonical name: deductive_questioning
  • Overlap warnings: none
  • Examples:
    • Black Stories (strength 3): "50 black stories, morbid and mysterious riddles; players try to reconstruct the crime by asking"

_other:board_rotation_disruption — 1 occurrence

  • Suggested canonical name: board_rotation_disruption
  • Overlap warnings: none
  • Examples:
    • Pentago (strength 3): "after placing a marble, the player has the option to twist one of the grids by 90 degrees"

_other:abstract_two_player_duel — 1 occurrence

  • Suggested canonical name: abstract_two_player_duel
  • Overlap warnings: none
  • Examples:
    • Pentago (strength 2): "abstract strategy game for two players with four 3x3 grids arranged into larger 6x6 grid"

_other:self_triggered_endgame — 1 occurrence

  • Suggested canonical name: self_triggered_endgame
  • Overlap warnings: none
  • Examples:
    • Glory to Rome (strength 2): "self_triggered_endgame — timing the deck-out or last-foundation play is a skill in itself"

_other:weight_balance_constraint — 1 occurrence

  • Suggested canonical name: weight_balance_constraint
  • Overlap warnings: none
  • Examples:
    • Ark (strength 2): "worry about the weight of the animals; load too many on one side and you'll all be treading water"

_other:mancala_movement — 1 occurrence

  • Suggested canonical name: mancala_movement
  • Overlap warnings: shares tokens with action_point_movement, area_movement_with_blocking, rondel_movement
  • Examples:
    • Robber Knights (strength 3): "Mancala mechanic drives knight movement across the board"

_other:dexterity_push_dark — 1 occurrence

  • Suggested canonical name: dexterity_push_dark
  • Overlap warnings: none
  • Examples:
    • Nacht der Magier (strength 3): "played in pitch black; push in one continuous movement until you hear a clack; something has fallen off the board"

_other:enclosure_racing — 1 occurrence

  • Suggested canonical name: enclosure_racing
  • Overlap warnings: shares tokens with capture_by_enclosure
  • Examples:
    • Terra Nova (strength 2): "game ends once all areas have been scored; race to close areas favorably before opponents can fence you out"

_other:meta_bet_on_others — 1 occurrence

  • Suggested canonical name: meta_bet_on_others
  • Overlap warnings: none
  • Examples:
    • Wits & Wagers (strength 3): "bet on your guess or on who the experts are — meta_bet_on_others; odds_payout_ladder scales reward."

_other:ignorance_friendly_trivia — 1 occurrence

  • Suggested canonical name: ignorance_friendly_trivia
  • Overlap warnings: none
  • Examples:
    • Wits & Wagers (strength 2): "doesn't matter if you're not a trivia buff — can win by playing the odds, ignorance_friendly_trivia."

_other:freeform_storytelling — 1 occurrence

  • Suggested canonical name: freeform_storytelling
  • Overlap warnings: none
  • Examples:
    • Rory's Story Cubes (strength 3): "Roll all 9 cubes to generate 9 random images and then use these to invent a story starting with 'Once upon a time'."

_other:token_pickup_race — 1 occurrence

  • Suggested canonical name: token_pickup_race
  • Overlap warnings: none
  • Examples:
    • Ticket to Ride: Märklin (strength 2): "merchandise_token_pickup — values of these tokens diminish when multiple tokens are present, requiring players to move quickly"

_other:meld_strength_comparison — 1 occurrence

  • Suggested canonical name: meld_strength_comparison
  • Overlap warnings: none
  • Examples:
    • Iliad (strength 2): "various stages will unfold; the strongest players will receive a victory card of their choice"

_other:pocket_picking — 1 occurrence

  • Suggested canonical name: pocket_picking
  • Overlap warnings: none
  • Examples:
    • Nottingham (strength 2): "Deputies think nothing of occasionally picking their colleagues' pockets"

_other:shared_character_drafting — 1 occurrence

  • Suggested canonical name: shared_character_drafting
  • Overlap warnings: none
  • Examples:
    • Mr. Jack (strength 3): "shared_pawn_drafting; both players move same pool of characters, choosing which to activate each turn"

_other:contribution_matching — 1 occurrence

  • Suggested canonical name: contribution_matching
  • Overlap warnings: none
  • Examples:
    • Blue Moon City (strength 3): "matching_card_contribution — play matching faction cards to help rebuild; tile flips on completion."

_other:elimination_by_worst — 1 occurrence

  • Suggested canonical name: elimination_by_worst
  • Overlap warnings: shares tokens with board_elimination_by_fill, deduction_grid_elimination
  • Examples:
    • Cleopatra and the Society of Architects (strength 3): "most corrupt architect will be seized and offered as sacrifice; most corrupt eliminated, then wealthiest wins"

_other:tug_of_war_track — 1 occurrence

  • Suggested canonical name: tug_of_war_track
  • Overlap warnings: none
  • Examples:
    • Royal Visit (strength 3): "vie to attract the King to your Chateau; move Crown between the two Duchies according to positions"

_other:infiltration_placement — 1 occurrence

  • Suggested canonical name: infiltration_placement
  • Overlap warnings: shares tokens with 3d_spatial_placement, dexterity_placement_balance, dexterity_placement_constraint
  • Examples:
    • 12 Thieves (strength 2): "each player leads a group of thieves trying to gain the best booty in the palaces of Baghdad"

_other:chip_stacking_control — 1 occurrence

  • Suggested canonical name: chip_stacking_control
  • Overlap warnings: none
  • Examples:
    • Buccaneer (strength 3): "take one of your chips or stacks, put it on top of another player's chip or stack, and own the entire stack"

_other:shared_dice_pool_drafting — 1 occurrence

  • Suggested canonical name: shared_dice_pool_drafting
  • Overlap warnings: none
  • Examples:
    • Yspahan (strength 3): "players draft their action for the turn in order, but a roll of the dice determines which actions are available"

_other:drawing_from_description — 1 occurrence

  • Suggested canonical name: drawing_from_description
  • Overlap warnings: shares tokens with telephone_chain_drawing
  • Examples:
    • Duplik (strength 3): "Funny, fast-paced family and party game that tests each player's ability to describe, draw, and evaluate wacky images."

_other:bottleneck_color_scoring — 1 occurrence

  • Suggested canonical name: bottleneck_color_scoring
  • Overlap warnings: none
  • Examples:
    • Ingenious: Travel Edition (strength 3): "final score is determined by your LOWEST scoring color — Highest-Lowest Scoring mechanism"

_other:shared_threshold_trap — 1 occurrence

  • Suggested canonical name: shared_threshold_trap
  • Overlap warnings: none
  • Examples:
    • Straw (strength 3): "break the camel's back with the Straw card, you win instead of losing"

_other:running_total_grab — 1 occurrence

  • Suggested canonical name: running_total_grab
  • Overlap warnings: none
  • Examples:
    • Zeus on the Loose (strength 3): "Play cards strategically, adding numbers as you climb up the mythic mountain. Grab Zeus when the total reaches a multiple of 10"

_other:pipeline_connectivity_constraint — 1 occurrence

  • Suggested canonical name: pipeline_connectivity_constraint
  • Overlap warnings: none
  • Examples:
    • Factory Fun (strength 3): "must always connect all reservoirs and machines correctly by using the connectors (the pipelines)"

_other:vertical_stacking_terrain — 1 occurrence

  • Suggested canonical name: vertical_stacking_terrain
  • Overlap warnings: none
  • Examples:
    • Taluva (strength 3): "vertical_stacking_terrain; destructive_overbuilding; eruption increases height around existing volcano"

_other:verbal_description_guessing — 1 occurrence

  • Suggested canonical name: verbal_description_guessing
  • Overlap warnings: none
  • Examples:
    • 30 Seconds (strength 3): "player takes a card with five famous names on them and tries to describe those names to his partner"

_other:command_card_activation — 1 occurrence

  • Suggested canonical name: command_card_activation
  • Overlap warnings: none
  • Examples:
    • BattleLore (strength 3): "play a section command card to activate hex units, move them, then roll custom dice to resolve attacks"

_other:escalating_bid_chain — 1 occurrence

  • Suggested canonical name: escalating_bid_chain
  • Overlap warnings: none
  • Examples:
    • Metropolys (strength 3): "player picks a space and places a bidding marker; each following player raises with higher numbered building in adjacent space"

_other:market_price_fluctuation — 1 occurrence

  • Suggested canonical name: market_price_fluctuation
  • Overlap warnings: none
  • Examples:
    • If Wishes Were Fishes! (strength 3): "Commodity Speculation, Increase Value of Unchosen Resources mechanisms drive market pricing"

_other:commodity_speculation — 1 occurrence

  • Suggested canonical name: commodity_speculation
  • Overlap warnings: none
  • Examples:
    • Arkadia (strength 2): "seals are subject to changing values; growing castle has the 4 seals on it which decides the value of each seal"

_other:object_trading_deduction — 1 occurrence

  • Suggested canonical name: object_trading_deduction
  • Overlap warnings: none
  • Examples:
    • The Castle of the Devil (strength 2): "trading objects lets you view trading partner's association; winner of struggle views and steals cards"

_other:secret_route_planning — 1 occurrence

  • Suggested canonical name: secret_route_planning
  • Overlap warnings: none
  • Examples:
    • Duel in the Dark (strength 3): "British player secretly plots the course of the bomber; Mosquito acts as escort or decoy"

_other:rondel_price_rotation — 1 occurrence

  • Suggested canonical name: rondel_price_rotation
  • Overlap warnings: none
  • Examples:
    • Vikings (strength 3): "The most unusual aspect of the game is the pricing wheel, which pairs meeples with tiles and sets their prices"

_other:word_grid_construction — 1 occurrence

  • Suggested canonical name: word_grid_construction
  • Overlap warnings: none
  • Examples:
    • Bananagrams (strength 3): "using a selection of 144 plastic letter tiles, each player works independently to create their own crossword"

_other:shared_token_movement — 1 occurrence

  • Suggested canonical name: shared_token_movement
  • Overlap warnings: none
  • Examples:
    • Portobello Market (strength 3): "Bobby is shared token players must move to desired location, bribing with cash to redirect"

_other:score_sheet_construction — 1 occurrence

  • Suggested canonical name: score_sheet_construction
  • Overlap warnings: none
  • Examples:
    • Catan Dice Game (strength 2): "every player has own score card depicting mini Catan; build by drawing settlements and roads"

_other:dexterity_magnetic_placement — 1 occurrence

  • Suggested canonical name: dexterity_magnetic_placement
  • Overlap warnings: shares tokens with dexterity_placement_balance, dexterity_placement_constraint
  • Examples:
    • RattleSnake (strength 3): "funny magnetic eggs will clash if you make the wrong move; then you pick them all up"

_other:elevation_terrain_bonus — 1 occurrence

  • Suggested canonical name: elevation_terrain_bonus
  • Overlap warnings: none
  • Examples:
    • Heroscape Master Set: Swarm of the Marro (strength 3): "elevation_attack_bonus — moving up a level costs hex; line_of_sight_vertical; elevation matters for combat."

_other:pattern_recognition_race — 1 occurrence

  • Suggested canonical name: pattern_recognition_race
  • Overlap warnings: shares tokens with speed_recognition_race
  • Examples:
    • Wicked Witches Way (strength 3): "spot the dice, recreate the proper formula and advance; two color combinations determine effect"

_other:tile_sliding_maze — 1 occurrence

  • Suggested canonical name: tile_sliding_maze
  • Overlap warnings: none
  • Examples:
    • Château Roquefort (strength 3): "Push a tile into play, which changes the maze of cheese pieces underneath; map deformation is central."

_other:rent_on_landing — 1 occurrence

  • Suggested canonical name: rent_on_landing
  • Overlap warnings: none
  • Examples:
    • Marrakech (strength 3): "if Assam lands on another player's carpet, you must pay that player 1 coin per square of the contiguous carpet area"

_other:tile_special_power_activation — 1 occurrence

  • Suggested canonical name: tile_special_power_activation
  • Overlap warnings: none
  • Examples:
    • Beowulf: The Movie Board Game (strength 2): "special powers: displace a figurine, swap a tile, block other tiles, increase power of figurines in same row/column"

_other:grid_placement_poker_scoring — 1 occurrence

  • Suggested canonical name: grid_placement_poker_scoring
  • Overlap warnings: none
  • Examples:
    • Knister (strength 3): "each row and column scores 1-12 points depending on whether it's filled with a pair, triple, full house, straight, five-of-a-kind"

_other:self_harming_contraption — 1 occurrence

  • Suggested canonical name: self_harming_contraption
  • Overlap warnings: none
  • Examples:
    • Infernal Contraption (strength 2): "often-backfiring, nigh-uncontrollable magical machines"

_other:party_recruitment — 1 occurrence

  • Suggested canonical name: party_recruitment
  • Overlap warnings: shares tokens with multi_activity_party_challenge
  • Examples:
    • Tomb (strength 3): "Assemble a crack squad of adventurers and enter the fabled Goldenaxe Catacombs"

_other:steal_on_draw — 1 occurrence

  • Suggested canonical name: steal_on_draw
  • Overlap warnings: shares tokens with bag_draw_set_completion, hand_management_under_draw, steal_from_opponent
  • Examples:
    • Cheeky Monkey (strength 2): "draws chip matching top of opponent's stack, player can steal this animal"

_other:telephone_chain_drift — 1 occurrence

  • Suggested canonical name: telephone_chain_drift
  • Overlap warnings: shares tokens with telephone_chain_drawing
  • Examples:
    • Eat Poop You Cat (strength 3): "I am the Walrus becomes Hitler and I danced the night away in a disco"

_other:time_track_turn_order — 1 occurrence

  • Suggested canonical name: time_track_turn_order
  • Overlap warnings: shares tokens with turn_order_auction
  • Examples:
    • Thebes (strength 3): "time_track_turn_order; spend weeks on time track; player furthest back goes next"

_other:connector_compatibility — 1 occurrence

  • Suggested canonical name: connector_compatibility
  • Overlap warnings: none
  • Examples:
    • Galaxy Trucker (strength 3): "connector_compatibility_constraint — ship topology must be validated; exposed connectors degrade the ship"

_other:build_then_break_arc — 1 occurrence

  • Suggested canonical name: build_then_break_arc
  • Overlap warnings: none
  • Examples:
    • Galaxy Trucker (strength 3): "real-time scramble to weld a spaceship from sewer-pipe tiles, then watch chaos break it apart in flight"

_other:penalty_row_avoidance — 1 occurrence

  • Suggested canonical name: penalty_row_avoidance
  • Overlap warnings: none
  • Examples:
    • Slide 5 (strength 2): "sixth card causes Avalanche; player must take all of the cards in the row as penalty"

_other:dynamic_goal_limit — 1 occurrence

  • Suggested canonical name: dynamic_goal_limit
  • Overlap warnings: none
  • Examples:
    • Cliffhanger (strength 3): "after the first four tricks, the players know how many goats the central hill supports; represents the goal limit"

_other:shared_company_ownership — 1 occurrence

  • Suggested canonical name: shared_company_ownership
  • Overlap warnings: none
  • Examples:
    • Wabash Cannonball (strength 3): "auction funds to company — multiple players can own shares of the same railroad"

_other:mandatory_capture_first — 1 occurrence

  • Suggested canonical name: mandatory_capture_first
  • Overlap warnings: none
  • Examples:
    • TZAAR (strength 3): "capture an enemy stack, then optionally capture again or stack onto your own piece"

_other:piece_type_elimination_loss — 1 occurrence

  • Suggested canonical name: piece_type_elimination_loss
  • Overlap warnings: none
  • Examples:
    • TZAAR (strength 3): "aim is either to make the opponent run out of one of the three types of pieces"

_other:stack_to_strengthen — 1 occurrence

  • Suggested canonical name: stack_to_strengthen
  • Overlap warnings: none
  • Examples:
    • TZAAR (strength 2): "jump on top of one of your own pieces and make yourself stronger"

_other:demand_track_depreciation — 1 occurrence

  • Suggested canonical name: demand_track_depreciation
  • Overlap warnings: none
  • Examples:
    • Darjeeling (strength 3): "there is a demand award of up to 6 VP depending on how long it has been since anyone shipped this variety"

_other:verbal_lie_obligation — 1 occurrence

  • Suggested canonical name: verbal_lie_obligation
  • Overlap warnings: none
  • Examples:
    • Cockroach Salad (strength 3): "If his vegetable matches the previously played vegetable, the player must lie"

_other:duplicate_penalty_display — 1 occurrence

  • Suggested canonical name: duplicate_penalty_display
  • Overlap warnings: none
  • Examples:
    • Palastgeflüster (strength 3): "If they do not succeed, all the others rise in the king's favor and will be rewarded"

_other:knowledge_self_assessment — 1 occurrence

  • Suggested canonical name: knowledge_self_assessment
  • Overlap warnings: none
  • Examples:
    • Bezzerwizzer (strength 3): "players draw the category tiles from a bag and sort them on their player board according to their knowledge"

_other:category_swap_token — 1 occurrence

  • Suggested canonical name: category_swap_token
  • Overlap warnings: none
  • Examples:
    • Bezzerwizzer (strength 2): "With the Z token you can swap one of your categories with another player; afterwards it's out of the game for this round"

_other:social_read_judge — 1 occurrence

  • Suggested canonical name: social_read_judge
  • Overlap warnings: none
  • Examples:
    • Say Anything (strength 3): "gives you the chance to settle questions that have been hotly debated for centuries"

_other:pick_up_deliver_clues — 1 occurrence

  • Suggested canonical name: pick_up_deliver_clues
  • Overlap warnings: none
  • Examples:
    • Whoowasit? (strength 2): "players move through rooms to uncover clues; must feed animals so they provide clues"

_other:role_contention_priority — 1 occurrence

  • Suggested canonical name: role_contention_priority
  • Overlap warnings: none
  • Examples:
    • Witch's Brew (strength 3): "first player with that role announces they are that character; follower can take the favor or contest"

_other:value_board_manipulation — 1 occurrence

  • Suggested canonical name: value_board_manipulation
  • Overlap warnings: none
  • Examples:
    • Biblios (strength 3): "when a die-shift card appears, active player rotates one of five category dice on value board"

_other:pick_up_deliver_multi_step — 1 occurrence

  • Suggested canonical name: pick_up_deliver_multi_step
  • Overlap warnings: none
  • Examples:
    • Toledo (strength 3): "acquire steel and jewels from dealers, get swords manufactured, deliver to Alcazar"

_other:layered_tile_overlap — 1 occurrence

  • Suggested canonical name: layered_tile_overlap
  • Overlap warnings: none
  • Examples:
    • The Hanging Gardens (strength 3): "Melding and Splaying, Layering mechanisms — cards layer over each other in the play area"

_other:goal_state_volatility — 1 occurrence

  • Suggested canonical name: goal_state_volatility
  • Overlap warnings: none
  • Examples:
    • Martian Fluxx (strength 3): "Creepers are pesky Pathetic Humans keeping us from winning; goal shifts with each new Goal card"

_other:trivia_estimation_guessing — 1 occurrence

  • Suggested canonical name: trivia_estimation_guessing
  • Overlap warnings: shares tokens with trivia_estimation
  • Examples:
    • Fauna (strength 3): "How heavy is a Tiger, how tall can a Giraffe get — players guess animal attributes as accurately as possible"

_other:commodity_delivery_race — 1 occurrence

  • Suggested canonical name: commodity_delivery_race
  • Overlap warnings: none
  • Examples:
    • Strozzi (strength 3): "choose vessels from deck of cards then decide to deliver goods to particular port; fastest ship scores"

_other:flip_movement_pattern — 1 occurrence

  • Suggested canonical name: flip_movement_pattern
  • Overlap warnings: none
  • Examples:
    • The Duke (strength 3): "flippable_movement_pattern; after the action, you flip the tile — piece that slid now shows defensive jump"

_other:two_state_piece_oscillation — 1 occurrence

  • Suggested canonical name: two_state_piece_oscillation
  • Overlap warnings: none
  • Examples:
    • The Duke (strength 3): "two-state tile gives every piece a cadence: aggressive face leads to defensive face leads back"

_other:escalating_clue_constraint — 1 occurrence

  • Suggested canonical name: escalating_clue_constraint
  • Overlap warnings: none
  • Examples:
    • Time's Up! Title Recall! (strength 3): "in round 1 almost any clue allowed; round 2 one word; round 3 no words at all"

_other:i_cut_you_choose_division — 1 occurrence

  • Suggested canonical name: i_cut_you_choose_division
  • Overlap warnings: shares tokens with i_cut_you_choose
  • Examples:
    • Piece o' Cake (strength 3): "one person cuts, the other chooses; one makes slices as equal as possible so one does not end up with the short end"

_other:ladder_climbing_escalation — 1 occurrence

  • Suggested canonical name: ladder_climbing_escalation
  • Overlap warnings: shares tokens with ladder_climbing
  • Examples:
    • Haggis (strength 3): "Haggis is a climbing game in the same family as Zheng Fen and Big Two"

_other:grid_manipulation_chaining — 1 occurrence

  • Suggested canonical name: grid_manipulation_chaining
  • Overlap warnings: none
  • Examples:
    • The Stars Are Right (strength 3): "move a row by one object, flip one object, switch two neighboring objects"

_other:attention_misdirection_penalty — 1 occurrence

  • Suggested canonical name: attention_misdirection_penalty
  • Overlap warnings: none
  • Examples:
    • Rock the Beat (strength 2): "when player messes up rhythm or fails to respond to signal, receives a new symbol card"

_other:deduction_elimination — 1 occurrence

  • Suggested canonical name: deduction_elimination
  • Overlap warnings: shares tokens with board_elimination_by_fill, deduction_grid_elimination
  • Examples:
    • Clue: Harry Potter Edition (strength 3): "discover who did it, what spell or item they used, and where the student was attacked"

_other:closed_economy_auction — 1 occurrence

  • Suggested canonical name: closed_economy_auction
  • Overlap warnings: none
  • Examples:
    • Byzanz (strength 3): "bidding cards will be placed face up and sorted by kind into the market; closed economy auction"

_other:forced_color_matching — 1 occurrence

  • Suggested canonical name: forced_color_matching
  • Overlap warnings: none
  • Examples:
    • Kamisado (strength 3): "Must move the tower of the color matching the space on which the opponent moved on her previous turn."

_other:dexterity_precision_striking — 1 occurrence

  • Suggested canonical name: dexterity_precision_striking
  • Overlap warnings: none
  • Examples:
    • Tac Tac Jack (strength 3): "player gets two taps with the axe to try and knock off pieces of bark from tree segments for one point apiece"

_other:market_price_manipulation — 1 occurrence

  • Suggested canonical name: market_price_manipulation
  • Overlap warnings: none
  • Examples:
    • Black Friday (strength 3): "actions of all players change the probability of the crash; when they start selling, probability gets higher"

_other:shared_market_bubble — 1 occurrence

  • Suggested canonical name: shared_market_bubble
  • Overlap warnings: shares tokens with tableau_shared_market
  • Examples:
    • Black Friday (strength 3): "stock trading game with a built-in bubble to explode; players try to find out the right time to sell"

_other:pick_up_deliver_market — 1 occurrence

  • Suggested canonical name: pick_up_deliver_market
  • Overlap warnings: none
  • Examples:
    • Bombay (strength 3): "acquire goods at trading posts and deliver to cities where they are in demand; prices fluctuate"

_other:palace_toll_network — 1 occurrence

  • Suggested canonical name: palace_toll_network
  • Overlap warnings: none
  • Examples:
    • Bombay (strength 2): "build Palaces, which can earn them riches should the opposition be forced to travel through them"

_other:investment_betting — 1 occurrence

  • Suggested canonical name: investment_betting
  • Overlap warnings: none
  • Examples:
    • Long Shot (strength 3): "Up to 8 players bet, buy horses, and strategize as the race unfolds; will you buy a horse or bet the long shot?"

_other:commodity_pump — 1 occurrence

  • Suggested canonical name: commodity_pump
  • Overlap warnings: none
  • Examples:
    • Modern Art Card Game (strength 3): "trying to pump up value of certain artists before cashing in; commodity speculation core loop"

_other:simultaneous_solo_boards — 1 occurrence

  • Suggested canonical name: simultaneous_solo_boards
  • Overlap warnings: none
  • Examples:
    • FITS (strength 2): "unlike Tetris every player is engaged with his own board; no time pressure but parallel play"

_other:asymmetric_factions — 1 occurrence

  • Suggested canonical name: asymmetric_factions
  • Overlap warnings: none
  • Examples:
    • Cosmic Encounter (strength 3): "alien powers unique to each race give players ways to bend or outright break some rule"

_other:mancala_rondel_pickup — 1 occurrence

  • Suggested canonical name: mancala_rondel_pickup
  • Overlap warnings: none
  • Examples:
    • Finca (strength 3): "mancala_rondel_pickup — sow your worker around a windmill rondel, harvest the matching fruit."

_other:word_generation_under_pressure — 1 occurrence

  • Suggested canonical name: word_generation_under_pressure
  • Overlap warnings: none
  • Examples:
    • Word on the Street (strength 3): "one team is presented with a category; that team has thirty seconds to come up with an answer in that category"

_other:color_matching_resolution — 1 occurrence

  • Suggested canonical name: color_matching_resolution
  • Overlap warnings: none
  • Examples:
    • First Orchard (strength 2): "roll colored die, pick fruit of matching color from tree or advance raven one step toward orchard"

_other:tactile_construction_guessing — 1 occurrence

  • Suggested canonical name: tactile_construction_guessing
  • Overlap warnings: none
  • Examples:
    • Creationary (strength 3): "build LEGO objects in one of four building categories while others guess what you are creating"

_other:dexterity_movement_penalty — 1 occurrence

  • Suggested canonical name: dexterity_movement_penalty
  • Overlap warnings: none
  • Examples:
    • The Magic Labyrinth (strength 3): "each magician joined with a magnetic ball; if you hit a wall the ball drops and you start all over"

_other:constraint_intersection_deduction — 1 occurrence

  • Suggested canonical name: constraint_intersection_deduction
  • Overlap warnings: none
  • Examples:
    • Tobago (strength 3): "constraint_intersection_deduction; clue_cards narrow treasure location to overlapping zones"

_other:shared_treasure_payout_order — 1 occurrence

  • Suggested canonical name: shared_treasure_payout_order
  • Overlap warnings: none
  • Examples:
    • Tobago (strength 2): "shared_treasure_payout_order; more clues you provided, more stake you have in the loot"

_other:army_draft_construction — 1 occurrence

  • Suggested canonical name: army_draft_construction
  • Overlap warnings: none
  • Examples:
    • Pocket Battles: Celts vs. Romans (strength 3): "just determine the size of the battle and create your own army from a pool of existing troops"

_other:deck_building_via_stake_wins — 1 occurrence

  • Suggested canonical name: deck_building_via_stake_wins
  • Overlap warnings: none
  • Examples:
    • Arcana (strength 3): "Deck, Bag, and Pool Building mechanism; Make your guild most influential by winning Stake cards"

_other:telephone_drift_chain — 1 occurrence

  • Suggested canonical name: telephone_drift_chain
  • Overlap warnings: shares tokens with telephone_chain_drawing
  • Examples:
    • Telestrations (strength 3): "draw what they see, then guess what they saw for hours of hilarious miscommunication"

_other:three_zone_card_assignment — 1 occurrence

  • Suggested canonical name: three_zone_card_assignment
  • Overlap warnings: none
  • Examples:
    • Warhammer: Invasion (strength 3): "players can choose different factions. Will you play the indestructible grudge-bearing Dwarfs"

_other:shed_all_dice_race — 1 occurrence

  • Suggested canonical name: shed_all_dice_race
  • Overlap warnings: none
  • Examples:
    • Wazabi (strength 3): "You have a single goal in Wazabi: Get rid of your dice. The trap is that the fewer dice you have, the more difficult the game becomes"

_other:judge_pick_best — 1 occurrence

  • Suggested canonical name: judge_pick_best
  • Overlap warnings: none
  • Examples:
    • Cards Against Humanity (strength 3): "The card czar determines which answer card(s) are funniest in the context of the question"

_other:race_outcome_betting — 1 occurrence

  • Suggested canonical name: race_outcome_betting
  • Overlap warnings: none
  • Examples:
    • Lemming Mafia (strength 3): "each player has his favorite lemmings and tries to use the dice results to influence the race"

_other:shared_pyramid_construction — 1 occurrence

  • Suggested canonical name: shared_pyramid_construction
  • Overlap warnings: none
  • Examples:
    • Penguin Party (strength 2): "collectively build a pyramid of penguins; base can be at most eight cards wide"

_other:physical_gesture_performance — 1 occurrence

  • Suggested canonical name: physical_gesture_performance
  • Overlap warnings: none
  • Examples:
    • Bunny Bunny Moose Moose (strength 3): "players do so by making rabbit ears or moose antlers of various shapes on their heads"

_other:real_time_team_assembly — 1 occurrence

  • Suggested canonical name: real_time_team_assembly
  • Overlap warnings: none
  • Examples:
    • Ugg-Tect (strength 3): "Team-Based Game; work in teams to construct structures; Acting mechanism"

_other:speed_pattern_match — 1 occurrence

  • Suggested canonical name: speed_pattern_match
  • Overlap warnings: shares tokens with pattern_match_grab
  • Examples:
    • Spot it! (strength 3): "players try to find an image shown on two cards; whoever spots the symbol in common claims the first card"

_other:stack_avoidance — 1 occurrence

  • Suggested canonical name: stack_avoidance
  • Overlap warnings: shares tokens with negative_set_avoidance, trick_avoidance
  • Examples:
    • 11 nimmt! (strength 3): "if you can't or don't want to play a card within this ten point range, you have to pick up the discard pile"

_other:rondel_selection — 1 occurrence

  • Suggested canonical name: rondel_selection
  • Overlap warnings: shares tokens with action_selection_via_card, card_activated_unit_selection, rondel_action_selection, rondel_movement, simultaneous_action_selection
  • Examples:
    • Seeland (strength 3): "Rondel uses unique method for determining which tiles available in inner ring of the market."

_other:king_of_hill_timing — 1 occurrence

  • Suggested canonical name: king_of_hill_timing
  • Overlap warnings: none
  • Examples:
    • Mountain Goats (strength 3): "game about timing; get to the top when no one else is in position to knock you off"

_other:motif_zone_capture — 1 occurrence

  • Suggested canonical name: motif_zone_capture
  • Overlap warnings: none
  • Examples:
    • Dragonheart (strength 3): "Cards are always played onto the part of the game board that has the same motif; collecting point cards present"

_other:mood_morale_gate — 1 occurrence

  • Suggested canonical name: mood_morale_gate
  • Overlap warnings: none
  • Examples:
    • Fresco (strength 2): "wake up early too often and your apprentices will become unhappy and stop working efficiently"

_other:placement_tradeoff — 1 occurrence

  • Suggested canonical name: placement_tradeoff
  • Overlap warnings: shares tokens with 3d_spatial_placement, dexterity_placement_balance, dexterity_placement_constraint
  • Examples:
    • It Happens.. (strength 2): "player that is best able to balance attaining majorities while also collecting items will likely be the winner"

_other:rondel_position_cost — 1 occurrence

  • Suggested canonical name: rondel_position_cost
  • Overlap warnings: none
  • Examples:
    • Glen More (strength 3): "picking a tile has influence on actions you get by surrounding tiles in your territory, also determines next turn"

_other:dexterity_auction — 1 occurrence

  • Suggested canonical name: dexterity_auction
  • Overlap warnings: shares tokens with auction_for_goods, dexterity_flicking, dexterity_placement_balance, dexterity_placement_constraint, dexterity_stacking, once_around_auction, turn_order_auction
  • Examples:
    • Safranito (strength 3): "A clever coin thrower can arrange coins to sell at high price and purchase cheap spices — skill-based bidding."

_other:corruption_penalty_track — 1 occurrence

  • Suggested canonical name: corruption_penalty_track
  • Overlap warnings: none
  • Examples:
    • Sobek (strength 3): "while taking a profitable card you often collect corruption points; player with most corruption sees income cut in half"

_other:semantic_retrieval_race — 1 occurrence

  • Suggested canonical name: semantic_retrieval_race
  • Overlap warnings: none
  • Examples:
    • Anomia (strength 3): "our minds are positively brimming with random information — brain works a little differently under pressure"

_other:role_follow_boost — 1 occurrence

  • Suggested canonical name: role_follow_boost
  • Overlap warnings: none
  • Examples:
    • Eminent Domain (strength 3): "boost_by_matching_hand; boost its effect by playing cards matching the Role you have chosen"

_other:panda_disrupts_growth — 1 occurrence

  • Suggested canonical name: panda_disrupts_growth
  • Overlap warnings: none
  • Examples:
    • Takenoko (strength 2): "panda_eats_growth — immoderate hunger of this sacred animal for the juicy and tender bamboo"

_other:timeline_event_management — 1 occurrence

  • Suggested canonical name: timeline_event_management
  • Overlap warnings: none
  • Examples:
    • Back to the Future: The Card Game (strength 3): "make sure pivotal events are not changed by other time travelers before time travel itself gets un-invented"

_other:spell_order_manipulation — 1 occurrence

  • Suggested canonical name: spell_order_manipulation
  • Overlap warnings: none
  • Examples:
    • Grimoire (strength 2): "some weak spells nerf stronger ones; order players choose cards can be flipped depending on spells"

_other:portfolio_value_manipulation — 1 occurrence

  • Suggested canonical name: portfolio_value_manipulation
  • Overlap warnings: none
  • Examples:
    • SNCF: France & Germany (strength 3): "Players can own and trade stocks as well as influence the value of each company"

_other:dual_currency_tradeoff — 1 occurrence

  • Suggested canonical name: dual_currency_tradeoff
  • Overlap warnings: none
  • Examples:
    • Mai-Star (strength 3): "focusing only on popularity won't earn money; failing to spread name won't make rich guests come"

_other:zone_advance_control — 1 occurrence

  • Suggested canonical name: zone_advance_control
  • Overlap warnings: none
  • Examples:
    • Revolver (strength 3): "two players life or death struggle; card play conflict resolution across multiple fronts"

_other:physical_string_placement — 1 occurrence

  • Suggested canonical name: physical_string_placement
  • Overlap warnings: none
  • Examples:
    • String Railway (strength 3): "String Railway is a unique train game that consists of colored strings, tokens, station tiles; strings placed on the table"

_other:physical_deduction_tower — 1 occurrence

  • Suggested canonical name: physical_deduction_tower
  • Overlap warnings: none
  • Examples:
    • Mord im Arosa (strength 3): "throw clues in form of wooden cubes into shaft of hotel tower; listen to guess which floors they land"

_other:logic_elimination_grab — 1 occurrence

  • Suggested canonical name: logic_elimination_grab
  • Overlap warnings: none
  • Examples:
    • Ghost Blitz (strength 3): "if one object on the card is shown in the wrong color, you must grab the correctly colored absent item"

_other:cooperative_competitive_hybrid — 1 occurrence

  • Suggested canonical name: cooperative_competitive_hybrid
  • Overlap warnings: none
  • Examples:
    • The Hobbit (strength 2): "be the player who accumulates most treasure by end of adventure; compete to recover treasure destined for you"

_other:resource_theft — 1 occurrence

  • Suggested canonical name: resource_theft
  • Overlap warnings: shares tokens with variable_resource_conversion
  • Examples:
    • Junta: Viva el Presidente! (strength 3): "rob opponents unscrupulously, ambush president, pocket development aid to hire militia"

_other:supply_demand_pricing — 1 occurrence

  • Suggested canonical name: supply_demand_pricing
  • Overlap warnings: none
  • Examples:
    • Fürstenfeld (strength 3): "more goods the players produce, the faster the prices drop; shared market pricing affects all sellers"

_other:rock_paper_scissors_chaining — 1 occurrence

  • Suggested canonical name: rock_paper_scissors_chaining
  • Overlap warnings: none
  • Examples:
    • Kariba (strength 3): "elephant scares rhino, rhino scares ostrich, ostrich scares zebra; mice might scare elephant"

_other:trick_taking_follow_suit — 1 occurrence

  • Suggested canonical name: trick_taking_follow_suit
  • Overlap warnings: shares tokens with exact_bid_trick_taking, trick_taking_trump
  • Examples:
    • The Dwarf King (strength 3): "Players must follow suit if possible; highest card played of the suit led wins the trick."

_other:sequential_placement_ordering — 1 occurrence

  • Suggested canonical name: sequential_placement_ordering
  • Overlap warnings: none
  • Examples:
    • Timeline: Inventions (strength 3): "players take turns placing a card in a row; after placing, reveal the date; if correct, card stays"

_other:verbal_fluency_recall — 1 occurrence

  • Suggested canonical name: verbal_fluency_recall
  • Overlap warnings: none
  • Examples:
    • 5 Second Rule (strength 3): "just say what comes to mind and risk ridiculous answers slipping out as time twirls down"

_other:freeform_narrative_generation — 1 occurrence

  • Suggested canonical name: freeform_narrative_generation
  • Overlap warnings: none
  • Examples:
    • Rory's Story Cubes: Actions (strength 3): "players roll the dice and then tell a story using the actions; Once upon a time..."

_other:image_prompted_storytelling — 1 occurrence

  • Suggested canonical name: image_prompted_storytelling
  • Overlap warnings: none
  • Examples:
    • Rory's Story Cubes: Actions (strength 3): "useful as an aid to creative problem solving, language learning and story telling"

_other:puzzle_constraint_solving — 1 occurrence

  • Suggested canonical name: puzzle_constraint_solving
  • Overlap warnings: none
  • Examples:
    • Pelican Cove (strength 3): "Players must solve dreambird puzzles so as many dreambirds as possible have their wish granted."

_other:rotating_scoring_track — 1 occurrence

  • Suggested canonical name: rotating_scoring_track
  • Overlap warnings: none
  • Examples:
    • Artus (strength 3): "neutral figure bearing three rings is the current king; table always oriented to place this figure in crown location"

_other:summoner_kill_win — 1 occurrence

  • Suggested canonical name: summoner_kill_win
  • Overlap warnings: shares tokens with summoner_kill_win_condition
  • Examples:
    • Summoner Wars: Master Set (strength 3): "summoner_kill_target — eliminate the enemy summoner to win; summoner is the single victory condition"

_other:building_annex_unlock — 1 occurrence

  • Suggested canonical name: building_annex_unlock
  • Overlap warnings: none
  • Examples:
    • Deadwood (strength 3): "Each building has at least one unique ability that is used immediately, with some buildings offering more long-term advantages"

_other:score_precision_target — 1 occurrence

  • Suggested canonical name: score_precision_target
  • Overlap warnings: none
  • Examples:
    • Sunrise City (strength 3): "not a race to score most points; earn two benchmarks if score token lands on star by exact count"

_other:auction_role_selection — 1 occurrence

  • Suggested canonical name: auction_role_selection
  • Overlap warnings: none
  • Examples:
    • Sunrise City (strength 2): "bid for control of zones; role cards grant special abilities — auction and placement interleaved each round"

_other:ordered_placement_deduction — 1 occurrence

  • Suggested canonical name: ordered_placement_deduction
  • Overlap warnings: none
  • Examples:
    • Timeline: Science & Discoveries (strength 3): "players take turns placing a card from their hand in a row; if placed correctly in chronological order, stays"

_other:dexterity_throw_targeting — 1 occurrence

  • Suggested canonical name: dexterity_throw_targeting
  • Overlap warnings: none
  • Examples:
    • Dungeon Fighter (strength 3): "kill Medusa without looking, defeat Minotaur, throw dice under your leg with eyes closed"

_other:accusation_penalty_split — 1 occurrence

  • Suggested canonical name: accusation_penalty_split
  • Overlap warnings: none
  • Examples:
    • Ooga Booga (strength 2): "A player is accused of messing up... if the accusation is correct, the player scores all cards in the center"

_other:terrain_card_constraint — 1 occurrence

  • Suggested canonical name: terrain_card_constraint
  • Overlap warnings: none
  • Examples:
    • Kingdom Builder (strength 3): "player plays his terrain card and builds three settlements on three hexes of this kind"

_other:scenario_campaign_arc — 1 occurrence

  • Suggested canonical name: scenario_campaign_arc
  • Overlap warnings: none
  • Examples:
    • Dreadfleet (strength 3): "Scenario/Mission/Campaign Game; boxed game for two players including everything needed to war on turbulent seas"

_other:conditional_scoring_penalty — 1 occurrence

  • Suggested canonical name: conditional_scoring_penalty
  • Overlap warnings: none
  • Examples:
    • A Fistful of Penguins (strength 2): "camels score zero if any lions are present; moose must each be paired with a squirrel to score"

_other:coordinate_based_placement — 1 occurrence

  • Suggested canonical name: coordinate_based_placement
  • Overlap warnings: none
  • Examples:
    • Garden Dice (strength 3): "Seed and vegetable tiles placed using dice rolls as coordinates on a 6x6 grid garden board."

_other:team_building_betrayal — 1 occurrence

  • Suggested canonical name: team_building_betrayal
  • Overlap warnings: none
  • Examples:
    • Goblins, Inc. (strength 3): "Team-Based Game — partner with each player but only one goblin can win; no G in teamwork"

_other:verbal_performance_pitch — 1 occurrence

  • Suggested canonical name: verbal_performance_pitch
  • Overlap warnings: none
  • Examples:
    • Snake Oil (strength 3): "each inventor quickly pitches his or her product directly to the customer; customer can end pitch after 30 seconds"

_other:soundtrack_timer_pressure — 1 occurrence

  • Suggested canonical name: soundtrack_timer_pressure
  • Overlap warnings: none
  • Examples:
    • Escape: The Curse of the Temple (strength 3): "real-time aspect is enforced by a soundtrack; countdown starts at certain points; players rush back"

_other:escalating_three_part_deduction — 1 occurrence

  • Suggested canonical name: escalating_three_part_deduction
  • Overlap warnings: none
  • Examples:
    • Tajemnicze Domostwo (strength 2): "escalating three-part deduction — suspect, place, weapon"

_other:enclosure_construction_race — 1 occurrence

  • Suggested canonical name: enclosure_construction_race
  • Overlap warnings: none
  • Examples:
    • Castellan (strength 3): "create courtyards and subdivide existing courtyards while keeping your opponent from doing the same"

_other:zone_control_via_card_play — 1 occurrence

  • Suggested canonical name: zone_control_via_card_play
  • Overlap warnings: shares tokens with action_selection_via_card, expanding_board_via_play
  • Examples:
    • Kittens in a Blender (strength 3): "place the oversized Blender card inside; place the oversized Box card; leave space between: The Counter"

_other:open_ended_storytelling — 1 occurrence

  • Suggested canonical name: open_ended_storytelling
  • Overlap warnings: none
  • Examples:
    • Rory's Story Cubes: Voyages (strength 3): "tell a story that links together all nine face-up images; no wrong answer, goal is imagination"

_other:ferry_weight_constraint — 1 occurrence

  • Suggested canonical name: ferry_weight_constraint
  • Overlap warnings: none
  • Examples:
    • Noah (strength 3): "total weight of all animals on board cannot exceed 21; animals must be in alternating gender or all same gender"

_other:dual_market_village_dungeon — 1 occurrence

  • Suggested canonical name: dual_market_village_dungeon
  • Overlap warnings: none
  • Examples:
    • Thunderstone Advance: Towers of Ruin (strength 3): "dual_market_village_dungeon — village buy or dungeon fight is the core turn choice"

_other:tie_cancellation_payout — 1 occurrence

  • Suggested canonical name: tie_cancellation_payout
  • Overlap warnings: none
  • Examples:
    • Las Vegas (strength 2): "In case of a tie, the next non-tied player takes the highest-valued money card"

_other:roll_and_write_grid — 1 occurrence

  • Suggested canonical name: roll_and_write_grid
  • Overlap warnings: none
  • Examples:
    • Saint Malo (strength 3): "light dice-rolling strategy game in which players draw their own city buildings on wipe-off boards"

_other:visual_pattern_race — 1 occurrence

  • Suggested canonical name: visual_pattern_race
  • Overlap warnings: none
  • Examples:
    • Spot it! 1,2,3 (strength 3): "any two cards have exactly one number in common; spot the number in common on both cards"

_other:row_column_intersection — 1 occurrence

  • Suggested canonical name: row_column_intersection
  • Overlap warnings: none
  • Examples:
    • Targi (strength 3): "place Tribe markers at the row-column intersections defined by your 3 Targis — unique geometric mechanic"

_other:dice_locking_reroll — 1 occurrence

  • Suggested canonical name: dice_locking_reroll
  • Overlap warnings: none
  • Examples:
    • Sausage Sizzle! (strength 3): "goal is to roll and re-roll dice to get many of the same Critter together with high values on Food dice"

_other:spatial_constraint_placement — 1 occurrence

  • Suggested canonical name: spatial_constraint_placement
  • Overlap warnings: shares tokens with 3d_spatial_placement, dexterity_placement_constraint
  • Examples:
    • Lucky Numbers (strength 3): "tile must be higher than any tile directly above or to left, lower than below or to right"

_other:swap_or_discard_placement — 1 occurrence

  • Suggested canonical name: swap_or_discard_placement
  • Overlap warnings: none
  • Examples:
    • Lucky Numbers (strength 2): "place this tile in empty space, swap for tile already in grid, or discard face-up"

_other:phase_alternating_economy — 1 occurrence

  • Suggested canonical name: phase_alternating_economy
  • Overlap warnings: none
  • Examples:
    • Trick of the Rails (strength 3): "game alternates between stock rounds and operating rounds; trains determine how many track cards count"

_other:score_and_reset — 1 occurrence

  • Suggested canonical name: score_and_reset
  • Overlap warnings: none
  • Examples:
    • Santa Cruz (strength 2): "Santa Cruz is played in two independent rounds. Use your experience from the first round to build better in the second."

_other:logical_exclusion_race — 1 occurrence

  • Suggested canonical name: logical_exclusion_race
  • Overlap warnings: none
  • Examples:
    • Ghost Blitz 2 (strength 3): "if both objects colored incorrectly you look for object and color not represented among four details shown"

_other:multi_property_constraint_placement — 1 occurrence

  • Suggested canonical name: multi_property_constraint_placement
  • Overlap warnings: shares tokens with dexterity_placement_constraint
  • Examples:
    • IOTA (strength 3): "line consists of 2-4 cards where each individual property is either the same or different on each card"

_other:animal_breeding_trigger — 1 occurrence

  • Suggested canonical name: animal_breeding_trigger
  • Overlap warnings: none
  • Examples:
    • Agricola: All Creatures Big and Small (strength 2): "animal_breeding_pairing — Automatic Resource Growth mechanism"

_other:logic_path_tracing — 1 occurrence

  • Suggested canonical name: logic_path_tracing
  • Overlap warnings: none
  • Examples:
    • Panic Lab (strength 3): "find the lab, then move in the right direction; if you encounter a vent, skip to next vent before continuing"

_other:stock_investment_area_control — 1 occurrence

  • Suggested canonical name: stock_investment_area_control
  • Overlap warnings: none
  • Examples:
    • Sheepland (strength 3): "buy tile, not claiming land but investing in that type of landscape where you expect sheep to end up"

_other:attribute_chain_grabbing — 1 occurrence

  • Suggested canonical name: attribute_chain_grabbing
  • Overlap warnings: none
  • Examples:
    • Pick-a-Dog (strength 3): "card grabbed must be identical to top card in hand or differ from that top card in only one way"

_other:pickup_and_deliver_routing — 1 occurrence

  • Suggested canonical name: pickup_and_deliver_routing
  • Overlap warnings: none
  • Examples:
    • Cinque Terre (strength 3): "Players act as farmers operating a cart to harvest produce and deliver to the five villages to sell"

_other:team_resource_handoff — 1 occurrence

  • Suggested canonical name: team_resource_handoff
  • Overlap warnings: none
  • Examples:
    • Ladies & Gentlemen (strength 3): "gentleman's duty is to make as much money as possible, which the lady will then spend on jewelry and clothes"

_other:constrained_tile_selection — 1 occurrence

  • Suggested canonical name: constrained_tile_selection
  • Overlap warnings: none
  • Examples:
    • Okiya (strength 3): "Opponent must choose from only tiles depicting same vegetation or poetic symbol shown on tile first removed."

_other:dexterity_balancing — 1 occurrence

  • Suggested canonical name: dexterity_balancing
  • Overlap warnings: shares tokens with dexterity_flicking, dexterity_placement_balance, dexterity_placement_constraint, dexterity_stacking
  • Examples:
    • Suspend (strength 3): "hang them from a shared tabletop stand, using only one hand to place the piece on an unoccupied space"

_other:shared_structure_tension — 1 occurrence

  • Suggested canonical name: shared_structure_tension
  • Overlap warnings: none
  • Examples:
    • Suspend (strength 3): "If anything falls off, you have to keep those pieces and try to hang them again on future turns"

_other:hidden_role_alliance — 1 occurrence

  • Suggested canonical name: hidden_role_alliance
  • Overlap warnings: shares tokens with hidden_role_voting
  • Examples:
    • Samurai Sword (strength 3): "Team-Based Game mechanic; players have hidden team allegiances in feudal Japan setting"

_other:supply_management_exploration — 1 occurrence

  • Suggested canonical name: supply_management_exploration
  • Overlap warnings: none
  • Examples:
    • The Cave (strength 3): "need ropes for descents, oxygen to explore underwater parts, camera to photograph underground wonders"

_other:race_outcome_card_drive — 1 occurrence

  • Suggested canonical name: race_outcome_card_drive
  • Overlap warnings: none
  • Examples:
    • Tales & Games: The Hare & the Tortoise (strength 3): "Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling"

_other:trivia_difficulty_reveal — 1 occurrence

  • Suggested canonical name: trivia_difficulty_reveal
  • Overlap warnings: none
  • Examples:
    • iKNOW (strength 3): "each question comes with three hints at three levels of difficulty that reveal the answer piece by piece"

_other:hidden_object_search — 1 occurrence

  • Suggested canonical name: hidden_object_search
  • Overlap warnings: none
  • Examples:
    • The Enchanted Tower (strength 3): "Robin passes character over spaces; the key will clack to its underside revealing its location"

_other:ordered_insertion — 1 occurrence

  • Suggested canonical name: ordered_insertion
  • Overlap warnings: none
  • Examples:
    • Cardline: Animals (strength 3): "a player can place a card between any two other cards; if the card was placed correctly — in numerical order — the card stays"

_other:constraint_tightening — 1 occurrence

  • Suggested canonical name: constraint_tightening
  • Overlap warnings: shares tokens with communication_constraint, dexterity_placement_constraint, gear_shift_constraint
  • Examples:
    • Qwixx (strength 2): "you can mark off a number only if it's to the right of all marked-off numbers in the same row"

_other:ladder_climbing_with_special_cards — 1 occurrence

  • Suggested canonical name: ladder_climbing_with_special_cards
  • Overlap warnings: shares tokens with ladder_climbing
  • Examples:
    • Ghooost! (strength 3): "scary ghosts can be topped only by fearless ghosts or a ghost quartet; fearless can be played anytime"

_other:two_phase_hand_preparation — 1 occurrence

  • Suggested canonical name: two_phase_hand_preparation
  • Overlap warnings: none
  • Examples:
    • Ghooost! (strength 2): "game consists of two stages; first stage players draw or play cards to prepare hand for second stage"

_other:pattern_matching_construction — 1 occurrence

  • Suggested canonical name: pattern_matching_construction
  • Overlap warnings: none
  • Examples:
    • Lift it! (strength 2): "players try to build projects depicted on the building cards"

_other:dice_worker_placement — 1 occurrence

  • Suggested canonical name: dice_worker_placement
  • Overlap warnings: none
  • Examples:
    • Roll for the Galaxy (strength 3): "Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods."

_other:penalty_threshold_flip — 1 occurrence

  • Suggested canonical name: penalty_threshold_flip
  • Overlap warnings: none
  • Examples:
    • The Little Prince: Make Me a Planet (strength 2): "If a player has three baobab trees, the three tiles bearing these trees have to be turned face down"

_other:hot_potato_pass — 1 occurrence

  • Suggested canonical name: hot_potato_pass
  • Overlap warnings: none
  • Examples:
    • Electronic Catch Phrase (strength 3): "if successful they hand the device to the next person on the opposite team; don't hold it when timer expires"

_other:persistent_upgrade_legacy — 1 occurrence

  • Suggested canonical name: persistent_upgrade_legacy
  • Overlap warnings: none
  • Examples:
    • Shadowrun: Crossfire (strength 2): "Legacy Game listed as mechanism; earning Karma gives cyber upgrades that persist across sessions"

_other:positional_dice_bonus — 1 occurrence

  • Suggested canonical name: positional_dice_bonus
  • Overlap warnings: none
  • Examples:
    • Ninja Dice (strength 2): "Fortune faces boost dice only if the dice being boosted lie in specific positions on the table"

_other:physical_precision_drawing — 1 occurrence

  • Suggested canonical name: physical_precision_drawing
  • Overlap warnings: none
  • Examples:
    • Loony Quest (strength 3): "Line Drawing and Layering listed as mechanisms — players draw on transparent sheets then overlay on level card"

_other:trick_taking_color_depletion — 1 occurrence

  • Suggested canonical name: trick_taking_color_depletion
  • Overlap warnings: shares tokens with exact_bid_trick_taking, trick_taking_trump
  • Examples:
    • Potato Man (strength 3): "once three tricks are taken with same color, scoring cards depleted and players take golden joker cards worth most"

_other:army_composition_draft — 1 occurrence

  • Suggested canonical name: army_composition_draft
  • Overlap warnings: none
  • Examples:
    • Cube Quest (strength 2): "Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum"

_other:physical_object_redirection — 1 occurrence

  • Suggested canonical name: physical_object_redirection
  • Overlap warnings: none
  • Examples:
    • Bugs in the Kitchen (strength 3): "turning knives, forks and spoons you can direct the bug into the trap"

_other:noise_attracts_horde — 1 occurrence

  • Suggested canonical name: noise_attracts_horde
  • Overlap warnings: none
  • Examples:
    • Zombicide Season 2: Prison Outbreak (strength 2): "Prison tiles display tortuous alleys, small rooms and doors everywhere, filled with berserker zombies"

_other:investment_timing_race — 1 occurrence

  • Suggested canonical name: investment_timing_race
  • Overlap warnings: none
  • Examples:
    • Northern Pacific (strength 2): "when the railroad visits a city where players have placed investment cubes, they retrieve those cubes and take more"

_other:ascending_bid_for_trivia_claim — 1 occurrence

  • Suggested canonical name: ascending_bid_for_trivia_claim
  • Overlap warnings: none
  • Examples:
    • Geek Out! (strength 3): "other players may try to steal your points by bidding to list even more than the card requires"

_other:contested_column_bidding — 1 occurrence

  • Suggested canonical name: contested_column_bidding
  • Overlap warnings: none
  • Examples:
    • Piñata (strength 3): "players usually play their cards on their side of the mats; but may sometimes play on opponent's side"

_other:forced_gift_mechanism — 1 occurrence

  • Suggested canonical name: forced_gift_mechanism
  • Overlap warnings: none
  • Examples:
    • The Agents (strength 3): "if you keep points, an opponent performs the command; choose command, opponent scores points"

_other:speed_word_recall — 1 occurrence

  • Suggested canonical name: speed_word_recall
  • Overlap warnings: none
  • Examples:
    • Anomia: Party Edition (strength 3): "two matching players face-off and must quickly give an example of something within the category listed on the opposing player's card"

_other:cascade_face_off — 1 occurrence

  • Suggested canonical name: cascade_face_off
  • Overlap warnings: none
  • Examples:
    • Anomia: Party Edition (strength 2): "the player who lost the face-off reveals an earlier card on their stack and may immediately match another player's card causing a cascade of face-offs"

_other:improv_performance_judging — 1 occurrence

  • Suggested canonical name: improv_performance_judging
  • Overlap warnings: none
  • Examples:
    • Funemployed (strength 3): "players tell story of why qualifications make them best fit for job by role-playing and acting like on an interview"

_other:modifier_card_flip — 1 occurrence

  • Suggested canonical name: modifier_card_flip
  • Overlap warnings: none
  • Examples:
    • Kobayakawa (strength 2): "turns over top card of deck to replace current Kobayakawa; changes the win condition modifier"

_other:interference_call_mechanic — 1 occurrence

  • Suggested canonical name: interference_call_mechanic
  • Overlap warnings: none
  • Examples:
    • Sushi Dice (strength 3): "if player notices opponent has Yuck symbol, yell Yuck and force player to reroll any dice set aside"

_other:sorting_under_pressure — 1 occurrence

  • Suggested canonical name: sorting_under_pressure
  • Overlap warnings: none
  • Examples:
    • SOS Titanic (strength 3): "mechanism similar to Patience; passengers arranged on decks then placed in lifeboats in particular order"

_other:action_queue_cycling — 1 occurrence

  • Suggested canonical name: action_queue_cycling
  • Overlap warnings: none
  • Examples:
    • Kashgar: Merchants of the Silk Road (strength 3): "Each caravan consists of three cards spread vertically; card put at back after use, must cycle through others first."

_other:lane_combat_system — 1 occurrence

  • Suggested canonical name: lane_combat_system
  • Overlap warnings: none
  • Examples:
    • Adventure Time Card Wars: Finn vs. Jake (strength 3): "action takes place in four combat lanes; choose which lane to place creature in"

_other:dexterity_bidding — 1 occurrence

  • Suggested canonical name: dexterity_bidding
  • Overlap warnings: shares tokens with bidding_for_priority, bidding_with_secret_stake, dexterity_flicking, dexterity_placement_balance, dexterity_placement_constraint, dexterity_stacking, partnership_bidding
  • Examples:
    • Going, Going, GONE! (strength 3): "real-time: physically dropping cubes into transparent cups during countdown; Auction: Dexterity listed as mechanism"

_other:resource_denomination_tradeoff — 1 occurrence

  • Suggested canonical name: resource_denomination_tradeoff
  • Overlap warnings: none
  • Examples:
    • Coin Age (strength 2): "quarter will give the most victory points at the end but has the highest probability of being covered"

_other:pattern_matching_speed — 1 occurrence

  • Suggested canonical name: pattern_matching_speed
  • Overlap warnings: none
  • Examples:
    • Quick Cups (strength 3): "each player receives a set of five plastic cups; card depicts colored objects stacked vertically or horizontally"

_other:geometric_pattern_summoning — 1 occurrence

  • Suggested canonical name: geometric_pattern_summoning
  • Overlap warnings: none
  • Examples:
    • Tash-Kalar: Arena of Legends (strength 3): "if they succeed in creating patterns depicted on one of the cards in hand, they may play it"

_other:roll_and_move_coop — 1 occurrence

  • Suggested canonical name: roll_and_move_coop
  • Overlap warnings: shares tokens with roll_and_move_race
  • Examples:
    • Ghost Fightin' Treasure Hunters (strength 3): "Players roll dice to determine how many spaces they move; Roll / Spin and Move cooperative game"

_other:trivia_link_deduction — 1 occurrence

  • Suggested canonical name: trivia_link_deduction
  • Overlap warnings: none
  • Examples:
    • Linkee! (strength 3): "players must work out what links those answers and shout Linkee!"

_other:simultaneous_blurt — 1 occurrence

  • Suggested canonical name: simultaneous_blurt
  • Overlap warnings: shares tokens with simultaneous_action_selection, simultaneous_reveal_drama
  • Examples:
    • Linkee! (strength 2): "described as a shouty outy family game, the game is intended to be boisterous family fun"

_other:sequential_program_planning — 1 occurrence

  • Suggested canonical name: sequential_program_planning
  • Overlap warnings: none
  • Examples:
    • Robot Turtles (strength 3): "kids place instruction cards face-up on the table building their program; turtle master drives turtle through maze"

_other:debug_undo_mechanic — 1 occurrence

  • Suggested canonical name: debug_undo_mechanic
  • Overlap warnings: none
  • Examples:
    • Robot Turtles (strength 2): "if they make a mistake, they can shout 'Undo!' and debug it"

_other:area_value_fluctuation — 1 occurrence

  • Suggested canonical name: area_value_fluctuation
  • Overlap warnings: none
  • Examples:
    • Penny Press (strength 2): "score determined by current values in each of the five news beats at press time"

_other:mancala_pick_up — 1 occurrence

  • Suggested canonical name: mancala_pick_up
  • Overlap warnings: none
  • Examples:
    • Longhorn (strength 3): "Mancala mechanism: move to location, take all cattle of the colors there."

_other:speed_reaction_grab — 1 occurrence

  • Suggested canonical name: speed_reaction_grab
  • Overlap warnings: none
  • Examples:
    • Ghost Blitz: 5 to 12 (strength 3): "player who grabs the object that has neither same shape nor color appearing on picture keeps the card"

_other:rule_layering_cascade — 1 occurrence

  • Suggested canonical name: rule_layering_cascade
  • Overlap warnings: none
  • Examples:
    • Ghost Blitz: 5 to 12 (strength 3): "if owl appears, name object; if ghost with clock, give time; if mirror, grab reflected object instead"

_other:blocker_assignment_combat — 1 occurrence

  • Suggested canonical name: blocker_assignment_combat
  • Overlap warnings: none
  • Examples:
    • Marvel Dice Masters: Avengers vs. X-Men (strength 2): "Players use these dice to collect energy, recruit new heroes, and battle head-to-head"

_other:tile_sink_cascade — 1 occurrence

  • Suggested canonical name: tile_sink_cascade
  • Overlap warnings: none
  • Examples:
    • Bullfrogs (strength 3): "overloaded, the lily pad sinks into the swamp; frogs scatter from the sinking lily pad to the surrounding ones"

_other:energy_balance_manipulation — 1 occurrence

  • Suggested canonical name: energy_balance_manipulation
  • Overlap warnings: none
  • Examples:
    • Lagoon: Land of Druids (strength 3): "every player action alters balance of power among three energies; one energy inherits Lagoon"

_other:trick_taking_suit_action — 1 occurrence

  • Suggested canonical name: trick_taking_suit_action
  • Overlap warnings: shares tokens with exact_bid_trick_taking, trick_taking_trump
  • Examples:
    • Diamonds (strength 3): "when you cannot follow suit you get a Suit Action based on what suit you do play"

_other:fold_or_bust_decision — 1 occurrence

  • Suggested canonical name: fold_or_bust_decision
  • Overlap warnings: none
  • Examples:
    • Pairs (strength 3): "if the active player forfeits, the round ends and she takes the lowest-valued card visible on the table as penalty points"

_other:estimation_proximity_scoring — 1 occurrence

  • Suggested canonical name: estimation_proximity_scoring
  • Overlap warnings: none
  • Examples:
    • Terra (strength 3): "Terra is the party game where being close counts; score for how near your placed cube is to the correct answer"

_other:camel_stacking_carry — 1 occurrence

  • Suggested canonical name: camel_stacking_carry
  • Overlap warnings: none
  • Examples:
    • Camel Up (strength 3): "Camels don't run neatly, sometimes landing on top of another and being carried toward finish"

_other:card_splaying_perspective_shift — 1 occurrence

  • Suggested canonical name: card_splaying_perspective_shift
  • Overlap warnings: none
  • Examples:
    • ...and then, we held hands. (strength 2): "card-splaying mechanism in which players change perspective to reveal a new set of options"

_other:mancala_track_selection — 1 occurrence

  • Suggested canonical name: mancala_track_selection
  • Overlap warnings: none
  • Examples:
    • Gold West (strength 3): "Mancala listed as mechanism; players use mancala-style supply tracks to refine resources at opportune times"

_other:advantage_token_rotation — 1 occurrence

  • Suggested canonical name: advantage_token_rotation
  • Overlap warnings: none
  • Examples:
    • Yardmaster (strength 2): "whoever holds the Yardmaster Token takes a third action on his or her turn, then passes this token to the right"

_other:physical_curse_enforcement — 1 occurrence

  • Suggested canonical name: physical_curse_enforcement
  • Overlap warnings: none
  • Examples:
    • Voodoo (strength 3): "curse that forces your target to play in a specific way, for example, talking with his tongue out for the rest of the game"

_other:opponent_feed_benefit — 1 occurrence

  • Suggested canonical name: opponent_feed_benefit
  • Overlap warnings: none
  • Examples:
    • Isle of Trains (strength 2): "when loading cargo on opponent's train, players receive immediate benefit but also give opponent cargo they need"

_other:dice_driven_placement — 1 occurrence

  • Suggested canonical name: dice_driven_placement
  • Overlap warnings: none
  • Examples:
    • Subdivision (strength 2): "parcel die is rolled to indicate the type of parcel where a zone tile may be placed"

_other:escalating_constraint_rounds — 1 occurrence

  • Suggested canonical name: escalating_constraint_rounds
  • Overlap warnings: none
  • Examples:
    • Monikers (strength 3): "escalating_constraint_rounds — round 1 describe freely, round 2 one word, round 3 charades"

_other:discard_as_currency — 1 occurrence

  • Suggested canonical name: discard_as_currency
  • Overlap warnings: shares tokens with currency_conversion_loss
  • Examples:
    • Summoner Wars: Alliances Master Set (strength 3): "units_double_as_currency; discard cards as magic; magic_pile_fueling to summon units"

_other:spatial_attrition_shrink — 1 occurrence

  • Suggested canonical name: spatial_attrition_shrink
  • Overlap warnings: none
  • Examples:
    • Portal: The Uncooperative Cake Acquisition Game (strength 2): "chambers on the end of the lab gives way, plunging all test subjects on it into oblivion"

_other:wildcard_dividend — 1 occurrence

  • Suggested canonical name: wildcard_dividend
  • Overlap warnings: none
  • Examples:
    • The Game of 49 (strength 2): "Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players"

_other:ladder_climbing_shedding — 1 occurrence

  • Suggested canonical name: ladder_climbing_shedding
  • Overlap warnings: shares tokens with ladder_climbing
  • Examples:
    • Maskmen (strength 3): "players play 1-3 cards on their turn of the same type of wrestler to resolve wrestler strength"

_other:card_handoff_cycling — 1 occurrence

  • Suggested canonical name: card_handoff_cycling
  • Overlap warnings: none
  • Examples:
    • Onitama (strength 3): "replaces the card she used with the fifth card. The other player then chooses one of his cards... exchanges that card"

_other:asymmetric_faction_goals — 1 occurrence

  • Suggested canonical name: asymmetric_faction_goals
  • Overlap warnings: none
  • Examples:
    • Star Wars: Empire vs. Rebellion (strength 2): "heroes of Rebel Alliance use diplomacy and reconnaissance vs unlimited reserves of Imperial forces"

_other:worker_assignment_to_site — 1 occurrence

  • Suggested canonical name: worker_assignment_to_site
  • Overlap warnings: none
  • Examples:
    • The Builders: Antiquity (strength 3): "must add enough workers to cover four characteristics of the building; placing worker costs money"

_other:chronological_placement — 1 occurrence

  • Suggested canonical name: chronological_placement
  • Overlap warnings: shares tokens with 3d_spatial_placement, chronological_ordering, dexterity_placement_balance, dexterity_placement_constraint
  • Examples:
    • Timeline: American History (strength 3): "players take turns placing cards correctly into the growing timeline; easy at first but rapidly more difficult"

_other:stock_share_investment — 1 occurrence

  • Suggested canonical name: stock_share_investment
  • Overlap warnings: none
  • Examples:
    • Irish Gauge (strength 3): "place a share of one of five companies up for auction; player with highest money and stock value wins"

_other:dividend_timing_control — 1 occurrence

  • Suggested canonical name: dividend_timing_control
  • Overlap warnings: none
  • Examples:
    • Irish Gauge (strength 2): "upgrade and dividend actions also affect game length and likelihood of further dividends"

_other:dice_to_card_slot — 1 occurrence

  • Suggested canonical name: dice_to_card_slot
  • Overlap warnings: none
  • Examples:
    • Steampunk Rally (strength 3): "dice-placement mechanism; use dice to activate machine parts providing movement, shielding, additional dice"

_other:hand_refill_choice — 1 occurrence

  • Suggested canonical name: hand_refill_choice
  • Overlap warnings: none
  • Examples:
    • Eminent Domain: Microcosm (strength 3): "either play a card and carry out its instructions, or pick up your discard pile to refill your hand"

_other:board_shift_movement — 1 occurrence

  • Suggested canonical name: board_shift_movement
  • Overlap warnings: none
  • Examples:
    • Haru Ichiban (strength 3): "Little Gardener moves one lilypad to adjacent space, possibly moving other lilypads at same time"

_other:physical_magnet_control — 1 occurrence

  • Suggested canonical name: physical_magnet_control
  • Overlap warnings: none
  • Examples:
    • KLASK (strength 3): "You control it by holding a large magnet under the board... connected to a small magnet placed on the field"

_other:self_own_loss_condition — 1 occurrence

  • Suggested canonical name: self_own_loss_condition
  • Overlap warnings: none
  • Examples:
    • KLASK (strength 2): "do NOT attract them to your own gaming piece... drop your gaming piece into the goal"

_other:tool_sabotage_repair — 1 occurrence

  • Suggested canonical name: tool_sabotage_repair
  • Overlap warnings: none
  • Examples:
    • Saboteur: The Duel (strength 3): "action cards are used to hinder your opponent or to help you to repair broken equipment"

_other:min_of_two_scoring — 1 occurrence

  • Suggested canonical name: min_of_two_scoring
  • Overlap warnings: none
  • Examples:
    • Between Two Cities (strength 3): "Your final score is the lower of the livability scores of the two cities you helped design"

_other:double_sided_upgrade — 1 occurrence

  • Suggested canonical name: double_sided_upgrade
  • Overlap warnings: none
  • Examples:
    • Flip City (strength 3): "Each card is double-sided, with each side granting different special bonuses"

_other:ai_minion_wave — 1 occurrence

  • Suggested canonical name: ai_minion_wave
  • Overlap warnings: none
  • Examples:
    • Rum & Bones (strength 2): "deckhands and bosuns not controlled by player work on simple AI to wreak havoc on the enemy"

_other:shared_resource_drain — 1 occurrence

  • Suggested canonical name: shared_resource_drain
  • Overlap warnings: none
  • Examples:
    • Deep Sea Adventure (strength 3): "shared_oxygen_pool — everyone shares a single tank of air; treasure-carrying slows movement."

_other:passive_off_turn_activation — 1 occurrence

  • Suggested canonical name: passive_off_turn_activation
  • Overlap warnings: none
  • Examples:
    • Valeria: Card Kingdoms (strength 3): "The cards you buy can work for you on your turn and on all the other player turns"

_other:rondel_mancala_action — 1 occurrence

  • Suggested canonical name: rondel_mancala_action
  • Overlap warnings: shares tokens with rondel_action_selection
  • Examples:
    • Crusaders: Thy Will Be Done (strength 3): "Crusaders uses a combination of rondel and mancala mechanisms; each player has their own rondel"

_other:dexterity_spinner_attack — 1 occurrence

  • Suggested canonical name: dexterity_spinner_attack
  • Overlap warnings: none
  • Examples:
    • Spinderella (strength 3): "spiders await in branches; opponent can trigger spider to swoop down and scoop your ant"

_other:role_split_co_op — 1 occurrence

  • Suggested canonical name: role_split_co_op
  • Overlap warnings: none
  • Examples:
    • Captain Sonar (strength 3): "Each role is important: Captain, Chief Mate, Radio Operator, and Engineer have distinct tasks"

_other:hidden_movement_tracking — 1 occurrence

  • Suggested canonical name: hidden_movement_tracking
  • Overlap warnings: none
  • Examples:
    • Captain Sonar (strength 3): "grid_movement_deduction — mark grid, trace hidden movement trail to locate enemy position"

_other:pattern_slot_fill — 1 occurrence

  • Suggested canonical name: pattern_slot_fill
  • Overlap warnings: none
  • Examples:
    • FUSE (strength 3): "pattern_slot_fill — each bomb card needs a certain combination of dice values/colors in specific slots."

_other:edge_count_worker_strength — 1 occurrence

  • Suggested canonical name: edge_count_worker_strength
  • Overlap warnings: none
  • Examples:
    • Cacao (strength 3): "number of workers on each side of the tile varying from tile to tile"

_other:claim_or_destroy_choice — 1 occurrence

  • Suggested canonical name: claim_or_destroy_choice
  • Overlap warnings: none
  • Examples:
    • Dragoon (strength 3): "choose between claiming villages for tribute or destroying them outright for instant gold"

_other:match_three_completion — 1 occurrence

  • Suggested canonical name: match_three_completion
  • Overlap warnings: none
  • Examples:
    • Apotheca (strength 3): "gain points by making matches of three potions of the same color in a row on 4x4 grid"

_other:index_draft_depth — 1 occurrence

  • Suggested canonical name: index_draft_depth
  • Overlap warnings: none
  • Examples:
    • Quadropolis (strength 3): "claims the tile that's as far in as the number of the architect placed"

_other:price_setting_self_punish — 1 occurrence

  • Suggested canonical name: price_setting_self_punish
  • Overlap warnings: none
  • Examples:
    • Isle of Skye: From Chieftain to King (strength 3): "price_setting_self_punish — sealed_price_reveal; if no one buys, seller must buy at their own price"

_other:deck_thinning_core — 1 occurrence

  • Suggested canonical name: deck_thinning_core
  • Overlap warnings: none
  • Examples:
    • Xenon Profiteer (strength 3): "actively encourages players to remove cards from decks; essential to isolate Xenon"

_other:physical_dice_toss_spatial — 1 occurrence

  • Suggested canonical name: physical_dice_toss_spatial
  • Overlap warnings: none
  • Examples:
    • Rattle, Battle, Grab the Loot (strength 3): "player takes dice from all players, rattles them in their hand, then tosses them into the game box to resolve the battle"

_other:campaign_scenario_progression — 1 occurrence

  • Suggested canonical name: campaign_scenario_progression
  • Overlap warnings: none
  • Examples:
    • Die Legenden von Andor: Chada & Thorn (strength 3): "tells the story of two heroes; players may choose one of four ready-to-play adventures"

_other:sacrifice_to_construct — 1 occurrence

  • Suggested canonical name: sacrifice_to_construct
  • Overlap warnings: none
  • Examples:
    • Ekö (strength 3): "must sacrifice pieces from single stack adjacent to construction space to build; VP from buildings"

_other:stack_size_combat — 1 occurrence

  • Suggested canonical name: stack_size_combat
  • Overlap warnings: none
  • Examples:
    • Ekö (strength 2): "stack of four pieces can be attacked and destroyed by a stack of one piece — exception creates tactical twist"

_other:shifting_victory_condition — 1 occurrence

  • Suggested canonical name: shifting_victory_condition
  • Overlap warnings: shares tokens with shifting_win_condition
  • Examples:
    • Batman Fluxx (strength 3): "Goals can keep changing, though, so you never know for sure how to win"

_other:follow_mechanic — 1 occurrence

  • Suggested canonical name: follow_mechanic
  • Overlap warnings: none
  • Examples:
    • Villages of Valeria (strength 3): "all other players may follow the action but with fewer rewards"

_other:number_constraint_fill — 1 occurrence

  • Suggested canonical name: number_constraint_fill
  • Overlap warnings: none
  • Examples:
    • Rolling America (strength 3): "neighboring states can't have numbers with difference larger than 1; can't place means write an X"

_other:shared_dice_action_copying — 1 occurrence

  • Suggested canonical name: shared_dice_action_copying
  • Overlap warnings: none
  • Examples:
    • OctoDice (strength 3): "other players may pick any action combination from your dice roll to add to their sheet"

_other:timing_police_pressure — 1 occurrence

  • Suggested canonical name: timing_police_pressure
  • Overlap warnings: none
  • Examples:
    • The Bloody Inn (strength 3): "bury evidence before police arrive — must time burying to avoid police who cycle through the inn"

_other:trick_taking_area_control — 1 occurrence

  • Suggested canonical name: trick_taking_area_control
  • Overlap warnings: shares tokens with exact_bid_trick_taking, trick_taking_trump
  • Examples:
    • Joraku (strength 3): "trick-taking area control game; each player plays 1 card and resolves it; check who wins skirmish"

_other:pattern_match_race — 1 occurrence

  • Suggested canonical name: pattern_match_race
  • Overlap warnings: shares tokens with pattern_match_grab
  • Examples:
    • Dr. Eureka (strength 3): "top Challenge card turned face up; players race to match Tubes shown on the card"

_other:action_token_assignment — 1 occurrence

  • Suggested canonical name: action_token_assignment
  • Overlap warnings: none
  • Examples:
    • Warhammer Quest: The Adventure Card Game (strength 3): "assign hero's action tokens to attack/explore/rest while the dungeon timer ticks toward defeat"

_other:open_trick_claim — 1 occurrence

  • Suggested canonical name: open_trick_claim
  • Overlap warnings: none
  • Examples:
    • Plums (strength 3): "Players play one fruit card at a time, then each claims one of the played cards based on the strength of the card played."

_other:sliding_grid_manipulation — 1 occurrence

  • Suggested canonical name: sliding_grid_manipulation
  • Overlap warnings: none
  • Examples:
    • Dingo's Dreams (strength 3): "slides him into the dreamscape, shifting one row or column of tiles until a new, different tile emerges from opposite side"

_other:pencil_puzzle_constraint — 1 occurrence

  • Suggested canonical name: pencil_puzzle_constraint
  • Overlap warnings: none
  • Examples:
    • Qwinto (strength 3): "All numbers in a row must increase from left to right. No number can be repeated in a vertical column"

_other:discard_for_move_tradeoff — 1 occurrence

  • Suggested canonical name: discard_for_move_tradeoff
  • Overlap warnings: none
  • Examples:
    • Karuba (strength 3): "discard_for_movement_tradeoff; lay or discard tile to race explorers to matching temples"

_other:template_movement_geometry — 1 occurrence

  • Suggested canonical name: template_movement_geometry
  • Overlap warnings: none
  • Examples:
    • Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set (strength 3): "fly with templates, then fire with attack-vs-defense dice — arc firing geometry is load-bearing"

_other:rule_mutability — 1 occurrence

  • Suggested canonical name: rule_mutability
  • Overlap warnings: none
  • Examples:
    • Firefly Fluxx (strength 3): "rules constantly changing; Firefly Fluxx is just as unpredictable as misbehaving in space"

_other:physical_digital_hybrid — 1 occurrence

  • Suggested canonical name: physical_digital_hybrid
  • Overlap warnings: none
  • Examples:
    • Beasts of Balance (strength 3): "technology uses sensors to recognize pieces in play, connecting to device over Bluetooth"

_other:increase_value_of_unchosen — 1 occurrence

  • Suggested canonical name: increase_value_of_unchosen
  • Overlap warnings: none
  • Examples:
    • Sea of Clouds (strength 3): "add the top card from the deck to the share you declined, increasing its value for the next player"

_other:judge_chooses_winner — 1 occurrence

  • Suggested canonical name: judge_chooses_winner
  • Overlap warnings: none
  • Examples:
    • Red Flags (strength 3): "The Single (the judge for this round)... who chooses which awful date wins"

_other:card_argument_performance — 1 occurrence

  • Suggested canonical name: card_argument_performance
  • Overlap warnings: none
  • Examples:
    • Red Flags (strength 2): "Each player has an opportunity to argue why their date is the best one for The Single"

_other:prune_for_vp — 1 occurrence

  • Suggested canonical name: prune_for_vp
  • Overlap warnings: none
  • Examples:
    • Tyrants of the Underdark (strength 3): "promote a card from hand or discard to permanently remove it from your deck for endgame VP"

_other:predictive_bidding_tricks — 1 occurrence

  • Suggested canonical name: predictive_bidding_tricks
  • Overlap warnings: none
  • Examples:
    • Mythical Dice (strength 3): "each player simultaneously bids the number of tricks they think they'll claim during the round"

_other:shared_infrastructure_building — 1 occurrence

  • Suggested canonical name: shared_infrastructure_building
  • Overlap warnings: none
  • Examples:
    • Via Nebula (strength 3): "Resources and paths through the mist may be used by all the players — induces cooperation that others exploit"

_other:shared_vehicle_loading — 1 occurrence

  • Suggested canonical name: shared_vehicle_loading
  • Overlap warnings: none
  • Examples:
    • Imhotep (strength 3): "shared_boat_commitment — all players load onto shared boats which anyone can sail"

_other:visual_puzzle_construction — 1 occurrence

  • Suggested canonical name: visual_puzzle_construction
  • Overlap warnings: none
  • Examples:
    • Imagine (strength 3): "Almost everything in the world can be represented by a simplified concept — just don't speak while playing"

_other:column_battle_resolution — 1 occurrence

  • Suggested canonical name: column_battle_resolution
  • Overlap warnings: none
  • Examples:
    • Thunder & Lightning (strength 2): "If a player loses a card in a row, any cards in the same column behind it slide forward to fill the empty slot."

_other:simultaneous_word_generation — 1 occurrence

  • Suggested canonical name: simultaneous_word_generation
  • Overlap warnings: none
  • Examples:
    • Knit Wit (strength 3): "everyone races to think of words, names, or phrases for each spool based on the word tags"

_other:venn_category_overlap — 1 occurrence

  • Suggested canonical name: venn_category_overlap
  • Overlap warnings: none
  • Examples:
    • Knit Wit (strength 3): "Think of a Venn diagram; two overlapping circles form three sections with one section in common"

_other:race_track_manipulation — 1 occurrence

  • Suggested canonical name: race_track_manipulation
  • Overlap warnings: shares tokens with positional_race_track
  • Examples:
    • Odin's Ravens (Second Edition) (strength 3): "enlist the help of the trickster god Loki to create shortcuts and hinder your opponent"

_other:alignment_pattern_matching — 1 occurrence

  • Suggested canonical name: alignment_pattern_matching
  • Overlap warnings: none
  • Examples:
    • Bubblee Pop (strength 3): "align three of them horizontally or vertically; once aligned gives points and triggers special powers"

_other:color_matching_chain — 1 occurrence

  • Suggested canonical name: color_matching_chain
  • Overlap warnings: none
  • Examples:
    • Go Cuckoo! (strength 2): "if both ends of stick same color, may lay egg; otherwise take another stick whose top color matches hiding color"

_other:physical_balance_stacking — 1 occurrence

  • Suggested canonical name: physical_balance_stacking
  • Overlap warnings: none
  • Examples:
    • Junk Art (strength 3): "players pile all of the wooden or plastic parts in the center... player presents left-hand neighbor with two cards"

_other:collapse_penalty — 1 occurrence

  • Suggested canonical name: collapse_penalty
  • Overlap warnings: none
  • Examples:
    • Junk Art (strength 2): "If something falls, it stays on the table and the player continues to build on whatever still stands"

_other:prisoners_dilemma_split — 1 occurrence

  • Suggested canonical name: prisoners_dilemma_split
  • Overlap warnings: none
  • Examples:
    • HMS Dolores (strength 3): "If both players choose war, lose all treasure; both choose first pick, lose all treasure and one gained treasure column"

_other:card_overlay_crafting — 1 occurrence

  • Suggested canonical name: card_overlay_crafting
  • Overlap warnings: none
  • Examples:
    • Mystic Vale (strength 3): "Card Crafting System, which lets you not only build your deck, but build the individual cards in your deck"

_other:vertical_height_race — 1 occurrence

  • Suggested canonical name: vertical_height_race
  • Overlap warnings: none
  • Examples:
    • Santorini (strength 3): "If either of your builders moves up to the third level, you win"

_other:creative_word_invention — 1 occurrence

  • Suggested canonical name: creative_word_invention
  • Overlap warnings: none
  • Examples:
    • Krazy Wordz: Nicht 100% jugendfrei (strength 3): "invent a new creative word from vowels and consonants — best guesser and word-creator will win"

_other:risk_reward_madness — 1 occurrence

  • Suggested canonical name: risk_reward_madness
  • Overlap warnings: none
  • Examples:
    • Tides of Madness (strength 3): "Some cards, while powerful, harm your psyche; you must keep an eye on your madness level or else risk losing the game early"

_other:moba_lane_push — 1 occurrence

  • Suggested canonical name: moba_lane_push
  • Overlap warnings: none
  • Examples:
    • Rum & Bones: Second Tide (strength 3): "Based on online MOBA style games; crew consists of deckhands and bosuns who work on a simple AI to wreak havoc on the enemy"

_other:stack_capture_movement — 1 occurrence

  • Suggested canonical name: stack_capture_movement
  • Overlap warnings: none
  • Examples:
    • Tak (strength 3): "capstones can also flatten standing walls"

_other:item_enchantment_pairing — 1 occurrence

  • Suggested canonical name: item_enchantment_pairing
  • Overlap warnings: none
  • Examples:
    • Enchanters (strength 3): "Long Sword going into the item stack and cards like of Fire going into the enchantment stack; combined they create Long Sword of Fire"

_other:kill_steal_takeover — 1 occurrence

  • Suggested canonical name: kill_steal_takeover
  • Overlap warnings: none
  • Examples:
    • Lotus (strength 2): "Kill Steal mechanic listed; others can take control of lotus before completion"

_other:grid_adjacency_constraint — 1 occurrence

  • Suggested canonical name: grid_adjacency_constraint
  • Overlap warnings: none
  • Examples:
    • Sagrada (strength 3): "Dice of the same shade or color may never be placed next to each other — color_value_dual_constraint"

_other:day_night_phase_loop — 1 occurrence

  • Suggested canonical name: day_night_phase_loop
  • Overlap warnings: none
  • Examples:
    • Tiny Epic Quest (strength 3): "day_night_loop — day: travel the world; night: push your luck on quest dice before sleeping safely."

_other:multi_round_accumulation — 1 occurrence

  • Suggested canonical name: multi_round_accumulation
  • Overlap warnings: none
  • Examples:
    • Medici: The Card Game (strength 2): "players score for warehouse commodities stored; The highest earning merchant over three days wins the game"

_other:telephone_drawing_chain — 1 occurrence

  • Suggested canonical name: telephone_drawing_chain
  • Overlap warnings: shares tokens with telephone_chain_drawing
  • Examples:
    • Scrawl (strength 3): "players start with loaded phrase, doodle it, pass it on; by the time it passes through friends' minds"

_other:market_price_feedback — 1 occurrence

  • Suggested canonical name: market_price_feedback
  • Overlap warnings: none
  • Examples:
    • Power Grid: The Card Game (strength 3): "income depends on the amount of electricity produced each round; player who produces most electricity wins"

_other:hand_minimization — 1 occurrence

  • Suggested canonical name: hand_minimization
  • Overlap warnings: shares tokens with hand_management_under_draw
  • Examples:
    • Skyjo (strength 3): "add the numbers of the card for scoring; game ends after one player has 100 or more points, lowest wins"

_other:trivia_knowledge_recall — 1 occurrence

  • Suggested canonical name: trivia_knowledge_recall
  • Overlap warnings: none
  • Examples:
    • Kneipenquiz: Das Original (strength 3): "players answer questions like in a Pub-Quiz; 750 questions cover general knowledge, literature, science"

_other:multimodal_challenge_variety — 1 occurrence

  • Suggested canonical name: multimodal_challenge_variety
  • Overlap warnings: none
  • Examples:
    • Braintopia (strength 2): "tests memory, cognition, and sensory perception; includes texture cards for Touch Challenges"

_other:asymmetric_pattern_blocking — 1 occurrence

  • Suggested canonical name: asymmetric_pattern_blocking
  • Overlap warnings: none
  • Examples:
    • The Blood of an Englishman (strength 3): "Giant must maneuver Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal treasures."

_other:working_memory_update — 1 occurrence

  • Suggested canonical name: working_memory_update
  • Overlap warnings: none
  • Examples:
    • Do De Li Do (strength 2): "slow tortoise and snappy crocodile contribute variety; must track changing pile states rapidly"

_other:physical_dexterity_flick — 1 occurrence

  • Suggested canonical name: physical_dexterity_flick
  • Overlap warnings: none
  • Examples:
    • Flick 'em Up!: Dead of Winter (strength 3): "dexterity game that has you using tools in various ways to take out the undead while they shamble somewhat randomly in your direction"

_other:word_scoring_by_letter_position — 1 occurrence

  • Suggested canonical name: word_scoring_by_letter_position
  • Overlap warnings: none
  • Examples:
    • Wordsy (strength 3): "letters score based on which of the 4 columns of the board they're in, and how rare they are"

_other:deduction_race — 1 occurrence

  • Suggested canonical name: deduction_race
  • Overlap warnings: shares tokens with deduction_grid_elimination, positional_race_track, roll_and_move_race, speed_recognition_race
  • Examples:
    • 13 Clues (strength 3): "goal is to identify which of the 13 clues match their case before the others do"

_other:card_capture_stacking — 1 occurrence

  • Suggested canonical name: card_capture_stacking
  • Overlap warnings: none
  • Examples:
    • Illimat (strength 3): "hidden Luminaries and changing seasons can alter your plans; you combine cards and collect them"

_other:hidden_allegiance_reveal — 1 occurrence

  • Suggested canonical name: hidden_allegiance_reveal
  • Overlap warnings: none
  • Examples:
    • Songbirds (strength 2): "more than one player might be helping the same bird; revealed only at game end"

_other:structure_completeness_scoring — 1 occurrence

  • Suggested canonical name: structure_completeness_scoring
  • Overlap warnings: none
  • Examples:
    • Castles of Caladale (strength 2): "building the most complete and largest castle earns a player glory throughout the land"

_other:multi_structure_type_scoring — 1 occurrence

  • Suggested canonical name: multi_structure_type_scoring
  • Overlap warnings: none
  • Examples:
    • Pyramids (strength 2): "necropolis made up of pyramids, obelisks, and tombs with different scoring rules"

_other:card_moves_multiple_pawns — 1 occurrence

  • Suggested canonical name: card_moves_multiple_pawns
  • Overlap warnings: none
  • Examples:
    • Downforce (strength 3): "most cards will also move their opponents' cars"

_other:competitive_word_guessing — 1 occurrence

  • Suggested canonical name: competitive_word_guessing
  • Overlap warnings: none
  • Examples:
    • CrossTalk (strength 3): "two teams race to guess secret keywords; only other team may attempt to guess after public clues"

_other:dexterity_construction — 1 occurrence

  • Suggested canonical name: dexterity_construction
  • Overlap warnings: shares tokens with dexterity_flicking, dexterity_placement_balance, dexterity_placement_constraint, dexterity_stacking, physical_construction_task
  • Examples:
    • Tokyo Highway: 2 Players Version (strength 3): "construct columns of varying heights using 66 squat cylinders, connect with sticks as roadways"

_other:hand_ordering — 1 occurrence

  • Suggested canonical name: hand_ordering
  • Overlap warnings: shares tokens with chronological_ordering, hand_management_under_draw
  • Examples:
    • Photograph (strength 3): "trying to organize pictures on your roll so that they appear in the right order"

_other:mancala_activation — 1 occurrence

  • Suggested canonical name: mancala_activation
  • Overlap warnings: shares tokens with sectioned_board_activation
  • Examples:
    • Tao Long: The Way of the Dragon (strength 3): "manipulate tokens on special board to activate your dragon, leaving board for opponent's turn"

_other:enclosure_capture — 1 occurrence

  • Suggested canonical name: enclosure_capture
  • Overlap warnings: shares tokens with capture_by_enclosure
  • Examples:
    • Element (strength 3): "Surround your opponent and claiming victory. Sacrifice element stones to help your sage avoid capture."

_other:perspective_scoring — 1 occurrence

  • Suggested canonical name: perspective_scoring
  • Overlap warnings: shares tokens with attribute_alignment_scoring, border_scoring, spatial_adjacency_scoring
  • Examples:
    • Seikatsu (strength 3): "they score for rows of flowers only at the end of the game and only for the rows viewable as lines from where they sit"

_other:sudden_death_combo — 1 occurrence

  • Suggested canonical name: sudden_death_combo
  • Overlap warnings: none
  • Examples:
    • District Noir (strength 2): "if you collect all three special cards you win immediately, otherwise they are worthless"

_other:vertical_layer_scoring — 1 occurrence

  • Suggested canonical name: vertical_layer_scoring
  • Overlap warnings: none
  • Examples:
    • NMBR 9 (strength 3): "Numbers aren't worth anything unless they're off the ground floor and looking down from above"

_other:column_target_optimization — 1 occurrence

  • Suggested canonical name: column_target_optimization
  • Overlap warnings: none
  • Examples:
    • Can't Stop Express (strength 2): "awarded points by choosing dice pairs; whoever has most points at end wins"

_other:rotating_sun_income — 1 occurrence

  • Suggested canonical name: rotating_sun_income
  • Overlap warnings: none
  • Examples:
    • Photosynthesis (strength 3): "sun shines on canopy; trees use energy to grow; sun revolves around forest recasting shadow zones"

_other:narrative_objective_sequencing — 1 occurrence

  • Suggested canonical name: narrative_objective_sequencing
  • Overlap warnings: none
  • Examples:
    • Fairy Tile (strength 3): "as soon as you complete an objective, develop your story and read the page of your book aloud"

_other:non_monotonic_scoring_curve — 1 occurrence

  • Suggested canonical name: non_monotonic_scoring_curve
  • Overlap warnings: none
  • Examples:
    • The Fox in the Forest (strength 3): "non_monotonic_scoring_curve; win too many tricks, you will fall like the villain"

_other:depth_position_lock — 1 occurrence

  • Suggested canonical name: depth_position_lock
  • Overlap warnings: none
  • Examples:
    • Otys (strength 3): "divers lay at different depths; once accomplished mission they must go up to surface; oxygen is limited"

_other:card_crafting_sleeve — 1 occurrence

  • Suggested canonical name: card_crafting_sleeve
  • Overlap warnings: none
  • Examples:
    • Custom Heroes (strength 3): "plastic cards are added to sleeves to modify the cards already in those sleeves"

_other:hot_potato_passing — 1 occurrence

  • Suggested canonical name: hot_potato_passing
  • Overlap warnings: none
  • Examples:
    • Startups (strength 2): "Hot Potato mechanic listed; Increase Value of Unchosen Resources forces rivals to invest in your target companies"

_other:race_track_leapfrog — 1 occurrence

  • Suggested canonical name: race_track_leapfrog
  • Overlap warnings: shares tokens with positional_race_track
  • Examples:
    • Cartagena (strength 3): "move one pirate forward to the next matching symbol in the tunnel, leapfrogging over occupied symbols"

_other:suit_change_mid_trick — 1 occurrence

  • Suggested canonical name: suit_change_mid_trick
  • Overlap warnings: none
  • Examples:
    • Seas of Strife (strength 3): "the suit can change during the trick, possibly stinging you in the end"

_other:intercept_decode_meta — 1 occurrence

  • Suggested canonical name: intercept_decode_meta
  • Overlap warnings: none
  • Examples:
    • Decrypto (strength 2): "intercept_decode_meta — team_vocabulary_drift; opponents log prior clues and build a cracking model"

_other:stock_holding_score — 1 occurrence

  • Suggested canonical name: stock_holding_score
  • Overlap warnings: none
  • Examples:
    • Mini Rails (strength 3): "stock holding — which company you choose affects turn order on next round"

_other:question_crafting_strategy — 1 occurrence

  • Suggested canonical name: question_crafting_strategy
  • Overlap warnings: none
  • Examples:
    • That's a Question! (strength 2): "questioner moves ahead one space for each person who voted incorrectly; craft hard questions"

_other:pattern_matching_under_memory — 1 occurrence

  • Suggested canonical name: pattern_matching_under_memory
  • Overlap warnings: none
  • Examples:
    • Triplock (strength 3): "Pattern Building, Pattern Recognition; simple yet not-so-simple abstract challenge of skill and memory"

_other:pick_up_and_deliver — 1 occurrence

  • Suggested canonical name: pick_up_and_deliver
  • Overlap warnings: none
  • Examples:
    • Mint Delivery (strength 3): "driving around the area taking orders for mints, then delivering them"

_other:code_combination_unlock — 1 occurrence

  • Suggested canonical name: code_combination_unlock
  • Overlap warnings: none
  • Examples:
    • Unlock!: Mystery Adventures – The Nautilus' Traps (strength 3): "searching for clues, combining objects, and solving puzzles; enter the correct code into the app"

_other:chain_matching_reveal — 1 occurrence

  • Suggested canonical name: chain_matching_reveal
  • Overlap warnings: none
  • Examples:
    • Memoarrr! (strength 3): "reveal locations connected via animal or landscape to the most recently revealed location"

_other:hidden_movement_deduction — 1 occurrence

  • Suggested canonical name: hidden_movement_deduction
  • Overlap warnings: none
  • Examples:
    • Black Sonata (strength 3): "Hidden movement and logical deduction combined into unique solitaire steeped in literary history."

_other:unchosen_resource_escalation — 1 occurrence

  • Suggested canonical name: unchosen_resource_escalation
  • Overlap warnings: none
  • Examples:
    • Harvest Dice (strength 2): "Increase Value of Unchosen Resources mechanism; market shifts based on what nobody takes"

_other:sorting_puzzle_solitaire — 1 occurrence

  • Suggested canonical name: sorting_puzzle_solitaire
  • Overlap warnings: none
  • Examples:
    • Finished! (strength 3): "start with shuffled deck of 48 cards and sort these cards by cycling through draw stack during eight rounds"

_other:terrain_cluster_multiplier — 1 occurrence

  • Suggested canonical name: terrain_cluster_multiplier
  • Overlap warnings: none
  • Examples:
    • Queendomino (strength 3): "cluster_x_multiplier_scoring — cluster size × crown count in that terrain type"

_other:dexterity_physical_manipulation — 1 occurrence

  • Suggested canonical name: dexterity_physical_manipulation
  • Overlap warnings: none
  • Examples:
    • Shaky Manor (strength 3): "tilting and shaking the box to place correct objects into one room"

_other:asymmetric_team_roles — 1 occurrence

  • Suggested canonical name: asymmetric_team_roles
  • Overlap warnings: none
  • Examples:
    • How to Rob a Bank (strength 3): "one player is the bank controlling guards; other players are a team of robbers"

_other:mahjong_pair_take — 1 occurrence

  • Suggested canonical name: mahjong_pair_take
  • Overlap warnings: none
  • Examples:
    • Dragon Castle (strength 3): "mahjong_pair_take — take pairs of identical tiles from the central Dragon Castle Mahjong-style."

_other:profession_matching_delivery — 1 occurrence

  • Suggested canonical name: profession_matching_delivery
  • Overlap warnings: none
  • Examples:
    • Pioneers (strength 3): "each pioneer has a specific profession and can only be settled in a city where their work is needed"

_other:reward_unlock_on_cover — 1 occurrence

  • Suggested canonical name: reward_unlock_on_cover
  • Overlap warnings: none
  • Examples:
    • Indian Summer (strength 3): "when players get their hands on treasures by covering them, they gain more options and an edge over opponents"

_other:monotonic_placement_constraint — 1 occurrence

  • Suggested canonical name: monotonic_placement_constraint
  • Overlap warnings: shares tokens with dexterity_placement_constraint
  • Examples:
    • Welcome To... (strength 3): "monotonic_number_constraint — houses must be placed in ascending numerical order on each street"

_other:two_phase_trick_taking — 1 occurrence

  • Suggested canonical name: two_phase_trick_taking
  • Overlap warnings: shares tokens with exact_bid_trick_taking, trick_taking_trump
  • Examples:
    • Claim (strength 3): "played in two distinct phases: recruit followers via tricks in phase one; use followers to compete in phase two"

_other:track_race_with_combat — 1 occurrence

  • Suggested canonical name: track_race_with_combat
  • Overlap warnings: shares tokens with positional_race_track
  • Examples:
    • Raids (strength 2): "players sail from island to island along path all must follow, fighting for spaces and monsters"

_other:sequential_map_progression — 1 occurrence

  • Suggested canonical name: sequential_map_progression
  • Overlap warnings: none
  • Examples:
    • Sebastian Fitzek Safehouse (strength 3): "nerve-racking chase through five game maps, which are packaged as a book"

_other:physical_removal_reveal — 1 occurrence

  • Suggested canonical name: physical_removal_reveal
  • Overlap warnings: none
  • Examples:
    • Dragon's Breath (strength 3): "Dad's fire breathing starts melting the column, little by little the sparkling stones start falling"

_other:opponent_pile_interference — 1 occurrence

  • Suggested canonical name: opponent_pile_interference
  • Overlap warnings: none
  • Examples:
    • The Game: Face to Face (strength 3): "exactly once per turn, you can play a card on one of your opponent's piles, breaking all rules"

_other:legacy_permanent_mutation — 1 occurrence

  • Suggested canonical name: legacy_permanent_mutation
  • Overlap warnings: none
  • Examples:
    • The Rise of Queensdale (strength 3): "Your decisions have an impact on the game and its rules over the course of multiple game sessions"

_other:role_tile_activation — 1 occurrence

  • Suggested canonical name: role_tile_activation
  • Overlap warnings: none
  • Examples:
    • Micropolis (strength 3): "Queens improve space alone; Nannies give soldiers; Architects take tiles free; Warriors attack first player"

_other:ascending_constraint_fill — 1 occurrence

  • Suggested canonical name: ascending_constraint_fill
  • Overlap warnings: none
  • Examples:
    • Roll to the Top! (strength 3): "fill in numbers with each new number higher than or equal to each number underneath"

_other:threat_piece_control — 1 occurrence

  • Suggested canonical name: threat_piece_control
  • Overlap warnings: none
  • Examples:
    • Jurassic Snack (strength 2): "one player decides to call the ferocious T. Rex to get rid of opponent's Diplos"

_other:hot_potato_card_dump — 1 occurrence

  • Suggested canonical name: hot_potato_card_dump
  • Overlap warnings: none
  • Examples:
    • Who Did It? (strength 3): "players race to get rid of their cards to avoid blame of owning animal that pooped"

_other:everyone_triggers_on_roll — 1 occurrence

  • Suggested canonical name: everyone_triggers_on_roll
  • Overlap warnings: none
  • Examples:
    • Space Base (strength 3): "everyone_triggers_on_roll; everyone gets stuff on roll; core I-roll-everyone-gets-stuff mechanism"

_other:dexterity_placement_scoring — 1 occurrence

  • Suggested canonical name: dexterity_placement_scoring
  • Overlap warnings: shares tokens with dexterity_placement_balance, dexterity_placement_constraint
  • Examples:
    • Drop It (strength 3): "Each turn the active player drops one piece into the slot; scores points for the highest level the piece touches."

_other:silent_synchronization — 1 occurrence

  • Suggested canonical name: silent_synchronization
  • Overlap warnings: none
  • Examples:
    • The Mind (strength 3): "It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one"

_other:perceptual_estimation — 1 occurrence

  • Suggested canonical name: perceptual_estimation
  • Overlap warnings: shares tokens with trivia_estimation
  • Examples:
    • Illusion (strength 3): "can you trust your eyes? How much color do you really see? These questions drive gameplay in Illusion"

_other:card_combination_unlock — 1 occurrence

  • Suggested canonical name: card_combination_unlock
  • Overlap warnings: none
  • Examples:
    • Unlock!: Secret Adventures – A Noside Story (strength 3): "Searching for clues, combining objects, and solving puzzles; app confirms successes."

_other:overlap_stacking_score — 1 occurrence

  • Suggested canonical name: overlap_stacking_score
  • Overlap warnings: none
  • Examples:
    • Orchard: 9 card solitaire game (strength 3): "the more trees you can overlap, the more fruit you'll pick; dice track increasing harvest"

_other:action_point_allowance — 1 occurrence

  • Suggested canonical name: action_point_allowance
  • Overlap warnings: shares tokens with action_point_movement
  • Examples:
    • Arraial (strength 2): "fast-paced game in which players take turns spending action points to get the best tiles"

_other:number_matching_discard — 1 occurrence

  • Suggested canonical name: number_matching_discard
  • Overlap warnings: none
  • Examples:
    • DOS (strength 3): "play cards from your hand by matching their numbers to any of the face up cards in the center row"

_other:two_card_sum_combo — 1 occurrence

  • Suggested canonical name: two_card_sum_combo
  • Overlap warnings: shares tokens with card_combo_chaining
  • Examples:
    • DOS (strength 3): "combine two cards from your hand that add up to the number you wish to match"

_other:honest_misdirection_query — 1 occurrence

  • Suggested canonical name: honest_misdirection_query
  • Overlap warnings: none
  • Examples:
    • Cryptid (strength 3): "honest misdirection in which players try to uncover information while throwing opponents off"

_other:yes_no_deduction — 1 occurrence

  • Suggested canonical name: yes_no_deduction
  • Overlap warnings: none
  • Examples:
    • Dinosaur Tea Party (strength 3): "players take turns asking each other questions or guessing their dinosaur's name"

_other:route_completion_bonus — 1 occurrence

  • Suggested canonical name: route_completion_bonus
  • Overlap warnings: none
  • Examples:
    • Metro X (strength 3): "players get bonuses by being first to complete routes; star bonuses at stations with many intersections"

_other:tactile_navigation — 1 occurrence

  • Suggested canonical name: tactile_navigation
  • Overlap warnings: none
  • Examples:
    • Nyctophobia (strength 3): "blinded players play completely unable to see board; rely on touch to navigate their way to safety"

_other:roll_and_write_routing — 1 occurrence

  • Suggested canonical name: roll_and_write_routing
  • Overlap warnings: none
  • Examples:
    • Let's Make a Bus Route (strength 3): "Paper-and-Pencil — players draw routes on shared board per colored card instruction"

_other:trick_taking_with_team_coordination — 1 occurrence

  • Suggested canonical name: trick_taking_with_team_coordination
  • Overlap warnings: shares tokens with exact_bid_trick_taking, trick_taking_trump
  • Examples:
    • Yokai Septet (strength 3): "Yokai Septet is a cooperative trick-taking game played with two teams"

_other:score_now_vs_invest — 1 occurrence

  • Suggested canonical name: score_now_vs_invest
  • Overlap warnings: none
  • Examples:
    • Gunkimono (strength 2): "each new squad of troops yields victory points, but you may forgo points and save up for stronghold"

_other:draw_and_guess_race — 1 occurrence

  • Suggested canonical name: draw_and_guess_race
  • Overlap warnings: none
  • Examples:
    • Pictomania (Second Edition) (strength 3): "try to guess the others' drawings while there's still time; fastest guesser scores most points"

_other:auction_for_card_placement — 1 occurrence

  • Suggested canonical name: auction_for_card_placement
  • Overlap warnings: none
  • Examples:
    • Lost Cities: Rivals (strength 3): "must win auctions in order to place cards in your expeditions; raise or pass until one bidder remains"

_other:map_construction_as_opponent_action — 1 occurrence

  • Suggested canonical name: map_construction_as_opponent_action
  • Overlap warnings: none
  • Examples:
    • Getaway Driver (strength 3): "Police secretly build out the city and move their vehicles, working to corner the Driver"

_other:dynamic_trump_change — 1 occurrence

  • Suggested canonical name: dynamic_trump_change
  • Overlap warnings: none
  • Examples:
    • Gorus Maximus (strength 3): "trump suit can change mid-trick; match the rank of the last gladiator played, and the trump suit changes immediately"

_other:pick_up_and_deliver_card — 1 occurrence

  • Suggested canonical name: pick_up_and_deliver_card
  • Overlap warnings: none
  • Examples:
    • Solenia (strength 3): "Fulfill a delivery tile by delivering the resources depicted on it — card play drives delivery."

_other:duplicate_cancellation_clue — 1 occurrence

  • Suggested canonical name: duplicate_cancellation_clue
  • Overlap warnings: none
  • Examples:
    • Just One (strength 3): "All identical clues are removed from play, so try to be original"

_other:boat_loading_control — 1 occurrence

  • Suggested canonical name: boat_loading_control
  • Overlap warnings: none
  • Examples:
    • Imhotep: The Duel (strength 3): "game pieces must be cleverly placed so players can unload the most valuable tiles from the six boats"

_other:dice_as_workers — 1 occurrence

  • Suggested canonical name: dice_as_workers
  • Overlap warnings: shares tokens with dice_mitigation
  • Examples:
    • Cupcake Empire (strength 3): "personal board represents your business and the dice your workers; more dice and the more specialized, the more effective"

_other:adversarial_word_trap — 1 occurrence

  • Suggested canonical name: adversarial_word_trap
  • Overlap warnings: none
  • Examples:
    • Trapwords (strength 3): "The opposing team is the one who chooses the words you cannot use, like dancing on a minefield."

_other:civilization_light_progression — 1 occurrence

  • Suggested canonical name: civilization_light_progression
  • Overlap warnings: none
  • Examples:
    • Tribes: Dawn of Humanity (strength 2): "experience 30,000 years of civilization in 45 minutes; grow, explore, move through Bronze Age"

_other:3d_layering_tableau — 1 occurrence

  • Suggested canonical name: 3d_layering_tableau
  • Overlap warnings: none
  • Examples:
    • Gingerbread House (strength 2): "Tiles may be placed on existing types of tiles, forming a 3D structure; building the tallest scores points."

_other:app_mediated_reveal_scoring — 1 occurrence

  • Suggested canonical name: app_mediated_reveal_scoring
  • Overlap warnings: none
  • Examples:
    • Soviet Kitchen Unleashed (strength 3): "scanning the ingredient card with the device's front camera; virtual meat grinder mixes them all"

_other:roll_write_simultaneous_place — 1 occurrence

  • Suggested canonical name: roll_write_simultaneous_place
  • Overlap warnings: none
  • Examples:
    • Patchwork Doodle (strength 3): "someone rolls die, moves rabbit forward, removes indicated card; each player must draw that polyomino"

_other:ladder_climbing_with_quit_option — 1 occurrence

  • Suggested canonical name: ladder_climbing_with_quit_option
  • Overlap warnings: shares tokens with ladder_climbing
  • Examples:
    • L.L.A.M.A. (strength 3): "play the same number as the top card of the discard pile or one number higher; can quit to freeze hand"

_other:token_as_action_currency — 1 occurrence

  • Suggested canonical name: token_as_action_currency
  • Overlap warnings: none
  • Examples:
    • Chakra (strength 2): "spend one token to use one of eight available actions; moving gems up or down chakra spaces"

_other:dual_task_cognitive_split — 1 occurrence

  • Suggested canonical name: dual_task_cognitive_split
  • Overlap warnings: none
  • Examples:
    • Stay Cool (strength 3): "must do it all at the same time — verbal answers to left, written with dice to right"

_other:puzzle_deduction_sequential — 1 occurrence

  • Suggested canonical name: puzzle_deduction_sequential
  • Overlap warnings: none
  • Examples:
    • Deckscape: Behind the Curtain (strength 3): "series of cooperative games inspired by escape rooms; solve puzzles using items provided"

_other:roll_write_grid_fill — 1 occurrence

  • Suggested canonical name: roll_write_grid_fill
  • Overlap warnings: none
  • Examples:
    • Calavera (strength 3): "everyone collects as many crosses in each color as possible on their block page"

_other:roll_write_constraint_fill — 1 occurrence

  • Suggested canonical name: roll_write_constraint_fill
  • Overlap warnings: none
  • Examples:
    • Dizzle (strength 3): "mark all boxes on your scorecard filled with dice; next die collected must match the others"

_other:dice_row_selection — 1 occurrence

  • Suggested canonical name: dice_row_selection
  • Overlap warnings: none
  • Examples:
    • Corinth (strength 3): "active player takes all the dice on one level, then the action associated with that level"

_other:line_extraction_draft — 1 occurrence

  • Suggested canonical name: line_extraction_draft
  • Overlap warnings: none
  • Examples:
    • Noctiluca (strength 3): "players take turns diving into water from edges to collect noctiluca dice along chosen straight line"

_other:voluntary_round_end_trigger — 1 occurrence

  • Suggested canonical name: voluntary_round_end_trigger
  • Overlap warnings: none
  • Examples:
    • CABO (Second Edition) (strength 3): "when you think you have the lowest value, you can call CABO to end the round"

_other:physical_dexterity_cooperative — 1 occurrence

  • Suggested canonical name: physical_dexterity_cooperative
  • Overlap warnings: none
  • Examples:
    • Slide Quest (strength 3): "work together to guide this brave, rolling knight through this turbulent adventure"

_other:cooperative_word_deduction — 1 occurrence

  • Suggested canonical name: cooperative_word_deduction
  • Overlap warnings: none
  • Examples:
    • Letter Jam (strength 3): "players assist each other in composing meaningful words from letters around the table"

_other:ascending_sort_deduction — 1 occurrence

  • Suggested canonical name: ascending_sort_deduction
  • Overlap warnings: none
  • Examples:
    • Bomb Busters (strength 3): "players sort their own wires ascending left-to-right, facing themselves — values hidden from teammates but slot positions public"

_other:token_height_stacking — 1 occurrence

  • Suggested canonical name: token_height_stacking
  • Overlap warnings: none
  • Examples:
    • Harmonies (strength 2): "Mountain tiles: 1 tile scores 1, while 3 tiles stacked score 7 — vertical stacking is load-bearing."

_other:placement_adjacency_constraint — 1 occurrence

  • Suggested canonical name: placement_adjacency_constraint
  • Overlap warnings: shares tokens with dexterity_placement_constraint
  • Examples:
    • Eternal Decks (strength 3): "three rows cannot have cards of the same color or same number next to each other"

_other:connectivity_supply_chain — 1 occurrence

  • Suggested canonical name: connectivity_supply_chain
  • Overlap warnings: none
  • Examples:
    • Toy Battle (strength 3): "chosen base must connect back to headquarters through unbroken chain of bases you already occupy"

_other:deck_seeding_hidden — 1 occurrence

  • Suggested canonical name: deck_seeding_hidden
  • Overlap warnings: none
  • Examples:
    • Hot Streak (strength 3): "each player secretly contributes one card from their 3-card hand into the racing deck"

_other:roll_and_move_chaos — 1 occurrence

  • Suggested canonical name: roll_and_move_chaos
  • Overlap warnings: shares tokens with roll_and_move_race
  • Examples:
    • Magical Athlete (strength 2): "Roll a die and move your racer that many spaces — but all the racers have wacky, game-breaking abilities"

Action

Review each candidate. Accept = add to prompts/v4_primitives.md under the appropriate family, bump the version: line, and append a ## Vocabulary changelog entry. Reject = leave as-is and the label stays in extracted rows for future review.