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The Keep

#975BGG ↗

1983 · 3-6 players · 60min · weight 1.67 · 38 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
975
Name
The Keep
Year
1983
Rank
24529
Min players
3
Max players
6
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
1.6667
Num weights
6
Bayes avg
5.50402
Average
5.67526
Users rated
38
Num owned
106
Wanting
15
Wishing
44
Num comments
24
Fetched at
Wed Apr 29 2026 05:41:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Area MovementDice RollingOnce-Per-Game AbilitiesPaper-and-PencilRoll / Spin and MoveSemi-Cooperative GameSudden Death EndingTeam-Based GameVariable Player PowersVariable Set-up
Categories (2)
HorrorMovies / TV / Radio theme
Description (969 chars)

A tie-in to the horror film of the same name. One player controls the evil demon, Molasar, while the others have twelve turns to find the Hilt, the only weapon that can destroy him. It can be hidden in one of six rooms near the heart of a labyrinth. There are intriguing elements to the game; Molasar starts with twelve servants but actually has to "eat" one per turn, reducing his options in terms of blocking the searchers. Combat is handled by the attacked searcher nominating another searcher to play a combat card, which is compared against Molasar's; the loser is forced to "retreat" by the difference in values. If the searcher wins, they pick up a bonus (non-combat) card. All the searchers have (minor) special powers and Molasar has a number of one-off special cards he can play in trying to delay them. You can think of it, almost, as a very early, much simpler version of Lord of the Rings - except that in this one, one of the players gets to be Sauron!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.