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Iglu Iglu

#9509BGG ↗

2004 · 2-4 players · 60min · weight 2.00 · 132 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
9509
Name
Iglu Iglu
Year
2004
Rank
18202
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2
Num weights
9
Bayes avg
5.5236
Average
5.93485
Users rated
132
Num owned
218
Wanting
9
Wishing
28
Num comments
42
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Action PointsArea Majority / InfluenceModular BoardTile Placement
Categories (2)
AnimalsSports
Description (1144 chars)

At first the board is a field of ice with four squares in the middle cracked open to reveal a few fish. You start your turn by picking up one more square of ice next to some water already open; this square will turn out to have more fish, or a polar bear, or to be hard ice instead of water and have a fox on it -- or instead it may confer a special power such as melting an extra square of ice or pushing a row of ice squares one space. Meanwhile the players' Inuit meeples approach from the edge of the board to hunt the fish and the other animals to score points and to build igloos for territorial reasons. The game ends when there's no more ice to be melted (all the squares next to open water have an Inuk or an igloo on them), prompting a final scoring based on which players have control of the remaining islands. Even in the "gamers' version" (Inuit cannot enter a square with an opposing igloo, scoring is a little different at the end) noted by the authors, the tiles you draw determine, to a large extent, your luck in the game. But your cleverness in scrambling to make the best of opportunities keeps Iglu Iglu interesting.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.