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War in the Ice: The Battle for the Seventh Continent, 1991-92

#9238BGG ↗

1978 · 2-3 players · 360min · weight 2.89 · 120 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
9238
Name
War in the Ice: The Battle for the Seventh Continent, 1991-92
Year
1978
Rank
14940
Min players
2
Max players
3
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
2.8889
Num weights
18
Bayes avg
5.53809
Average
6.41617
Users rated
120
Num owned
410
Wanting
35
Wishing
89
Num comments
74
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingHexagon Grid
Categories (2)
Science FictionWargame
Description (998 chars)

War in the Ice is a future history simulation of a limited scale war for the energy resources of Antarctica between the world’s superpowers. A special scenario pits the Subterrans, a cryogenically frozen race from prehistory, against the modern forces. The desperate isolation of small units battling in desolation across a massive, cold wasteland is captured on a comprehensive map of Antarctica. Colorful cardboard playing pieces represent the strength and unique capabilities of military units and equipment. Their movement, positioning, and engagement for battle are regulated by a superimposed hexagonal grid, which functions like a chessboard’s squares. Probability charts determine each combat’s outcome. Contains: rules booklet and fictional historical simulation briefing; 400 die-cut cardboard playing pieces; one 22” x 34” soft map; and various play aids. Level of Complexity: High Average Playing Time: 1 to 10 hours Suitability for Solitaire Play: Low

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.