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Ninjago: The Board Game

#89956BGG ↗

2011 · 2-4 players · 25min · weight 1.33 · 183 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
89956
Name
Ninjago: The Board Game
Year
2011
Rank
28932
Min players
2
Max players
4
Playing time
25
Min playtime
15
Max playtime
25
Avg weight
1.3333
Num weights
18
Bayes avg
5.47921
Average
5.32027
Users rated
183
Num owned
510
Wanting
6
Wishing
27
Num comments
59
Fetched at
Wed Apr 29 2026 05:46:33 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Cooperative GameRoll / Spin and Move
Categories (4)
Children's GameDiceFantasyFighting
Description (2270 chars)

Can you and your fellow ninja claim the four golden weapons and keep them away from the skeleton general and his army before they overrun the ninja fortress? You would think so, given that the weapons are hidden within your fortress, but ninja are sometimes so sneaky that they forget where they hid things. Start looking, ninja! In Ninjago: The Board Game, a spin-off of the 2011 line of Ninjago spin-and-attack figures from LEGO, players must work together to claim the weapons and fight back the skeleton guards you'll encounter. On a turn, you spin the die, then take one of the following actions: • On a two, you move your ninja up to two spaces, searching a guardhouse for a weapon if you stop in a space where a guardhouse is located. • On a one/guard, move one space, then place a skeleton guard on a space occupied by a ninja. • On a one/general, move one space, then move the skeleton general one space down the temple steps. • On a rope/general, attach a rope to your ninja's head (!) and a nearby guardhouse, then swing to any space that you can reach and land there, then move the general down the temple steps one space. If a skeleton guard is in your space at the start of your turn, spin the spinner. If it lands on your color or the color of any other ninja in that space, you defeat the guard and take a normal turn; otherwise, move the general down one step and lose your turn. If the general reaches the bottom of the steps, he steal one weapon from you, then climbs to the top of the steps once again to begin another descent. If you have claimed no weapons by the time this happens, you all lose the game. Once all the weapons are claimed or captured by the general, enter the final battle, taking turns with the spinner to see whether the general captures another weapon, whether the ninja do, or whether nothing happens. Your sensei awaits on the side of the board, ready to aide you once during this final battle to protect the weapons – unless you've already used his power during the game. As with all the LEGO games, Ninjago: The Board Game includes multiple variants, such as adjusting the power of the sensei, adding a memory component, adding or removing steps in the temple to tweak the general's effect.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.