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Off the Dead: Chapitre 1 – Morts à Venice Beach

#89767BGG ↗

2011 · 1-4 players · 45min · weight 1.91 · 166 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
89767
Name
Off the Dead: Chapitre 1 – Morts à Venice Beach
Year
2011
Rank
11517
Min players
1
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.9091
Num weights
11
Bayes avg
5.56722
Average
6.69277
Users rated
166
Num owned
361
Wanting
6
Wishing
30
Num comments
24
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Cooperative GameDice Rolling
Categories (2)
Card GameZombies
Description (1444 chars)

Translation of publisher's description Off the Dead Chapter 1: Death in Venice Beach A deadly virus has spread across the world, only leaving behind decomposing corpses, animated by an irrepressible desire for fresh meat. Everywhere, members of the population spared by the epidemic group together to fight against the plague and increase their thin chances of survival against the hordes of undead. With Off the Dead, play as one of these survivors facing the zombie invasion. Search rubble, organize your defense, eliminate zombies and abobe all, do not leave your companions behind, because once infected they may well join the ranks of the enemy. In a world inspired the greatest genre films, Off the Dead mixes shivers, cooperation and individual strategy, altogether in a deliciously crazy atmosphere. Box Contents: 87 cards including: 5 survivors, 36 rubble, 36 zombies, 5 zombified survivors, 4 infection tokens, 5 game aids, 1 die, 1 rulebook. Mechanics: The goal of the game is simply to kill all the zombies that are drawn from the deck and lose as least human players as possible. Each player plays as follows during his turn : 1. Action #1 (attack a Zed, search for an item OR give an item to another player). 2. Zed action (they are generated, they advance and infect player). 3. Action #2. 4. Infection (counter incrementation : after 4 steps, player is out). Player attacks are solved by a die roll with weapon modifier.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.