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Buffy the Vampire Slayer CCG

#8930BGG ↗

2001 · 2-10 players · 20min · weight 2.00 · 139 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
8930
Name
Buffy the Vampire Slayer CCG
Year
2001
Rank
24201
Min players
2
Max players
10
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
2
Num weights
13
Bayes avg
5.50519
Average
5.63541
Users rated
139
Num owned
448
Wanting
16
Wishing
31
Num comments
92
Fetched at
Wed Apr 29 2026 05:41:58 GMT+0000 (Coordinated Universal Time)
Categories (2)
Card GameCollectible Components
Description (1585 chars)

Buffy the Vampire Slayer CCG is a collectible card game that translates the world of Sunnydale into elegant cards and cunning game mechanics. You can play as Buffy, Spike, Faith, and other characters from the series inside a gaming experience that is never the same twice. The object of the game is to reach 10 destiny points or control Sunnydale park for 6 turns. Decks The game revolves around competing players pre-prepare a deck of cards which is designed to provide a balanced array of different features which appear in the "hand" - a selection cards which each player holds visible to themselves but not - unless otherwise instructed - to the other player. The cards are organised within a particular framework, which gives structure to the game. Each player has as "essence" card which has a notch which when placed on the playmate indicates the number of Destiny points gained. If you gain 10 Destiny points you win the game. The other way to win the game is to control of Sunnydale Park (in the centre of the play mats) for six consecutive turns. This means having your characters - and no body else's characters in Sunnydale Park at the end of each of those turns. Each player controls 4 spaces in which they can place their locations. Then challenges can be placed in these locations. You can get Destiny points by fighting your opponent(s) or by completing challenges. Destiny points can also help you ascend characters, making them stronger. There are also Action cards, Skill cards and Item cards. These can be played or used in conflict (Challenges and fights).

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.