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Battle for Stalingrad

#8887BGG ↗

1980 · 2-2 players · 720min · weight 3.23 · 207 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
8887
Name
Battle for Stalingrad
Year
1980
Rank
7605
Min players
2
Max players
2
Playing time
720
Min playtime
180
Max playtime
720
Avg weight
3.2258
Num weights
31
Bayes avg
5.6453
Average
7.52618
Users rated
207
Num owned
775
Wanting
34
Wishing
118
Num comments
157
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Chit-Pull SystemDice RollingGrid MovementHexagon GridMovement PointsRatio / Combat Results TableSimulationVariable Set-up
Categories (2)
WargameWorld War II
Description (2278 chars)

Battle for Stalingrad is a battalion/company level simulation for two Players of the critical World War II battle for the renowned Russian City on the Volga River. The conflict raged for seven weeks in late 1942. Elements of fourteen German divisions of the Sixth Army and Fourth Panzer Army engaged dozens of divisions and brigades of the Soviet 62nd Army in one of the bloodiest campaigns of the war. Battle for Stalingrad uses a game-system of German action and Soviet reaction, highlighting the differences in command and tactics employed by the Germans and Soviets at the time. The Ger-mans enjoyed superior application of their air power and artillery. Their efficient communications and command structure, under General Friedrich von Paulus, allowed them to maintain complete initiative in the battle until they were well into the built-up areas of Stalingrad itself. The Soviets, on the other hand, had poor communications among their forces. Lieutenant-General Vasili Chuikov was hard pressed to maintain com-mand of his army, even in the most critical areas of the city. The campaign was finally decided among the burnt out blocks of the dying metropolis, where the Soviets proved themselves masters of urban combat and the German drive to the East was halted. 1980 SPI Version Components; Game Scale: Game Turn: 1 week Hex: 656 yards / 600 meters Units: Company to Regiment Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (One sheet with 400 1/2" counters and one sheet with 200 1/2" counters)) One 32-page rulebook One 22.25 x 29" Player Aid Sheet (Setup & Reinforcements) Two 6 sided Dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours 2011 Excalibre Version; Game Scale: Game Turn: 1 week Hex: 656 yards / 600 meters Units: Company to Regiment Game Inventory: One 22 x 34" full color map Three dual-side printed countersheet (two sheets with 280 1/2" counters and one sheet with 40 1/2" counters)) One 54-page rulebook One 32-page rules supplement & game analysis booklet One 17 x 20" Deployment Display Chart One 14 x 22" Reinforcement Display Chart Two 6 sided Dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.