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Winter War: The Russo-Finnish Conflict

#8798BGG ↗

1972 · 2-2 players · 90min · weight 2.38 · 223 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
8798
Name
Winter War: The Russo-Finnish Conflict
Year
1972
Rank
8041
Min players
2
Max players
2
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.3778
Num weights
45
Bayes avg
5.63093
Average
7.13677
Users rated
223
Num owned
600
Wanting
26
Wishing
86
Num comments
162
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHexagon GridSimulation
Categories (2)
WargameWorld War II
Description (1146 chars)

Covers the 1939-1940 war between Finland and the Soviet Union. Four-page rules folder, map, and 120 die-cut counters. The Soviets have a massive strength advantage but their heaviest units can't be used north of the arctic circle and all Soviet units must be able to trace a supply line back to Leningrad at all times. Finnish units don't need supply in Finland, they have the advantage of prepared defenses south of the arctic circle, and Finnish units have higher mobility than Soviet units. The Russians have to successfully invade Finland and take objective cities to win. The Finns simply have to hold out for ten turns. Playable as a game rather than just as a simulation, unlike many later SPI offerings. Two games in one. The base game favors an experienced Soviet player, who will often break through the Mannerheim line in a fairly historical manner around turns 7-9. The optional special events, depending on which are rolled, tend to favor the Finns, sometimes reducing the number of turns to just 5, placing tremendous time pressure on the Soviets. Play the base game several times before adding the optional "What-if" events.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.