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Hof Gap: The Nurnberg Pincer

#8721BGG ↗

1980 · 2-2 players · 120min · weight 3.60 · 124 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
8721
Name
Hof Gap: The Nurnberg Pincer
Year
1980
Rank
11707
Min players
2
Max players
2
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.6
Num weights
10
Bayes avg
5.56473
Average
7.02218
Users rated
124
Num owned
502
Wanting
18
Wishing
53
Num comments
75
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHexagon GridSimulation
Categories (2)
Modern WarfareWargame
Description (1291 chars)

Hof Gap - The Nurnberg Pincer is one of several games in the Central Front Series published by SPI in the 1980s. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a map scale of 4 km per hex. The map covers the Hof Gap and includes the major West German city of Nurnberg. The Central Front series use a collection of mechanics, including "Operations Points" and "Friction Points", variable length game turns, and Zones of Control to simulate modern battlefield conditions. As with most modern warfare games, the series includes rules for airpower, air-mobile operations, and nuclear/chemical warfare. The game contains three scenarios. "Covering Force" covers the first 36 hours of combat in the Coburg, Kronach, Hof and Cheb Gaps, and is played on the eastern half of the Hof Gap game-map. "VII Corps" uses the entire game-map, treating the Meiningen approach as well as the action shown in "Covering Force" for the first four of the next war. "Seventh Army" allows the player to join the Hof Gap game-map with the Fifth Corps: The Soviet Breakthrough at Fulda game-map and other components of the "Fifth Corps" game in order to represent the entire US front in central West Germany

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.