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Jacob Marley, Esq.

#8707BGG ↗

2004 · 3-6 players · 90min · weight 2.17 · 128 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
8707
Name
Jacob Marley, Esq.
Year
2004
Rank
15551
Min players
3
Max players
6
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.1667
Num weights
18
Bayes avg
5.53471
Average
6.22422
Users rated
128
Num owned
385
Wanting
3
Wishing
14
Num comments
59
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Commodity SpeculationRoll / Spin and Move
Categories (2)
EconomicNovel-based
Description (1597 chars)

From the publisher: "Jacob Marley is alive and well. And what’s more, he’s the boss of you. "You’re a lowly clerk in young Jacob Marley’s powerful investment firm, which lends money to needs people throughout the city of London. Marley has decided to elevate one lucky clerk to the status of “friend,” meaning a partnership in Marley’s business, a handsome promotion, and Marley’s lifetime friendship. He’ll even get you out of Hell if you manage to outlive him. Such a deal! "To make the most points with the boss, you must lend his money to the most trustworthy clients, and stay away from the ones that will ruin you. If you’re lucky, you’ll even grow up to be as stingy and horrible as he is. "Jacob Marley, Esquire is a banking game with all the fun and excitement that implies. No, seriously, it’s good. "As a clerk in Marley’s investment firm, you are given an account of £12 to lend to various ne’er-do-well clients in London. Each turn, you move Marley through the streets of the city, randomly affecting the economy of London with a cool Economy Chart. Then you can see what’s going on in the street where Marley stopped. Will you lend your money to a lawyer, a financial institution, or a petty criminal? The choice is yours, but make sure you’re not the only player with a client like this, or it can cost you a bundle of money and points!" The version which was subsequently published is significantly different, and (claims Cheapass, with some justification) much improved.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.