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The Haunted Clock Tower

#8652BGG ↗

1994 · 2-6 players · 15min · weight 1.00 · 189 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
8652
Name
The Haunted Clock Tower
Year
1994
Rank
21491
Min players
2
Max players
6
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
1
Num weights
4
Bayes avg
5.51327
Average
5.9091
Users rated
189
Num owned
232
Wanting
3
Wishing
11
Num comments
111
Fetched at
Wed Apr 29 2026 05:43:14 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Cooperative GameMemory
Categories (2)
Children's GameMemory
Description (1212 chars)

It's ten o'clock, and the ghosts in The Haunted Clock Tower are ready to have fun roaming up and down the stairs rattling their chains – but they must return to their rooms in the tower before the clock strikes midnight, and you need to help them find one another so that they can go home in time! To set up the game, players shuffle the 24 ghost tiles face down on the table and set the clock hands to 10:00. To start the game, one player reveals a tile, then the next player reveals another tile. Do the ghost colors match on these tiles? If not, advance the clock hands by five minutes, then turn the tiles face down once again. If they do match, however, the next player reveals another tile. Once again, if this tile doesn't match the others, the clock hands advance five minutes. Find the third colored ghost in the trio, though, and you get to stack them together and place them in the room of the same color. In either case, the next player in clockwise order takes the next turn. If the players return all the ghosts to their rooms before the tower reaches midnight, they win. Otherwise, they've lost the game, and the ghosts will continue to haunt the halls of the tower, forever at unrest...

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.