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Captain Cool

#83278BGG ↗

2010 · 2-7 players · 45min · weight 2.36 · 162 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
83278
Name
Captain Cool
Year
2010
Rank
25652
Min players
2
Max players
7
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.3571
Num weights
14
Bayes avg
5.50005
Average
5.52858
Users rated
162
Num owned
262
Wanting
4
Wishing
14
Num comments
46
Fetched at
Wed Apr 29 2026 05:40:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Area Majority / InfluenceSimultaneous Action Selection
Categories (3)
BluffingCard GameNovel-based
Description (1459 chars)

The game of bluffing and strategy in the criminal circles! The pubs of the harbor district are bustling with activity. Every night gangsters and other vigilantes are starting fights and brawls. They are agitated, because soon Captain Cool and his two brothers-in-arms will choose a few of the young and most talented criminals and their gangs to handle the black market in the harbor. So everyone tries to impress the three bosses with their courage and their abilities. They try to win as many bar brawls as possible to recruit new associates for their cause and earn the respect of the bosses. But brute force alone will not win the prize! They need to be skillful, cunning, and ruthless as well to become ”made” men. Who will be the chosen one? Who knows best the tricks and skullduggeries of old Captain Cool, and has the guts to use them? (from the back of the box) The Hungarian (original) edition of the game is based on the main characters of a novel and the graphic novel inspired by the book: Piszkos Fred a kapitány by Jenő Rejtő. The same character drawings can be seen in the international edition as well. Players place their Family Members (figures) in 7 areas of the gameboard (in 4 pubs and to 3 Gangster Bosses) using simultaneous card selection to gain Gangster Cards in Affrays in the pubs. Later they place the cards in the Big Deal circle where they get points for creating chains of gangsters. Most points wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.