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Patton's 3rd Army: The Lorraine Campaign

#8250BGG ↗

1980 · 2-2 players · 1800min · weight 2.66 · 237 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
8250
Name
Patton's 3rd Army: The Lorraine Campaign
Year
1980
Rank
9799
Min players
2
Max players
2
Playing time
1800
Min playtime
240
Max playtime
1800
Avg weight
2.6579
Num weights
38
Bayes avg
5.5919
Average
6.56814
Users rated
237
Num owned
971
Wanting
6
Wishing
23
Num comments
185
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Dice RollingEventsGrid MovementHexagon GridMovement PointsRatio / Combat Results TableSimulation
Categories (2)
WargameWorld War II
Description (1358 chars)

Patton's 3rd Army: The Lorraine Campaign 8 Nov.-1 Dec. '44 is a simulation of the U.S. Third Army's November 1944 offensive in the Lorraine area of France. Two scenarios, The Battle for Metz 8-19 Nov 1944 (12 turns) and The extended Battle for Metz 8 Nov-1 Dec (24 turns). The Series: Victory in the West Game System (SPI) started as a series of regiment/battalion level simulations of critical campaigns that occured on the western German frontier in the fall and winter of 1944-1945. Each of the initial games in the series simulate engagements between Allied and German forces in a period that was to mark the beginning of the end for Hitler's Third Reich. It uses variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly. Originally published in Strategy & Tactics magazine nr.78 (Jan/Feb 1980). Game Scale: Game Turn: 1 day Hex: 2.6 miles / 4.2 kilometers Units: Battalion to Brigade Game Inventory (Strategy & Tactics edition): One 22 x 34" full color map One dual-side printed countersheet (200 1/2" counters) One 8-page Victory In The West Standard Rules rulebook One 4-page Patton's 3rd Army rulebook Note: Players will need to supply one 6-sided die for game play. Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.