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CrossFire: Rules and Organizations for Company Level WW II Gaming

#8066BGG ↗

1996 · 2-6 players · 120min · weight 2.57 · 165 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
8066
Name
CrossFire: Rules and Organizations for Company Level WW II Gaming
Year
1996
Rank
8576
Min players
2
Max players
6
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.5652
Num weights
23
Bayes avg
5.61689
Average
7.6103
Users rated
165
Num owned
308
Wanting
17
Wishing
61
Num comments
77
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area-ImpulseDice RollingSimulation
Categories (4)
BookMiniaturesWargameWorld War II
Description (1736 chars)

CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term in Crossfire which loosely matches the concept of a "turn") are not sequential (as in "step 1 movement, step 2 artillery fire, step 3 melee, etc, etc") and distances and moves are not measured (we do some measurement in our house rules). This different approach makes for a breathlessly exciting game system where critical situations are developed realistically and resolved quickly. The mechanics also make for amazingly quick games. Scenarios that have previously taken more than a day to complete are finished within a few hours. Once you try this game, you won't want to go back to others, believe me! Crossfire focuses on infantry action at the company level with squads as the smallest element. Some people play with house rules which add more detail to the armor rules - but the existing rules work fine as Crossfire is primarily and infantry orientated rule set. Crossfire is actually a step up from our 1:1 preferences, with figures mounted on stands of 2-3 figures representing a squad. This was a bit of a nervous jump from 1:1 for me, but the result has been very rewarding. I think one of the reasons I like it so much is that the idea of squads moving about is a bit like Avalon Hill's Squad Leader which we played years and years ago. That was a great game. Also Available: Hit the Dirt! (CrossFire Scenarios) 21 scenarios for Cross Fire in a booklet.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.