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Emmerlaüs Duel of Mages

#7838BGG ↗

1996 · 2-10 players · 15min · weight 1.85 · 152 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
7838
Name
Emmerlaüs Duel of Mages
Year
1996
Rank
16316
Min players
2
Max players
10
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
1.8462
Num weights
13
Bayes avg
5.53117
Average
6.32539
Users rated
152
Num owned
298
Wanting
1
Wishing
10
Num comments
44
Fetched at
Wed Apr 29 2026 05:40:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHand ManagementPlayer Elimination
Categories (3)
Card GameFantasyFighting
Description (1181 chars)

Non CCG card game that has a CCG feel, using a common deck. Base deck of 100 cards plus now 6 expansion packs available of 50 cards ["Power", "Communion", "Abundance", "Destiny", "Sorcery" and "Invocation"] each one add more depth to the game and greater challenges to the players. There's also 2 newer expansions of 25 cards each that adds a completely new dimension to the game: "Allies" and "Companions". While the expansion packs are add-ons, once purchased, you have all the cards in the series. This is not a true "ccg". From the instruction booklet: "This is a game of imagination and make-believe. As you are playing, never forget this: you are a great mage of forgotten times. Imagine yourself as what you would like to be. Picture yourself as such." Each player starts with 50 hit points. During the game if you lose all your hit points and get to zero or a negative total, you are considered dead and must leave the game. The other players keep on playing until there is only one player left. You can play with up to 10 players and games can go from as fast as 10 minutes, to a long hour! It all depends on your decision and your skill at "rolling the dice".

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.