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WestFront: The War in Europe, 1943-45

#78BGG ↗

1992 · 2-2 players · 240min · weight 3.46 · 199 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
78
Name
WestFront: The War in Europe, 1943-45
Year
1992
Rank
9268
Min players
2
Max players
2
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
3.4571
Num weights
35
Bayes avg
5.60212
Average
6.90464
Users rated
199
Num owned
601
Wanting
8
Wishing
19
Num comments
112
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHexagon GridSecret Unit Deployment
Categories (2)
WargameWorld War II
Description (1978 chars)

WestFront details the conflict between the Allies and Germany during WWII between 1943-45. Players have to contend with production, supply, command control and the weather to try and break the other sides lines. Additional rules are included for amphibious invasions. Several scenarios cover every major point of the war. The game comes with a fantastic detailed map of Western Europe and Italy printed on card and many wooden blocks for the units. This is one section of the complete EuroFront series that covers the entire European conflict of WWII. This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and it’s current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play. Re-implemented as: WestFront II: The War in Europe 1943-45 – Second Edition Expanded by: EuroFront: War in Europe, 1939-45

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.