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Kings and Castles

#771BGG ↗

2000 · 2-4 players · 90min · weight 2.62 · 150 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
771
Name
Kings and Castles
Year
2000
Rank
11393
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.6154
Num weights
13
Bayes avg
5.56876
Average
6.64467
Users rated
150
Num owned
298
Wanting
15
Wishing
44
Num comments
67
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Area Majority / Influence
Categories (2)
MedievalWargame
Description (1009 chars)

The last English King (as opposed to King of England) died in 1066. This game is about what happened next. The men who occupied the throne for the next 400 years were a particularly unpleasant bunch, whose main thought was of personal aggrandisement. Having deprived the English of the right of self-government, the more energetic of them set about trying to do a similar job on their neighbours. In Kings & Castles the players take the part of these men as they pursue their ambitions at home and abroad. The treatment is broad-brush and fairly abstract: there is a map and the counters carry pictures of castles and soldiers, but you don't have to start worrying about dice and combat results; this is not a wargame. Players take turns to conquer as many regions as possible with their own and opponents forces - an intriguing mechanic - then decide whether to tax the hard working peasants or not. Plenty of decision making and room for tactics with a different player/king sequence every time you play.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.