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Beda Fomm

#72941BGG ↗

2010 · 1-2 players · 120min · weight 2.54 · 136 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
72941
Name
Beda Fomm
Year
2010
Rank
9768
Min players
1
Max players
2
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.5417
Num weights
24
Bayes avg
5.5926
Average
7.36985
Users rated
136
Num owned
458
Wanting
9
Wishing
53
Num comments
87
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingGrid MovementHexagon GridSimulation
Categories (2)
WargameWorld War II
Description (3589 chars)

The SituationOn December 9th, 1940, the British Western Desert Force launched their first offensive of World War Two, catching the Italian 10th Army completely off guard. Although greatly outnumbered, the British dominated by outmaneuvering the Italians with their superior armored vehicles. In the battles of Sidi Barani, Bardia, Tobruk, and Mechili, the Italian 10th Army had been soundly defeated but remained intact to defend the gates of Tripoli. On this, the 58th day of the offensive, the remaining operational tanks of 7th British Armoured Division and a small advanced detachment of men, guns, and armored cars are attempting to block the last escape route for the Italians. The Italians, yet unaware of the fast approaching Western Desert blocking force, will soon find themselves desperately racing against time to break through near the small village of Beda Fomm and escape into Tripolitania before it’s too late. The time is 1200 hrs, 5 February 1941 The complete destruction of the remnants of the Italian 10th Army hangs in the balance. The GameBeda Fomm marks the triumphant return of one of the truly classic gaming gems originally released in 1979 by Game Designers Workshop during what many consider the heyday of traditional conflict simulation gaming. This fast-playing, operational-level game of the Battle of Beda Fomm represents a classic blend of simple gaming mechanics with nail-biting action suitable for solitaire or competition play. Relive the drama as the British player, maneuvering your outnumbered but superior armored vehicles and supporting personnel and weapon units to cut-off and summarily destroy the retreating Italian forces. As the Italian player, you have strength in overall numbers, but your formations are brittle and are hampered by a lack of maneuverability in attempting to break through and escape complete destruction. Simple mechanics capture the flavor of desert warfare along with the unique qualities and characteristics of the opposing forces. This Consim Press edition represents a re-mastering of the original release by introducing many enhancements while remaining true to the original game design. This all-new edition features a full size game map, newly-designed counters with additional game markers, and updated rules presentation. You’re sure to enjoy this classic Frank Chadwick game design like never before! This Consim Press edition represents a re-mastering of the original release by introducing many enhancements while remaining true to the original game design. This all-new edition features a full size game map, newly-designed counters with additional game markers, and updated rules presentation. You’re sure to enjoy this classic Frank Chadwick game design like never before! CONTENTS One 22 x 34 inch full-color map One 9/16 inch double-sided counter sheet (216 counters) One 12-page Rulebook with Historical Background Two 6-sided dice Boxed edition GAME SCALE Time: 1 hour per daylight turn (6 hours per night turn) Map: 1 mile per hex Units: Battalions, Companies, Platoons, and Tank Groups (6-8 vehicles) Complexity: Low to Moderate Average Playing Time: 2-3 Hours Players: 1-2 Suitable for Solitaire Play: High CREDITS Game Design: Frank Chadwick CP Edition Development: John Kranz Package Art and Design: Rodger B. MacGowan and RBM Studios Map, Counter Art and Design: Todd Davis Map, Counter Art Editor: Mark Simonitch (source: Consimpress website)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.