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The Speed of Heat: Air Combat Over Korean and Vietnam

#7251BGG ↗

1992 · 2-2 players · 150min · weight 3.89 · 217 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
7251
Name
The Speed of Heat: Air Combat Over Korean and Vietnam
Year
1992
Rank
7601
Min players
2
Max players
2
Playing time
150
Min playtime
150
Max playtime
150
Avg weight
3.8889
Num weights
54
Bayes avg
5.64545
Average
7.57779
Users rated
217
Num owned
646
Wanting
16
Wishing
82
Num comments
78
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHexagon GridVariable Phase Order
Categories (5)
Aviation / FlightKorean WarModern WarfareVietnam WarWargame
Description (861 chars)

The Speed of Heat is a simulation that depicts air-to-air combat and air-to-ground combat during the Korean and Vietnam conflicts. The game is a tactical representation with each turn representing 12 seconds of real time, each hex covering a distance 1/3 of a statute mile, each altitude level representing 1000 feet of height, each counter representing a single jet. Each aircraft flies differently accordingly to its actual aerodynamic properties. Each type comes with an aircraft data card depicting its qualities, weapon loadouts. The rules included in The Speed of Heat are the second generation rules of that previously seen in GDW's Air Superiority and Air Strike. The game includes a 72-page rulebook, 48-page scenario book, 240 counters, 6 geomorphic map sections, 20 two-sided aircraft data cards, 12 two-sided player aids and one ten-sided die.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.