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TimeLine

#7182BGG ↗

2003 · 2-5 players · 10min · weight 2.04 · 221 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
7182
Name
TimeLine
Year
2003
Rank
20995
Min players
2
Max players
5
Playing time
10
Min playtime
10
Max playtime
10
Avg weight
2.04
Num weights
25
Bayes avg
5.51467
Average
5.74615
Users rated
221
Num owned
584
Wanting
22
Wishing
66
Num comments
133
Fetched at
Wed Apr 29 2026 05:35:27 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Commodity SpeculationPattern BuildingPick-up and DeliverTile Placement
Categories (5)
Abstract StrategyCard GameEconomicPrint & PlayScience Fiction
Description (1107 chars)

TimeLine is part of the Hip Pocket Games series and includes a deck of 48 cards. Additionally, players will need a pawn and a common supply of about 30 markers in each of four different colors. The cards form a timeline, allowing players to move back and forth through history to find cheap commodities and then sell for profit. Of course, all this time travel will shift the timeline, and thus the market for each of the four commodities. The cards have four pathways from the left to right sides, which cross over each other. They also have a waypoint representing one of the commodities (sheep, neckties, Picassos ... just suggestions from the designer, as they are all pretty abstract!) that can be picked up cheaply at that point in time. The object is to score 21 points by picking up commodities and selling them at points in the timeline where they are worth obscene amounts of money. However, picking up a commodity changes the timeline in subtle ways: in the game, it means moving a card up or down by a slight amount, which disconnects its current pathways and connects them to new pathways.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.