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Myths and Legends

#7181BGG ↗

2003 · 2-2 players · 20min · weight 2.20 · 107 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
7181
Name
Myths and Legends
Year
2003
Rank
17128
Min players
2
Max players
2
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
2.2
Num weights
15
Bayes avg
5.52771
Average
6.35476
Users rated
107
Num owned
169
Wanting
2
Wishing
18
Num comments
44
Fetched at
Wed Apr 29 2026 05:40:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Deck ConstructionHand ManagementOpen DraftingVariable Player Powers
Categories (3)
Card GameCollectible ComponentsMythology
Description (1030 chars)

The top-selling collectible card game from Chile for several years (I know, it sounds dubious), now released in English. An interesting combination of "mana"-style (in this case, "mana" = "gold") creature summoning, and Star Wars CCG deck depletion to win. Each player has a certain amount of "gold" cards that they may play one of, each round. Gold is then moved from the "reserve pile", where it is initially laid, to the "spent pile". Spent gold is then used to summon all variety of mythological "allies" (beasts, gods, etc.), or "totems" (support items that remain on the table, enhancing your combat or gold producing abilities). Gold can also be kept in the reserve pile to be used to power "talismans" (think instants and interrupts), or to utilize special abilities that your "allies" have. Combat is resolved by comparing the "power" value on each card, if the attacker is higher, the difference is discarded from your opponent’s deck. The first person to completely deplete their opponent's deck is the winner.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.