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Senjutsu: Dynamic Samurai Combat

#7064BGG ↗

2003 · 2-2 players · 30min · weight 2.10 · 155 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
7064
Name
Senjutsu: Dynamic Samurai Combat
Year
2003
Rank
12155
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.1
Num weights
20
Bayes avg
5.55999
Average
6.59613
Users rated
155
Num owned
307
Wanting
27
Wishing
63
Num comments
85
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Secret Unit Deployment
Categories (1)
Fighting
Description (1193 chars)

The year is 1508 AD. The Onin Wars have been over for 31 years and the Japanese era of civil war has begun. Hosokawa Matsumoto, the Kanrei or vice-Shogun, has just been assassinated and the region is becoming unstable without its primary leader. Who will take his place and bring leadership to the people? Matsumoto’s adopted sons, Takakuni and Sumimoto, both have scrolls declaring they are the heirs to their father’s title of Kanrei. The brothers charge to the battlefield fighting for their father’s title and for control of the region. Which brother will destroy the others scroll and become the next Kanrei? In Senjutsu, two players recreate feudal Japanese Samurai warfare in a unique clan vs. clan battle of customizable warriors. Strategy and replayability are found through various weapons, armory, and tactics cards available to modify and diversify warrior abilities. Players arm each samurai for combat with the weapons of their choice. Each samurai begins the game with 3 weapons. Samurais can acquire more weapons, or lose weapons, as the game progresses. There are several different possible combinations of weapons creating a variety of battle scenarios.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.