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Flying Circus: Tactical Aerial Combat, 1915-1918

#7031BGG ↗

1972 · 2-6 players · 90min · weight 2.43 · 58 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
7031
Name
Flying Circus: Tactical Aerial Combat, 1915-1918
Year
1972
Rank
25565
Min players
2
Max players
6
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.4286
Num weights
7
Bayes avg
5.50039
Average
5.86897
Users rated
58
Num owned
277
Wanting
7
Wishing
26
Num comments
80
Fetched at
Wed Apr 29 2026 05:42:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Dice RollingGrid MovementHexagon GridMovement PointsScenario / Mission / Campaign GameSimulationThree Dimensional MovementVariable Set-up
Categories (3)
Aviation / FlightWargameWorld War I
Description (774 chars)

"Plane to plane combat in the age of the 'knights of the air.' Movement and combat rules permit the re-creation of the 'dog-fighting' characteristic of the period. Famous aircraft included for use in the scenarios are: Fokker III, Dr I, D VIII, Albatross, Pfalz, Sopwith Camel, SPAD 13, Nieuport 11, SE 5A, and many others. Each aircraft type has its own customized control card used to keep track of its speed, ammunition, damage, and climbing. A 'streamlined' version of the rules is also provided to introduce players to tactical aerial simulation." SPI's first air combat game, originally published as a magazine game in Strategy & Tactics magazine #31. Facets of the game mechanics would be used in their later air games Spitfire and Foxbat & Phantom. 200 counters

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.