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St-Lô: Normandy 1944 – The Breakout Begins

#6976BGG ↗

1986 · 1-2 players · 360min · weight 3.12 · 127 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
6976
Name
St-Lô: Normandy 1944 – The Breakout Begins
Year
1986
Rank
10432
Min players
1
Max players
2
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
3.1176
Num weights
17
Bayes avg
5.58174
Average
7.21457
Users rated
127
Num owned
548
Wanting
20
Wishing
59
Num comments
89
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Action PointsDice RollingHexagon GridTurn Order: Random
Categories (2)
WargameWorld War II
Description (1467 chars)

St. Lo was the first game to cover this unique battle. Designed by Joe Balkoski, creator of Atlantic Wall and Sixth Fleet, St. Lo offers a challenging system for the simulation of WW2 battalion-level combat. Unit morale is the crucial factor in this game. Morale fluctuates as units move, rest or attack. Should you pull this battalion out of the line to rest ? Or will one more push carry the position ? Artillery plays a crucial role too. Good observation posts are essential for accurate fire. You will find yourself fighting many desperate actions for control of hilltop vantage points or church steeples. The innovative movement system makes uncertainty another key element of St Lo. You never know who will move next. Even units that have already moved may move again the same turn. You will need to plan ahead, rest your troops and then spring your offensive. Outstanding for solitaire play. The rulebook has extensive designers notes throughout and each chapter has numerous quotes from commanders at the battle for St. Lo. Designed by a master craftsman this is an innovative, tense and accurate portrayal of WW2 battalion command - the way it really was. 18 July 1944 13:40 Hrs Gen. Gerhardt: "Capt. Putenny, you sure did a masterful job and are going up for promotion; you'll keep that battalion. Where is Howie's body?" Contents: 22" x 34" paper map of St. Lo and surrounding areas. 400 multi-color back printed counters Rulebook Player-aid cards

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.