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Global War: The War Against Germany and Japan, 1939-45

#6938BGG ↗

1975 · 2-5 players · 1080min · weight 3.00 · 128 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
6938
Name
Global War: The War Against Germany and Japan, 1939-45
Year
1975
Rank
21104
Min players
2
Max players
5
Playing time
1080
Min playtime
360
Max playtime
1080
Avg weight
3
Num weights
18
Bayes avg
5.51439
Average
5.99898
Users rated
128
Num owned
336
Wanting
9
Wishing
30
Num comments
100
Fetched at
Wed Apr 29 2026 05:41:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingHexagon GridMovement PointsSimulation
Categories (2)
WargameWorld War II
Description (1985 chars)

from the back of the box... Global War The War against Germany and Japan, 1939-45 Global War is SPI's simulation of the most terrible war in human history - the Second World War. The simulation encompasses the entire world and all the areas of warfare - on and under the seas, in the air, on land, and in the factory. Economic warfare plays a vital role in Global War. The Axis submarines attempt to put a stanglehold on England, isolating it from the rest of the Commonwealth and America. German surface raiders sortie into the North Atlantic in an attempt to cut American lend-lease en route to Russia. The industries must be tooled-up before production. It is impossible to suddenly switch from producing submarines to producing tanks. Players must decide early in the game what type of war they are going to conduct. A wrong guess at this stage could mean the difference between victory and defeat. And surmising the nature of enemy production is just as important. Submarine warfare; strategic bombing Multi-scenario with Multi-Player options Big, two-piece 22" x 44" playing map from the introduction to rules... Global War is a simulation on an army/fleet level of the Second World War depicted on a global level. The simulation includes the main elements of land, sea and air warfare. The game covers the years 1939-45. Optional rules allow Players to choose from several levels of complexity. from the rulebook... GAME SCALE Each game turn represents three months of real time; each hexagon represents approximately 300 miles of distance. GAME EQUIPMENT INVENTORY One Game Map (two 21" x 22" pieces) Two identical sets of counters (800 pieces) One Rules Booklet Two identical Turn Record/Production Tracks Two identical Chart and Scenario sheets One box/cover sheet One die Later printings added... An additional identical set of counters (for a total of 1200 pieces) One Global War errata sheet [as of July, 1975] - available in the Files section

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.