1975 · 2-5 players · 1080min · weight 3.00 · 128 ratings
BGG raw
Description (1985 chars)
from the back of the box... Global War The War against Germany and Japan, 1939-45 Global War is SPI's simulation of the most terrible war in human history - the Second World War. The simulation encompasses the entire world and all the areas of warfare - on and under the seas, in the air, on land, and in the factory. Economic warfare plays a vital role in Global War. The Axis submarines attempt to put a stanglehold on England, isolating it from the rest of the Commonwealth and America. German surface raiders sortie into the North Atlantic in an attempt to cut American lend-lease en route to Russia. The industries must be tooled-up before production. It is impossible to suddenly switch from producing submarines to producing tanks. Players must decide early in the game what type of war they are going to conduct. A wrong guess at this stage could mean the difference between victory and defeat. And surmising the nature of enemy production is just as important. Submarine warfare; strategic bombing Multi-scenario with Multi-Player options Big, two-piece 22" x 44" playing map from the introduction to rules... Global War is a simulation on an army/fleet level of the Second World War depicted on a global level. The simulation includes the main elements of land, sea and air warfare. The game covers the years 1939-45. Optional rules allow Players to choose from several levels of complexity. from the rulebook... GAME SCALE Each game turn represents three months of real time; each hexagon represents approximately 300 miles of distance. GAME EQUIPMENT INVENTORY One Game Map (two 21" x 22" pieces) Two identical sets of counters (800 pieces) One Rules Booklet Two identical Turn Record/Production Tracks Two identical Chart and Scenario sheets One box/cover sheet One die Later printings added... An additional identical set of counters (for a total of 1200 pieces) One Global War errata sheet [as of July, 1975] - available in the Files section
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.