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Red Badge of Courage

#6861BGG ↗

2001 · 2-6 players · 360min · weight 3.85 · 152 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
6861
Name
Red Badge of Courage
Year
2001
Rank
8691
Min players
2
Max players
6
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
3.8485
Num weights
33
Bayes avg
5.61426
Average
7.48138
Users rated
152
Num owned
624
Wanting
31
Wishing
80
Num comments
75
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Chit-Pull SystemDice RollingGrid MovementHexagon GridLine of SightMovement PointsScenario / Mission / Campaign GameSimulationZone of Control
Categories (4)
American Civil WarCivil WarPost-NapoleonicWargame
Description (1328 chars)

(from GMT website:) Red Badge of Courage extends GMT's popular Great Battles of The American Civil War system to cover both battles of Bull Run, or Manassas. 1st Bull Run, the opening battle of the Civil War, features two untrained armies, some exceptional and some truly poor leaders, and one of the best gaming situations in the war. Both sides are as evenly matched as one gets during the war, and there is a constant stream of reinforcement keeping both players in the game up to the end. 2nd Bull Run is one of General Robert E. Lee's greatest victories, in which he smashed John Pope's politically riddled Union army, setting the stage for the Battle of Antietam (Sharpsburg) several weeks later. Red Badge of Courage uses version 4.3 of the GBACW system, building on lessons learned from the two previous battle games in the series. And the game not only includes the two complete battles, but it has a half dozen smaller scenarios that enable you to play various aspects of the battle in detail, many in a day. Designer: Richard H. Berg Developer: John Alsen Components: 1,120 full-color, die-cut counters. Two 22x34" full-color mapsheets Two 10-sided dice (one blue/one gray) 36-page Rule Book 12-page 1st Bull Run Battle Book 24-page 2nd Bull Run Battle Book Five Player Aid Cards

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.