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Catchup

#68199BGG ↗

2010 · 2-2 players · 13min · weight 2.10 · 151 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
68199
Name
Catchup
Year
2010
Rank
8451
Min players
2
Max players
2
Playing time
13
Min playtime
13
Max playtime
13
Avg weight
2.1
Num weights
10
Bayes avg
5.62006
Average
7.57781
Users rated
151
Num owned
90
Wanting
14
Wishing
90
Num comments
95
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area Majority / InfluenceHexagon GridTile Placement
Categories (2)
Abstract StrategyPrint & Play
Description (1393 chars)

Catchup is a simple abstract game with a devilish dynamic. The goal is to have the largest group of stones on the board when the board is full of stones, but as you get closer to winning, your opponent gets more powerful. Whereas most stone-placement games are about position, Catchup is about timing, position, and the interplay between them. Definitions: 1. Group – a set of connected, like-colored stones on the board. A single stone is also considered a group. 2. Score - your score is the number of stones contained in your largest group. At the beginning of the game, both players' scores are set to 1 Rules: 1. One player owns the white stones and the other owns the black. White begins by placing 1 stone on any empty space. 2. From then on, starting with black, players take turns. On your turn, you may place 1 or 2 stones, or up to 3 if your opponent's score increased on their last turn and is, at the beginning of your turn, greater than or equal to your score. 3. After taking your turn, if your score has changed, move your pawn to the corresponding spot on the scoring track. 4. The game ends when the board is full. The player with the largest group wins. If the players’ largest groups are the same size, compare their second-largest groups, and so on, until you come to a pair which aren’t the same size. Whoever owns the larger of the two wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.