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Attack Vector: Tactical

#6767BGG ↗

2004 · 2-8 players · 240min · weight 4.10 · 180 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
6767
Name
Attack Vector: Tactical
Year
2004
Rank
9442
Min players
2
Max players
8
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
4.1
Num weights
50
Bayes avg
5.59856
Average
7.27065
Users rated
180
Num owned
412
Wanting
32
Wishing
163
Num comments
128
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Hexagon GridImpulse MovementResource to MoveSimulationThree Dimensional Movement
Categories (4)
FightingMiniaturesScience FictionWargame
Description (959 chars)

Skirmish scale (1-3 ships per player) space combat game with fast moving, highly realistic, 3-D movement and decision making mechanics. Mechanically, the game plays in segmented movements (a'la Car Wars) with 8 per turn, and runs most of the decision making in parallel. This game encourages "fly by the seat of your pants", and is more like a first person flight sim than most minis games are. You actually feel like you're doing piloting or ship handling with this game. Most of the actions you do have a delay before you can do them again. Clever use of paper clips on abaci keep the timekeeping elements fluid and simple. While there's science underlying the rules, it's carefully segregated into sidebars, so that only those people who care about it have to look at it. You don't need to be a science genius to play this game; the back of the box says "We do the scary math, so you can blow things up", and it's true, mostly due to play aid design.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.